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I think its because it’s not technically their problem. Its the motherboard manufacturer and driver that have made not to spec USB3 ports.
From oculus side, they have done nothing wrong in their eyes. And it all works fine for everyone else except us.
Sad, but it is what it is eh.
I have not tried this yet, but I am going to do so now as it has become pretty bad recently.
Ports go bad sometimes. Even brand new motherboards can ship with bad ports.
Thanks! You got me pointed in the right direction! I honestly just didn't want to crawl under my desk, but that was it.
1) Repair oclus software with the patch of march
2) Set by default my tv (screen) as regular sound output (rift will switch by itself so don't worry)
3) Same for the microphone. Set your default microphone as default. If not any, Rift will be default
4) I have removed any enhancment for the sound in the rift headset
5) I have put the sound quality to CD instead of the other choice you have
6) I have reinstall Dead and buried ( the game i kept having the problem, but the problem was in every game)
7) I have unplugged the cable of the headset and replugged it in case it was unproperly plugged in
8) I have unscrewed the earphone from the head set and put them back quite tight on the headset
9) I have done every single update on my computer + Nvidia Card.
10) Then I gave up and finally plugged the rift headset in a 2.0 usb and the sensors in 3.0.
Now sounds work very well!
-- My system : HP Omen, 12 gb ram, NVidia 1060 3GB, I7-7700 3.60 ghz
Hope this will help!