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报告翻译问题
B) how are you testing for which direction to send the player? It's not super clear that direction is actually being checked.
C) Wall "glitches" are part of rec room. Learn to enjoy it, instead of trying to make everyone else stop having fun because you don't like it. For every person that hates wall glitches, there are 3 dozen that think it's the best thing ever. This is Virtual Reality, and being able to walk through walls is to be expected.
Is this guy serious? A "glitch" is part of the game?!?! lol contender for the dumbest argument of the year award. This is like saying that people should be allowed to hack in cs:go or any other game because "they are having fun" cheating. Just because it is a "virtual" wall doesn't change the fact that it is meant to still be a WALL. Stop making exuses for yourself for not being able to play without cheating the system
B)Thats why you take the normal of the collision object https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal
C)Yea sure
This is part of the game to sweat ingame! I take this game too seriously, that's a real sport for a gamer like me xD.
I once played a game where you could not even get your head behind a wall because the game decided to "block you" in some way, I don't know how to explain though, but getting rid of this awful glitch would be a revolution for the game, kids(and adults) would start learning that you have some other way to actually play the game but in a more difficult but realistic way.
I'm proud some players share my opinion.
I hope a dev with notice your message.
Greetings