Rec Room
ohheyimryan 2017 年 3 月 24 日 下午 7:47
Rec Room Suggestions, Bugs, Future Game Ideas and things to add. [Feedback & Ideas Welcomed & Encouraged!] [Updated Often]
⚡WELCOME TO THE SUGGESTIONS & IDEAS THREAD⚡


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🌟 Introduction 🌟
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Hello, first off I would like to say my In Game name is Ohheyimryan. Some may know me and many will likely not. I would like to say Quest is one of my favorite games on Rec Room and Rec Room is really one of the most fun games I own on VR even with it being free and I own about 30+ Vr games and still go to Rec room just to play Quest and sometimes paintball when I am bored of repeating the quest levels. The point im getting at is that Quest needs more to it! I & many others would LOVE to see more content added for quest, Whether it be just more costumes or different Quest related modes/ Levels. So I guess I'll start with why Quest deserves to be the next update on rec room. It is one of the most popular games on Rec Room and it would make sense the more popular games would be the first to update in order to keep the majority of the players happy & to keep them continuing to play Rec Room in the future. If thats not enough I just want more to do on it :)! Now down to the title of this post and what I think should be added or considered in the updates in the future.
Stars Mark important features, Dashes are less important.

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Index : Coming soon!
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🌟 Quest 🔪🎯👑
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🌟 #1 Different Modes & to be specific a Endless Mode.
Playing level after level and beating the final boss is fun but it gets boring when youve beaten it over and over again. So my idea to change it up is they could have a endless mode that Spawns you in a arena and spawns wave after wave of enemies until you die. There could be a final wave of like 100 and you could get a Very Rare costume there or something of the like but it would interfere with my Second Idea. That for the Endless mode there could be a Leaderboard that could keep players coming back and playing more to beat other peoples Highest Level and in turn keeping the community more active.

🌟 #2 Difficulty Setting [Hard Mode]
Ever feel that quest is too easy with your group of friends? Just turn up the difficulty for a chance to get Higher level or different costumes. My idea for this is that every Green monster would end up being Red and the final boss would end up having double health. Or just increasing the Monsters health. Hard Mode Is Born? Possibly.

🌟 #3 More Weapons!
Do you like being the Knight?
Do you enjoy shooting your bow?
Well how would you like your very own STAFF?
Yeah you read that right just pick up your staff and you'll be on your way to becoming a fire ball throwing mage in no time. Now I know what your thinking a staff? how will this projectile be any different from the long and well saught after bow that everyone loves? Well heres my idea. First off, Splash damage could be a factor in its different playing mechanism, to balance it from the bow if it were to be splash damage i'd suggest it being Slower then the arrow so that it takes a good 3-4 seconds to make it to the target. Another way to make it not as OP [Over Powered] is that it can kill you if you are too close when it exploads making this a deadly weapon and mostly warrenting it to be used far away.
- Throwables
Ever want to slow down those pesky red goblins? Throw a oil slick container and slow them down while your friends finish them off! They could make this a cool synergy with the staff which causes the oil slick to set on fire and cause more DMG.
-Throwable Daggers
Daggers you throw and can pick back up.
-Shield upgrade
Let the Shield do dmg, possibly have a different version that has spikes on the front. Would be nice if a shield bash was incorporated with the normal shield aswell which caused the enemy to be stunned for a longer period of time.
- 2 Handed Claymore Type sword that you would need to swing longer distances but would deal a greater amount of damage then the normal sword.
- Weapons drop from the Monsters in the game, Giant halbert from the Axe men. Green Sword from Goblins.

🌟 #4 New Quest?! [Save Coach!]
As i said perviously a new quest WOULD BE LOVED, as the old one has been played a many of times by numerous people. So we got the Trophy in the last quest, what would we be going to get this time in the new quest? So we went and got the Trophy only to discover that when coming back to give it to Coach HE was stolen instead? He could be our princess Peach in need of saving. And thats where the next quest would start off, We could require that you have to beat the first quest in able to play the second. 1-8 levels, 9th being the boss perhaps outside this time and by the end we have to beat A giant flying fire shooting Goblin instead?

Act 3 & 4 are from Gray Acumen

Act1 - Get the Trophy! (current Quest game)
Act2 - Return WITH the Trophy (now that you have the trophy, you have to fight your way back out, but at the same time also bring the trophy with you. (if it drops in a lava level or gets hit too many times it will break and you fail the level)
Act3 - Save Coach! Upon returning with the trophy, you find Coach has been kidnapped. Embarrassing photos of him in a princess costume have been taken, and you must make sure to destroy all of them along the way towards getting him back. Each map will have the photos hidden in random locations that must be checked while enemies continuously spawn, or Guarded directly by various enemies.
Act4 - Protect Coach! Now that you've rescued him, you must get back to safety, all while ensuring Coach is kept safe as well. Don't let the enemies get to Coach! If he gets knocked out, you'll only have a limited time to revive him before he's set back to start and has to make his way back from the beginning again.

🌟 #5 Enable a familiar! [Could be Co-Op?]
This could be for when there is only you playing alone! Could be a friendly goblin or [???] that shows up in blue outfit and can be revived the same way as any normal player with a slap on the hand. If possible let him be controlled by keyboard with simple wasd or Arrow keys for a fun way to invite even more people to play and have fun.

🌟 #6 Random Spawns and Level switching
The idea is monsters dont always spawn in the same place, and there would be a second level for a few levels that would switch up randomly to make the quest a bit different each time.

🌟 #7 More Enemies!
Any Enemies would do, Skeletons? Spiders on walls? You name it, you make it! :P

🌟 #8 Add a In quest Leveling system to make it more like a RPG ( might be impossible )

🌟 #9 Make the Random Drops from the chest not have the same Costumes that you have previously gotten.


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🌟 Paint Ball 💀🔫
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#1 New mode
Allow there to be a king of the hill game mode where points are added to each team for the amount of time that each player is standing there. Say 1000 pts and one team wins. If mutiple players are standing on it the pts are increased faster.

#2 New Maps
-Desert based map, Sand dunes, possibly add the wind mechanic from the Propulsion Disc golf course and allow it to effect paint balls as they are in the air.
- Laser Tag type room, Colorful Tron like scenery.

#3 All types of weapons in all maps.

#4 Make Painball Have its own side corridor like quest in the Locker Room.

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🌟 Dodgeball 🏀( yes its a basketball, couldnt find a dodgeball </3 )
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-Allow that When a Ball being thrown is Grabbed let that 1 player can come back in.

- If a opposing team member Walks using the auto rotate on the controller to the player they are facing that they auto get hit by the ball and out.
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🌟 Charades 👌
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-Allow it so that one person can recieve points so that there is a winner.

-Increase time so everyone gets to draw at least 3-5 times, during a game.

- More Cards to choose from in charades.

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🌟 Disc Golf 💿
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No suggestions yet, Comment below if you have ideas.

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🌟 Paddle Ball 🎾
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In corporate a different mechanic into it to add more to it, as of now its really simple.

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🌟 Soccer ⚽
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No suggestions yet, Comment below if you have ideas.

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🌟 Glitches & Bugs 💣
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#1 Quest Glitch that when teleporting behind axe men in quest they teleport in the wall or 4 feet away.

#2 Weird sound glitches do not know what causes them.

#3 Quest Glitch that causes no one to know if someone is killed, the person or teammates have to figure it out instead.

#4 Paddle Ball glitch or it might be intended is you can completely disregard the tennis racket and just grab it and throw it with your hands instead, most of the time it is alot faster and causes a easy block to any of their attacks.
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🌟 Menu Improvements 📲
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#1 Volume settings
-This is for when someone is to loud but you still want to listen to them, just turn their volume up and down.

#2 World map of Rec Room showing how many people are on the map.

#3 Stop maps from autorotating to a different map, possibly just make it a button you click in the menu/Watch.

#4 add a Best Score you've reached for each game played, in watch menu.

#5 add a Setting for the finger pointer to be that or the normal Controller.

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🌟Other Notes and Add Ons that would increase the game in a positive light.🌟
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★💰 Add a Donation Feature!💰
Let people decide to donate to improve the game for more Devs to be hired and advance the game in a positive direction! Could possibly give them a Costume that is only gainable from such a donation and a name Color Change and have everyone elses White otherwise. [Recently found out they have many donators and a support from the Vr Fund but i still think this would be cool]

- Make it more obvious that you need to sign up with your email to get past level 3.

- Allow a Recycler for Clothes you dont want for different pair of clothing. ex: 3 to 1 ratio

- Rarity System, Color coded starts white,blue,purple,green,red,gold or something like this.

- Perfect the games at hand and put certain games with less traffic down the ladder of what should be updated.

- Upgrade the Locker Room with simple games like Chess/Checkers or a big connect four type game that people can join and interact with, without being interrupted.

- More Levels Maybe Double?
From 20 - 40? More costumes and also allows you to gain something else besides clothes from playing.

- Pets you can get a from a Pet shop.

- A way to make your Dormroom more customizable, A tv, music player, and be able to invite players into your dorm to hang out like the private room/ or just your own player house that is customizable.

- Bongo/Instrument room

- Add a currency obtainable from playing games that can purchase certain things In game at shops.

- Weekly newspaper that informs players of whats to come in future update or whats the most popular game and shows players on leaderboards for each game.

- Arcade pong machine in locker room

- arcade room with old style games. 👾

- dance room for party peoples!

- Be able to Form Teams of 15 or less, Kinda like guilds / clans, and have your own customizable Team Room.

- Ball in a cup in Locker Room

- Tether ball in Locker room

- Radio station that people can add music to from youtube into a queue for people to listen to.

- add a libarary that people can write their own books and be approved to be added to it. Or a board to write on.

- a space to Pretend, where people can hang out and pretend to be shop keepers, customers, and police, ect. ( im saying this because i see the kids in the game wanting to do this alot SO why not? )

- Riddle style geocaching through the Rec Room world.

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🌟New Game Ideas🌟
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New Room Ideas 🌟
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Board Game Corner
Room design:
It could be like the closest in real life where you keep your boardgames, the room could just be a big closest and in the middle a bunch of tables with each section to have the board games.
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- Jigsaw Puzzel

- Scrabble

- Mahjong game

- Mancala mini game

- opperation style game

- Dominoe room, creative or the actual game.

- Jenga minigame

- backgammon mini game

- board Game 1-4 players kinda like candyland.




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Games that are explained in more depth. 🎇
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🌟 Canoe/Boat racing

Theme: summer camp type game?

Description:

Two team boat racing, teams have to effectively work together to make it across the finish line before the other. One controlls direction with the rudder, 1 paddle on each side for movement.

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Sports games! 🎇
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- Badminton game

- Hockey minigame

- Racquetball game (kinda already have this with paddle ball but it'd just be placed in a big room.)

- Fishing game

- Billiards minigame

- Keep away / Monkey in the middle

- Street Luge

- Trivia style minigame

- Tic Tac Toe

- Put put golf course minigame

- Tag type minigame

- Add Card games ( add it so its not only in private rooms and implement rules, that allow no cheating. )

- Horseshoe style minigame

- Tennis minigame.

- Volley Ball minigame

- Baseball mini game/ Tball

- Archery Game to see who can shoot better

- Skee- Ball mini game

- Basket ball Mini Game , Horse or C.o.a.c.h for each basket missed.

- Add the Mini Game Bowling 🎳


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Games that dont fit the theme of rec room. 🎇
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- A at home Co-op game doesnt matter what it is just something so two people in one house can both have fun while playing Rec Room.

- Mountain Climbing Game

-Bumper Cars

- Tug of war

- swiming race

- detective game where you find out the mystery

- trapped in a cell, have to figure out how to get out

- Pirate game where you sink ships and get the Booty!

- Twister

- Air hockey table game

- FussBall table game

- Red light green light style game, if someone is caught moving when it is red they are out.

-Grapling hook to swing around through a forest, make it a race to the end.

- Arena Style 1v1 with Quest style weapons.

- A Bomberman Style game.

- A maze game

- Duck hunt type mini game

- Hold a egg on a spoon while trying to dodge things in game

- add a Quiditch style minigame

- Pokemon snap type game

- Skiing down a mountain minigame

- Food creation/ restaurant game

- Risk Style game

- Tetris style game

- Memory puzzel game

- Hole in the wall Style game ( dodge walls that are moving towards you. and move your body to fit the holes inside them.)

- Katamari Forever style game

- Snail Racing, Collect them all! ( A.I based )

- Robot sumo style game ( this idea could be better lol )

- Parasailing minigame

- Parachuting minigame

- Slot game for fun, Random slots if you matched does nothing.

- Robat combat game. ( idea is from that old plastic toy when we were kids where you'd just smash buttons to get the boxing robots to knock each others heads up. )

- Pokemon snap type game

- Allow one player to be the Game master and click buttons that release monsters in an effort to defeat the other players before they make it to the end of the level.

- Monsters you can buy fight againist each other in an arena style type game , let it be A.i controlled so it can be random.

- Friend guesser, their mic is muted and name and skin and you have to guess who they are from things they do in game.

- RPG Style game play


- a craftables game where people race to craft items before the other , possibly like this.
Ex: object to build : House
Two people race to grab pieces around the room and bring them together to build said house, the score would be based on what you used and the time frame it took to build it. press a button when done building to stop timer.

- Cops and Robbers

- 1 murderer the rest survivors, reach the exit

- a sound game, one person tries to make you laugh and if he cant then you win

- game show style game

- You are the Coach trap in a dungeon and you have to save yourself with stealth

- Gardening game were plants grow like they would in real time

- Co-op game where you can only see from the other players perspective, and are given challenges to complete.

- Hand is a godzilla style monster, and you destroy cities in the background, before the time limit runs out.

- you are a food in the kitchen, you have to avoid being eaten by the player.

- a game where you must figure out if the land in front of you is a trap by throwing items on the ground and ect, have different traps and make it randomized.

- Tower defense game

- VR Mario Kart Type game , both for racing, and for the battle modes.

- The game battleship, you would shoot the cannon yourself hope you hit their ships.





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🌟 If any of these games interest you, think of a way they could be implemented in rec room & fit the theme.
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😄Ending Note 😁
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If anyone reading this has any comments or suggestions I may have missed that would be a good add on or update for developers or administrators of Rec Room to see please let me know in the comments below or In game. I'll be happy to respond :)
🌠As always thanks coach for making rec room what it is today.🌠
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[This will be updated every few days to make it reliably accurate as possible, many ideas will be put in here to condense it all into one discussion so we can get many types of feedback and stop so many discussions opening up just for ideas and suggestions. ]












最後修改者:ohheyimryan; 2017 年 3 月 27 日 上午 10:24
< >
目前顯示第 1-10 則留言,共 10
ohheyimryan 2017 年 3 月 25 日 上午 5:45 
Bump
ohheyimryan 2017 年 3 月 25 日 下午 2:54 
引用自 PixelFab
YES
If you have any suggestions youd like to see me add just let me know!
ohheyimryan 2017 年 3 月 25 日 下午 6:50 
引用自 PixelFab
♥♥♥♥♥♥♥♥♥, never seen such a good Threat. I want everything in it :D especially the "hide ur ass cuz ur the coach" thingy
Well if it gets enough attention it will likely give the Devs more ideas and reason to add it into the game.
Grey Acumen 2017 年 3 月 25 日 下午 7:37 
引用自 ohheyimryan
#1 Different Modes & to be specific a Endless Mode.
So are you thinking of just using the boss room, sans boss, or a new arena for these waves to take place in?
#2 Difficulty Setting [Hard Mode]
If there's going to be a hard mode, it needs something other than just ramping up health or firing speed and making a few substitutions. It's already a one hit kill system as it is.
#3 More Weapons!
Well how would you like your very own STAFF?
Yeah you read that right just pick up your staff and you'll be on your way to becoming a fire ball throwing mage in no time. Now I know what your thinking a staff? how will this projectile be any different from the long and well saught after bow that everyone loves? Well heres my idea. First off, Splash damage could be a factor in its different playing mechanism, to balance it from the bow if it were to be splash damage i'd suggest it being Slower then the arrow so that it takes a good 3-4 seconds to make it to the target. Another way to make it not as OP [Over Powered] is that it can kill you if you are too close when it exploads making this a deadly weapon and mostly warrenting it to be used far away.
A fireball staff would be cool, but it doesn't really need nerfed. The slow speed will already make it almost impossible to hit anything, so it can be powered up pretty high.

But if you're going to essentially add a mage class, why not instead/also add a cleric class? put simply, you just have the ability to shoot "high fives" at people the same way you'd shoot fireballs, and the person receiving it needs to hit the high five with their hand. So as long as you're holding the cleric staff you can resurrect people from a distance, perhaps holding a shield or sword in the other hand. For added usefulness, have it so the high fives will also cancel out fireballs that they hit and cause enemies to pause as if bumped lightly with a shield.
- Throwables
Ever want to slow down those pesky red goblins? Throw a oil slick container and slow them down while your friends finish them off! They could make this a cool synergy with the staff which causes the oil slick to set on fire and cause more DMG.
-Throwable Daggers
Daggers you throw and can pick back up.
-Shield upgrade
Let the Shield do dmg, possibly have a different version that has spikes on the front. Would be nice if a shield bash was incorporated with the normal shield aswell which caused the enemy to be stunned for a longer period of time.
- 2 Handed Claymore Type sword that you would need to swing longer distances but would deal a greater amount of damage then the normal sword.
- Weapons drop from the Monsters in the game, Giant halbert from the Axe men. Green Sword from Goblins.
This feels like a bit much. The current AI is already pretty weak, if you give these options, the advantage the players would have is just getting excessive.
Instead, it would be nice if you could start the game with a "Favored Loadout" allowing players the ability to always start any level with that loadout, but without the ability to pick up any other weapon other than their own. For example, you could start the game with 2 crossbows right from stage one, but if you were disarmed, you'd have to recover those specific crossbows or continue unarmed through the rest of that stage. Obviously other players would be unable to pick these up.
That would allow players to access the previous (mage/cleric)staffs suggestion at earlier levels, for the price of being stuck in those roles specifically. This could be done via changing tents that could be spaced throughout the waiting room at the start. One for each combination of weapons.
#4 New Quest?! [Save Coach!]
As i said perviously a new quest WOULD BE LOVED, as the old one has been played a many of times by numerous people. So we got the Trophy in the last quest, what would we be going to get this time in the new quest? So we went and got the Trophy only to discover that when coming back to give it to Coach HE was stolen instead? He could be our princess Peach in need of saving. And thats where the next quest would start off, We could require that you have to beat the first quest in able to play the second. 1-8 levels, 9th being the boss perhaps outside this time and by the end we have to beat A giant flying fire shooting Goblin instead?
I like this idea, particularly with the current Disc Golf Update, in which "Coach" is apparently part of the science department who is now stuck wearing a dress and pointy veiled hat despite his goofy white eisteinish hair and lab goggles.
I also particularly like the story you provide as well, but I actually want to take that a step further:
Act1 - Get the Trophy! (current Quest game)
Act2 - Return WITH the Trophy (now that you have the trophy, you have to fight your way back out, but at the same time also bring the trophy with you. (if it drops in a lava level or gets hit too many times it will break and you fail the level)
Act3 - Save Coach! Upon returning with the trophy, you find Coach has been kidnapped. Embarrassing photos of him in a princess costume have been taken, and you must make sure to destroy all of them along the way towards getting him back. Each map will have the photos hidden in random locations that must be checked while enemies continuously spawn, or Guarded directly by various enemies.
Act4 - Protect Coach! Now that you've rescued him, you must get back to safety, all while ensuring Coach is kept safe as well. Don't let the enemies get to Coach! If he gets knocked out, you'll only have a limited time to revive him before he's set back to start and has to make his way back from the beginning again.

#5 Enable a familiar! [Could be Co-Op?]
This could be for when there is only you playing alone!
Nah. I like the idea of a way for non-vr players to be able to help out, but there's no way they'd be able to keep track of his position while you're flailing around yourself. This would also make things way too easy to beat as it is.

Instead, how about just make the option for any player who joins, and is "spectating" to be able to pick up a remote control, move around invisibly, and control the monsters that spawn remotely. Multiple spectators could make for multiple monsters being controlled by real intelligence instead of the simple ai they are using now.

#6 Random Spawns and Level switching
The idea is monsters dont always spawn in the same place, and there would be a second level for a few levels that would switch up randomly to make the quest a bit different each time.
This I can dig. Having a full dozen levels, from which 8 get picked randomly,(though they should still have roughly the same general order) and then an alternative map for each boss monster would make the game feel vastly random without needing THAT much randomness.

#7 More Enemies!
Any Enemies would do, Skeletons? Spiders on walls? You name it, you make it! :P
Just keep in mind, this isn't a real D&D game, this is the theatre department. All of these need to be made to look like cobbled together rc vehicles with a paintjob. Skeletons and spiders sound cool, but I'm not getting a sense for how they would actually fit in the current setting.
#8 Add a In quest Leveling system to make it more like a RPG ( might be impossible )
this would make the current pick up and play system next to impossible.


★Paint Ball 💀🔫
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#1 New mode
Allow there to be a king of the hill game mode where points are added to each team for the amount of time that each player is standing there. Say 1000 pts and one team wins. If mutiple players are standing on it the pts are increased faster.
This would work well even with existing maps. You could even have it set up exactly the same as capture the flag, but the areas where the flags would be are the areas where players now have to stand and survive getting shot. It would probably be better if there were 2 spots for each team though.
One thing I would insist on would be that teams with an extra player on their team should also have a handicap to how fast their points increase. An extra player already almost gurantees a win in CTF, but in King of the hill it would be a certainty.

#2 New Maps
-Desert based map, Sand dunes, possibly add the wind mechanic from the Propulsion Disc golf course and allow it to effect paint balls as they are in the air.
- Laser Tag type room, Colorful Tron like scenery.

#3 All types of weapons in all maps.

#4 Make Painball Have its own side corridor like quest in the Locker Room.
I'm not really into any of these.

★Dodgeball
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-Allow that When a Ball being thrown is Grabbed let 1 player can come back in.
support.

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★Charades 👌
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-Allow it so that one person can recieve points so that there is a winner.
No, there's no way to enforce that a guess was corrext or not, so it shouldn't be played with points.
-Increase time so everyone gets to draw at least 3-5 times, during a game.
No, some games can drag on forever. 2 loops would be ideal, but I'd prefer one regular loop followed up with any remaining time prioritized in order of which players got through their turn fastest, so that fast players that get their idea guessed quickly are more likely to get more time to do another round.

- More Cards to choose from in charades.
well, obviously.


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🌟Other Notes and Add Ons that would increase the game in a positive light.🌟
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I'm just not really supporting any of these miscelaneous suggestions except the obvious "increase levels" one.
Donations shouldn't be done from within the game. That type of thing, I'm sure, has a place elsewhere online for anyone willing to donate to Against Gravity.
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🌟New Game Ideas🌟
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You have too many random suggestions without any supporting notes for. These are less suggestions and more like sticky notes to put on a dartboard. Don't just make requests for Against Gravity to add things to VR, this should be for things that actually have a place in RecRoom and fit with the atmosphere, aesthetics, and theme.

[This will be updated every few days to make it reliably accurate as possible, many ideas will be put in here to condense it all into one discussion. ]
a large thread like this actually makes it harder to discuss any individual idea and work out any sort of details surrounding its potential implementation.
This is a great brainstorming session, but a lot of these suggestions already have their own dedicated threads, or they don't even qualify as ideas yet. The whole point of brainstorming is to gather potential ideas to work with, but you're not done then, you still have to polish those ideas and weed out the impractical/implausible and ideas that are outside of the mission statement.
ohheyimryan 2017 年 3 月 25 日 下午 9:39 
I was thinking that it could be a new arena, possibly bigger then the current boss room is. Yeah I wasnt really sure but quest is really easy when you have a good team so hard mode seemed like a good idea. Having a class system would be nice, Knight, Archer, Mage, Cleric. The cleric staff just needs to not be spammable with the highfives and it sounds like a great idea! The changing tent room would be nice but i think the changing tents should be like a checkpoint in the middle of the quest if you know certain levels are going to need different classes or if someone left mid game and a role needs to be filled. The punishing aspect is really neat and would force people into getting better with a certain class. Id hope the A.I would be improved in the future, and yeah balancing would most likely be needed for if they were added just a part of the process, some of the weapons are overkill in my opinion. I loved when i read "in which "Coach" is apparently part of the science department who is now stuck wearing a dress and pointy veiled hat despite his goofy white eisteinish hair and lab goggles." Lets hope he isnt stuck in the outfit and can change like the rest of us. :L
"Act1 - Get the Trophy! (current Quest game)
Act2 - Return WITH the Trophy (now that you have the trophy, you have to fight your way back out, but at the same time also bring the trophy with you. (if it drops in a lava level or gets hit too many times it will break and you fail the level)
Act3 - Save Coach! Upon returning with the trophy, you find Coach has been kidnapped. Embarrassing photos of him in a princess costume have been taken, and you must make sure to destroy all of them along the way towards getting him back. Each map will have the photos hidden in random locations that must be checked while enemies continuously spawn, or Guarded directly by various enemies.
Act4 - Protect Coach! Now that you've rescued him, you must get back to safety, all while ensuring Coach is kept safe as well. Don't let the enemies get to Coach! If he gets knocked out, you'll only have a limited time to revive him before he's set back to start and has to make his way back from the beginning again."
I love this as well! The only thing i think would make it better is in act 4 letting coach get killed would just result in the end of act 4 and starting over as it seems thats what would happen any other act also the photo destroying is really a fun way to give people objectives through out the levels, make the pictures in each level guarded well or just give it multiple spawn points it might spawn and you have to check each one and sometimes finding it first would be nice plus.
I added the co-op at home idea because it would really be neat, in the future id hope theyd add something like this. The spectators controlling enemies reminds me of Crawl in that sort of way. Its good idea to give people spectators who want to play another way into the game with their friends. I feel some would just say theyd join another quest lobby though. I agree they should be in the same order or at least difficulty in this, and a different boss level would be neat and possibly a different way you have to kill them in each different level. I know it isnt a D&D game, just more enemies in the next Act would be nice to increase the variance in the quest theme instead of using the same 3 old monsters that people know the patterns of. Kinda figured a leveling system would be impossible, ( cries inside).
In charades if they added a text system to type in the guess it'd allow for there to be points, I bring that up because some people think its dumb to play the game with no real point system when you could just play in the private room. The donation system just seemed like a nice idea to support the games further developement, they already have a large budget though apparently if they did end up running out though I bet this would help out & they dont have to be in game just have a thing that brings up a website in the computer for donations. I put the random game suggestions just in case they need games to add in the future, hoping that they dont stick with just the remaining games not saying improving upon these games would be bad but more games would be very nice! Plus I really liked some of the ideas and want certain ones added but not sure if they would be considered so why not group them together so i dont forget them and work on explaining them later like the lazy person i am :) I will polish eventually in spare time. I think a giant disscussion is a bit better the random discussions posted throughout the community by people who will just abandon them while if some ideas dont get interest by many people then i can just remove the ideas from the post and continually add what seems supported more by the community but alas the mission statement and going with the theme of rec room is important i admit so i'll most likely update this again with ideas and things that more people support. Making a index for each part of it for it to be more accessible and finding each section easily. Thanks for your opinions on all of this and your input and improvements I know it took you alot of time digesting the information and coming up with ideas! It really is great to see other people with passion for rec room to be further developed and made into a much bigger game, it has so much potential I feel then just being a sports game but thats the theme for now :) Again thanks for the feedback!

引用自 Grey Acumen
引用自 ohheyimryan
#1 Different Modes & to be specific a Endless Mode.
So are you thinking of just using the boss room, sans boss, or a new arena for these waves to take place in?
Juhani.Sigmaballs 2017 年 3 月 27 日 上午 6:03 
castle defence to guest would be awesome
ohheyimryan 2017 年 3 月 27 日 上午 7:17 
引用自 vilianton
castle defence to guest would be awesome
Yeah a castle defense type game would be interesting. They would just have to build towers, make the upgrade able and enable you to use the bow from quest to add your own help during the levels. The only problem would be that it'd have to meet the theme of rec room. if you have ideas on how they could incorporate it in the theme aspect itd be awesome to hear. OR make it so you can send your own waves at these towers and make it have levels and let them get increasingly harder.
最後修改者:ohheyimryan; 2017 年 3 月 27 日 上午 8:04
Juicy Jake 2017 年 4 月 1 日 下午 2:53 
What I'd like to see added to Rec Room:

Bowling!

Perhaps a 2 lane bowling alley, with similar physics to how bowling worked in Wii Sports. The ability to curve the ball by twisting your wrist as you roll would be amazing.

The "turn taking" would be easy, just do it like 3D Charades. When it is your turn, you teleport up next to the Ball Return, (Where it would be REALLY cool to have a selection of balls that are "faster" or "curve more", just ones that have different physics to better suit your preference, since weight isn't really a factor here).
The player selects the ball they wish to use and take their turn, then when they are finished, they are sent back to their seat at a table with the other players that are awaiting their turn, like in a real bowling alley.
Choice of seating would be nice, but to make it where players can't (Or should I say, "shouldn't") interfere with someone's turn, you can only teleport to other seats.



Bugs, Goofs, and other Suggestions:

- Dodgeball: The balls sometimes get stuck to the player's hand. At times, it can be grabbed by the other hand and then used like normal, but sometimes you're just stuck with it.

- Dodgeball: This is a big one. Many times when they player catches the ball, it will even say "CATCH", but the player is out anyway. This has been happening a lot to players lately, and can be very frustrating.

- Event Room: The drawings from the 3D gun thingy don't seem to disappear, or at least not for a long, long time. When it sees a lot of use, it causes the event room to crash, or... something... It certainly causes issues. I don't recommend really limiting how much it can "produce", or how long the drawings last, but perhaps adding an "erase" button in the charades area to get rid of old drawings and objects could help with this.

- PaddleBall: I don't know how or why this happens, but sometimes, the ball just doesn't show up, and the players just stand there looking confused. Haha. You have to leave and return to paddleball to be able to play.

- Charades: I don't think it is fair to bias, and I don't think it is fair that somehow, Blue Team ALWAYS wins. Give Red Team a chance, will ya? :P

- White Boards: As an artist, I can be frustrated if I am drawing something on one, and i have a happy accident, and need to erase something. But the eraser goes totally flat, so it erases way too much. Perhaps the ability to use the corner, or even a more precise eraser, or a white marker would be really nice.

- Paintball: I don't like being called "out" when it is the weapon that gets hit. Could that be changed to being "disarmed" instead, like what happens in Quest?

This is all I can think of right off the top of my head, and I also don't want my post to be TOO long. Thanks for reading, I'm gonna go play now!

Grey Acumen 2017 年 4 月 1 日 下午 7:34 
引用自 Juicy Jake
What I'd like to see added to Rec Room:

Bowling!

Perhaps a 2 lane bowling alley, with similar physics to how bowling worked in Wii Sports. The ability to curve the ball by twisting your wrist as you roll would be amazing.

The "turn taking" would be easy, just do it like 3D Charades. When it is your turn, you teleport up next to the Ball Return, (Where it would be REALLY cool to have a selection of balls that are "faster" or "curve more", just ones that have different physics to better suit your preference, since weight isn't really a factor here).
The player selects the ball they wish to use and take their turn, then when they are finished, they are sent back to their seat at a table with the other players that are awaiting their turn, like in a real bowling alley.
Choice of seating would be nice, but to make it where players can't (Or should I say, "shouldn't") interfere with someone's turn, you can only teleport to other seats.
speed should be entirely dependant on the player to control, but it might not be a bad idea to allow a certain level of "inertia" to "heavier" balls so that it requires more of a twist to generate the same amount of spin.

- Dodgeball: The balls sometimes get stuck to the player's hand. At times, it can be grabbed by the other hand and then used like normal, but sometimes you're just stuck with it.

- Dodgeball: This is a big one. Many times when they player catches the ball, it will even say "CATCH", but the player is out anyway. This has been happening a lot to players lately, and can be very frustrating.
Dodgeball just needs overhauled in general. Right now, it's hard to throw, hard to catch,catching doesn't bring back players, and it's way too easy for "out" players to interfere with the ones still left playing. It's also way too easy for a player to simply hang back out of reasonable reach and just annoy everyone, so maybe some sort of option where if all the players on a team are too far back, another target will pop up that the opposing team can hit to make the middle line shift out so they have more room and the hiding players have less.
- Paintball: I don't like being called "out" when it is the weapon that gets hit. Could that be changed to being "disarmed" instead, like what happens in Quest?
Actually, I view the size of the guns as part of their balance. The shotgun, sniper and auto rifles can be absurdly powerful, but the fact that they are larger and harder to keep from getting hit helps balance out that power.
ohheyimryan 2017 年 4 月 2 日 上午 8:10 
引用自 gribbly
Please ask away! It helps us to understand what people want =]
Read through my walls of text please :)
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