Seven: Enhanced Edition

Seven: Enhanced Edition

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Zentaki Dec 6, 2017 @ 5:34am
Equipment icons Descriptions
So i couldn't fine anything on the game nor internet that explains what each icons represents.

So pls if the game provides the information where is it?
If game doesn't provaide , wtf the game doesn't?

I need to know what each description in euipments is/does.

As i come to noticed it seems that weapons don't show how much damage it inflicts.

So pls help me understand.

thank you.
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Showing 1-15 of 23 comments
Windheart Dec 14, 2017 @ 2:57am 
Yeah, I'd like to know this too. Some are pretty obvious, but what do the crosshair symbol on weapons represent for example? Hit chance? Or the "wall" symbol further down? Armor penetration? I have no idea and the game doesn't explain this to me, so I don't know how one weapon is better than the other.
Zentaki Dec 14, 2017 @ 3:51am 
yeah, i have figured it out the damage for instance, the first value in the weapon is damage.

So as it was my first guess, but the game oddly compares the values and it confused me a lot at the begining. It shows the values from the weapon you are looking at and the others equiped if any. But it does so opposite colors signaling red for worst and green for better in such way that when you see a red, it means you better change the weapon.

All of this confused me. It compares the new weapon, but it uses colors on the equiped weapon and not in the new weapon. It is obvious why they did that, it just took me a while to see it.The because character equip 2 weapon, its just natural to throw the colors to the number at the equiped weapon than the new one. Otherwise would be impossible to compare 1 new weapon with 2 equiped at same time.

IT just feels odd, because we are trained (as players) to look it diferently from other game. And i find Seven coming up with a wonderfull and smart solution to this.

But again the lack of info about this and the lack of any info about what those icons represent is not nice.

I want more details on each icon, what are they for and what implication they have!
Just throw a sheet of instructions or two to the tutorial.
Last edited by Zentaki; Dec 14, 2017 @ 3:54am
The_Finish Dec 14, 2017 @ 11:47am 
Right, not sure if this will help you guys, but I'll give it a shot (since I agree it's kind of a bummer that it's not well explained):

Here's a picture, for reference:

https://imgur.com/7G7w9fq

So, the first icon you see, the Sword, is the weapons Base Damage. This is how much damage the weapon does before taking into account enemy Resistances.

The next three Icons (Flame, Lightning Bolt, Skull and Crossbones) are for elemental damages, specifically Burn, Shock and Toxic. As far as I can tell, you don't deal extra damage with this, but the higher the number, the higher you trigger the respective statuses (Burning, Shocking, Poisoned) on enemies.

The next symbol, the two little squares, is your Critical Chance. It's the chance of, well, scoring a critical hit.

The next symbol is your Critical Multiplier. It's how many times Base Damage your weapon does on a Critical Hit, before resistances are applied.

The last symbol, the "Arrow against the wall" one, is your Backstab Multiplier. It's how many times your base damage is multiplied on a Backstab.

You can also see three symbols under the weapon's weight and cost. Those are for mod slots. From left to right, they are: Core (which is where you can add elemental damage), Pommel (which has + Crit Chance, - Cooldown and +Weapon Attack speed as options) and Blade (which has upgrades to Damage and to Backstab Multiplier as options)

The numbers below the square are from mods. You can see those daggers have +15% damage, +20% damage as Burn (notice that this 20% is off of base damage, not the augmented damage) and also +Crit Chance.

Hope this helps!
Windheart Dec 14, 2017 @ 12:27pm 
Fantastic, exactly what I needed!
Zentaki Dec 14, 2017 @ 4:26pm 
Originally posted by Windheart:
Fantastic, exactly what I needed!
Yep! Same here.

Very apprecianted. Thank youThe_Finish!

I have questions, how much damge can it deliver for elements?
So you augmented it with burn 20%. and the weapon has burn 7. This 7 is the sum? or it is the base that weapon has? So base 7 + 20% = 8.4?

And so for the damage of the weapon , it is a sum of the base + mod bonus?

i have not muc blueprints for mods in the game to play with weapons modification yet.So im not ready to test it out.
Last edited by Zentaki; Dec 14, 2017 @ 4:35pm
The_Finish Dec 14, 2017 @ 8:13pm 
Originally posted by Zentaki:
Originally posted by Windheart:
Fantastic, exactly what I needed!
Yep! Same here.

Very apprecianted. Thank youThe_Finish!

I have questions, how much damge can it deliver for elements?
So you augmented it with burn 20%. and the weapon has burn 7. This 7 is the sum? or it is the base that weapon has? So base 7 + 20% = 8.4?

And so for the damage of the weapon , it is a sum of the base + mod bonus?

i have not muc blueprints for mods in the game to play with weapons modification yet.So im not ready to test it out.

It's from the Base Damage of the weapon. All normal weapons have Burn/Shock/Toxic at 0 by default. Weapons that have any sort of Burn/Shock/Toxic (like the Bandelisk Prods) don't have a Core slot, so you can't modify them.

The daggers from the pic were Base Damage 35 before the +15% from the Blade Upgrade. So, Burn 20% means 20% of 35, or 7. Hence, Burn 7. That's the highest you can get AFAIK, since it's with a Burn Core III Upgrade.
Zentaki Dec 14, 2017 @ 10:12pm 
Thank you for clarify that. So any mod will count the base damage for each of the damage upgrades and sum up to respective place, damage, burn, shock and toxic.

It seems elements don't have much value. What means to have a burn 7? so the damage is 40 and burn 7 that means the final damage will b 47? How that works? is it worth it to put element?
Black Raven Dec 15, 2017 @ 2:42am 
+1 to this, lot you can figure out, but quite few are very onscure, they reall need a key for them in the tutorials
Warlord Dec 15, 2017 @ 3:10am 
Originally posted by Zentaki:
Thank you for clarify that. So any mod will count the base damage for each of the damage upgrades and sum up to respective place, damage, burn, shock and toxic.

It seems elements don't have much value. What means to have a burn 7? so the damage is 40 and burn 7 that means the final damage will b 47? How that works? is it worth it to put element?

The next three Icons (Flame, Lightning Bolt, Skull and Crossbones) are for elemental damages, specifically Burn, Shock and Toxic. As far as I can tell, you don't deal extra damage with this, but the higher the number, the higher you trigger the respective statuses (Burning, Shocking, Poisoned) on enemies.

The_Finish stated something about that already. It appears that it doesn't apply "7" burn damage, but whatever 7 amount of "burn" status effect is. Maybe it applies a DOT that does 7 dmg per second, or 7 damage per tick (and multiple ticks per second), etc. Since I've been poisoned/electrocuted and they applied a DOT, I'm leaning towards this applying a DOT. Sounds not bad for group attacks, but not so good for single-target.
Last edited by Warlord; Dec 15, 2017 @ 3:11am
Zentaki Dec 15, 2017 @ 5:07am 
Originally posted by Warlord:
Originally posted by Zentaki:
Thank you for clarify that. So any mod will count the base damage for each of the damage upgrades and sum up to respective place, damage, burn, shock and toxic.

It seems elements don't have much value. What means to have a burn 7? so the damage is 40 and burn 7 that means the final damage will b 47? How that works? is it worth it to put element?

The next three Icons (Flame, Lightning Bolt, Skull and Crossbones) are for elemental damages, specifically Burn, Shock and Toxic. As far as I can tell, you don't deal extra damage with this, but the higher the number, the higher you trigger the respective statuses (Burning, Shocking, Poisoned) on enemies.

The_Finish stated something about that already. It appears that it doesn't apply "7" burn damage, but whatever 7 amount of "burn" status effect is. Maybe it applies a DOT that does 7 dmg per second, or 7 damage per tick (and multiple ticks per second), etc. Since I've been poisoned/electrocuted and they applied a DOT, I'm leaning towards this applying a DOT. Sounds not bad for group attacks, but not so good for single-target.

Thank you for the input.It helped.
The_Finish Dec 15, 2017 @ 5:39am 
Warlord is correct, sort of. If you've played the game and fought someone with elemental weapons (most likely shock, from the prods) you'll notice every time you get hit, there's a bar above your Health/Energy that starts to fill up. When it fills up completely, you start to suffer the DOT effect.

The higher the number on your weapon, the faster the bar fills up, and the faster you apply the DOT to the enemy.

As far as I've been able to ascertain, the elemental stuff doesn't add to the weapon damage, only to the "Elemental Bar", so to speak.
Zentaki Dec 15, 2017 @ 8:37am 
Originally posted by The_Finish:
Warlord is correct, sort of. If you've played the game and fought someone with elemental weapons (most likely shock, from the prods) you'll notice every time you get hit, there's a bar above your Health/Energy that starts to fill up. When it fills up completely, you start to suffer the DOT effect.

The higher the number on your weapon, the faster the bar fills up, and the faster you apply the DOT to the enemy.

As far as I've been able to ascertain, the elemental stuff doesn't add to the weapon damage, only to the "Elemental Bar", so to speak.
So the number of the element on the weapon say burn 7, will be used to fill up that bar(the bar must be the resistence, once it is filled it means that the elemental ailment will be applyed?)But what damage of this ailment is based on? weapon damage? and how it is calculated the damage for the time the ailment duration is on? also how much time it will be on? Does it stack with same ailment? does it stack with diferent ailments?
The_Finish Dec 15, 2017 @ 11:27am 
Originally posted by Zentaki:
Originally posted by The_Finish:
Warlord is correct, sort of. If you've played the game and fought someone with elemental weapons (most likely shock, from the prods) you'll notice every time you get hit, there's a bar above your Health/Energy that starts to fill up. When it fills up completely, you start to suffer the DOT effect.

The higher the number on your weapon, the faster the bar fills up, and the faster you apply the DOT to the enemy.

As far as I've been able to ascertain, the elemental stuff doesn't add to the weapon damage, only to the "Elemental Bar", so to speak.
So the number of the element on the weapon say burn 7, will be used to fill up that bar(the bar must be the resistence, once it is filled it means that the elemental ailment will be applyed?)But what damage of this ailment is based on? weapon damage? and how it is calculated the damage for the time the ailment duration is on? also how much time it will be on? Does it stack with same ailment? does it stack with diferent ailments?

All excellent questions that sadly I don't have an answer for. Maybe a Dev can chime in with a thorough explanation, but I haven't tinkered enough with the systems in play to understand them completely.

The only thing I'm fairly certain off is that duration of the ailment is fixed, but beyond that, I'm as much in the dark as you.
Zentaki Dec 15, 2017 @ 2:48pm 
Originally posted by The_Finish:
Originally posted by Zentaki:
So the number of the element on the weapon say burn 7, will be used to fill up that bar(the bar must be the resistence, once it is filled it means that the elemental ailment will be applyed?)But what damage of this ailment is based on? weapon damage? and how it is calculated the damage for the time the ailment duration is on? also how much time it will be on? Does it stack with same ailment? does it stack with diferent ailments?

All excellent questions that sadly I don't have an answer for. Maybe a Dev can chime in with a thorough explanation, but I haven't tinkered enough with the systems in play to understand them completely.

The only thing I'm fairly certain off is that duration of the ailment is fixed, but beyond that, I'm as much in the dark as you.
That information about the time is very useful. Guess now we all are at same page. :)
I'm going to put here any new good information about this if any found.
Robert Dec 18, 2017 @ 12:10am 
Originally posted by The_Finish:
Warlord is correct, sort of. If you've played the game and fought someone with elemental weapons (most likely shock, from the prods) you'll notice every time you get hit, there's a bar above your Health/Energy that starts to fill up. When it fills up completely, you start to suffer the DOT effect.

The higher the number on your weapon, the faster the bar fills up, and the faster you apply the DOT to the enemy.

As far as I've been able to ascertain, the elemental stuff doesn't add to the weapon damage, only to the "Elemental Bar", so to speak.

You are almost right here. Elemental damage also adds to the overall base damage of your weapon and is calculated against the elemental resist of your opponent for this particular element. This elemental bar represents elemental threshold and both you and all the NPCs in the game have a certain threshold for elements. Every time you deal elemental damage, this damage is added to your opponents threshold (which goes down overtime). Once the value surpasses the elemental threshold an elemental effect will be applied. There are three stackable elemental effects and all of them last the same amount of time (3s) and deal the same amount of damage over time. Damage from these effects is flat, not calculated against the resistances.These effects also stack, each stack refreshes the duration of the effect and increases damage. The damage tiers are as follows:
1 stack = 10dmg per second
2 stacks = 20 dmg per second
3 stacks = 30 dmg per second
Keep in mind that when you apply more than 1 stack to your opponent, let's say 2; once stack number 2 duration expires it will go to stack one and continue dealing damage until it expires. So 2 stacks of any elemental damage means that you will deal 90 additional damage over 6 seconds.
But it doesn't end here. If you have already applied 3 stacks to your opponent and you are about to apply 4th, an overload effect will trigger. These effects will incapacitate your humanoid opponents for a brief moment, for example a burning overload will make them roll on the floor trying to put out the fire, during this time you will be able to perform a finisher move.
I hope this clarifies elemental damage a little bit. If you have more gameplay related questions, don't hesitate to make another post, I'll try to answer shortly. Have a nice one :)
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