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First make a folder named Third_Age on your desktop. Presumably I assume you have TATW Parts 1 and 2, as well as the patches.
1. Install them all into the Third_Age folder you created.
(Optional)- If you go into the folder and there is a "mods" folder, go into that folder and if there is a "Third_Age" sub-folder, cut and paste it's contents into the main folder.
2. Once you have all that installed + submods, go into your SteamApps/Common/M2TW folder, and go into the Mods section there.
3. Place the Third_Age folder from your desktop into the mods folder
4. Pick your least favorite M2TW Campaign(Crusades, Americas, Britannia, or Teutonic), and rename to it for example: crusades2
5. Rename the Third Age folder to the EXACT name of that campaign so for the example it would be "crusades" not "Crusades" or "CrUsades".
6. Right click on M2TW and launch via the campaign you renamed, so if I clicked Launch Crusades that would launch TATW.
Hope this helps!
My favourite faction is the Dwarves of Erebor
1) Starting unit costs 500 and has 250 upkeep. 6 melee, 6 charge, 9 def, effective against armor.
2) Lategame elites are not only cheap (1000), but also OP (10 attack, effective against armor, 30 def) but also spammable (there's about... five elites with those stats)
3) Catapults. Grapeshot. Because of the fact that siege engine hits are a one-hit-kill, this means grapeshot will take out trolls. And Nazgul. And, in fact, anything it hits.
4) Stuffing aforementioned catapults behind OP Vault Wardens (12 attack? PIKEMEN?) is basically indestructible
Good: The Northren Dunedain, the start is dificult because your provines are pretty low income, but your Dunedain archers are pretty OP. It's fun watching hordes of orc infantry die to your archers and win heroic victory after heroic victory with minimal casulties.
No matter if it are the dwarves of Ered Luin, Khazad Dum or Erebor. The dwarves are just pure badass and are pretty strong.
Evil: Shadow of Mirkwood
They have pretty OP elite troops and their regular roster is better than Mordor's
I do know that Dwarven and Elven factions cannot be enslaved (which makes sense) but not sure why the Dunedain can't be enslaved.
Actually General Swan Knights are THAT OP you just rekt anything, including pikes. (just need to flank them)
Dol Amroth has a really annoying expansion plan, in that your front lines are ages away from your recruitment.