Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ikemen
Pike Militia are the pikes that are rubbish.
So no, i don't find them useful. I prefer good sword infantry as a main line and strong spear units like armoured sergeants covering the flanks. gives you way more flexibility and killing power.
Pike militia, again, not an issue.
http://prntscr.com/elhkpt
Just had to test it again now. This is aventuros vs dismounted feudal knights. Medium difficulty so either side gets no advantages., I didnt't flank them. Attacked in narrow formation to prevent flanking. Straight in charge and this is what happened, just as i said :) Scots have even more durable pikemen, but result is about the same.
As a side note, i have modded some unit stats and pikes were among them. They got higher attack AND defence than in vanilla. Didn't touch the knights. And still the result is this.
Can't see how you people find them useful.
10 year old game, why are you playing it?
If you just leave them in their default formation they are not very useful. They are bugged.
To be useful, you need at least 2 pike units working in tandem to overcome the bugs.
It's not about their attack value or weapon damage, which is why modding them still leaves them lacking.
The bugged nature of pikes in vanilla manifests as two primary things: 1) only the first 2 ranks of a pike formation actually fight and 2) they almost always switch to swords and matched/choreographed combat when enemies get within a certain distance.
The main advantages with pikes is supposed to be the standoff nature of their weapon, and that the weapon allows many men to engage the front of the enemy formation simultaneously. This means that a cheap unit like Pike Militia can hold off equal or greater numbers of much more expensive and rare troops. So their main advantage is it allows you to use numbers to take out stacks of elites, because you can, roughly, maintain 3 stacks of pike based for the equivalent cost of 1 all elite army.
The bugged nature of pikes in vanilla totally takes away both the standoff advantage and the economy of force advantage (i.e. having 3 or 4 pikemen fighting 1 oncoming enemy knight).
So people tend to conclude that pikes are useless. And then they try modding attack values, which doesn't address the underlying problem, so they conclude that they are even more useless.
But it's about formation bugs, not weapons or attack values.
So instead of arranging 3 pike units six men deep adjacent to each other, take those 3 units and stretch them into two men deep; then "layer" these 3 units on top of each other.
You now have the same frontage, and are still six ranks deep, but the crucial difference is that all six ranks will be engaging, instead of just the first two, and the pikes will be much more dense than if you kept each pike unit separated from the adjacent one. Pikes formed like this can stop triple gold chevron foot knights even when they get a full charge: they'll just be stuck at the ends of the pikes, unable to engage, and will start getting picked off.
Then you can order the rearmost pike unit to attack or move directly forward, and they will start advancing while thrusting their pikes; once they get up to the front, you order them to halt and then the formerly 2nd rank pike unit (which is now rearmost) is ordered to do the same thing, and you will literally be rolling over the enemy knights.
If you combine this with hammer and anvil tactics, like heavy heavy cav charge into the rear and flanks of the enemy foot knights, you will totally massacre them.
Pikes that are formed "correctly," combined with heavy cav and either arquebusiers, musketeers or aventuriers, are the most deadly force you can make in Med 2. Online against human opponents, the only army more deadly is arguably a horse archer army.
Or maybe the game devs just wanted pikes to be useful vs cavalry.
And it's not bug abuse: it's simply overcoming the bugs that actually exist. Like I said, the pikes have bugged formations, and arranging them differently simply overcomes this formation bug. Instead of having only 2 ranks actually fighting and 4 sitting there doing nothing, you actually get 6 ranks thrusting with their pikes, or you can have the first rank with grounded pikes and the remaining 4 or 5 fighting.
Here is nice little clip that shows the difference with the overlapped vs. standard formations:
https://m.youtube.com/watch?v=s5qRGkUbjhA