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That is the problem. You take the best unit in the game, one you can not even recruit without jumping all sorts of hoops and then are even very limited in their use and compare them to 'early' gunpowder units. Gunpowder units are situational at best in this game, not a standard line-unit.
If you use dismounted anything, just spam that and no AI can hurt you.
Look at some of my recent screenshots, how I take the map with stacks of dismounted feudal knights. Nothing beats that and the lack of cav does not even hurt me as most fights are sieges anyway.
Muskets have 1 huge advantage, they have the longest range out of any skirmishers in game (180 vs 160 for other long range units). They also do tons of damage. I always put them in front of my army in skirmish mode, skirmish mode is nessecary here so they don't do this 'units rotate after firing' thing that cuts down their rate of fire. Always deploy them in rows of 2 (as in each group of units will be spread out as thinly as possible, so all of them have a clear line of fire and as many as possible can fire at once) it's the most efficient. When they have to run back because of the enemy closing in I put them either on elevation behind my army or on the flanks to make them keep firing. They will still be a pain to use but they do so much damage it makes up for it.
That way enemy infantries usually would rout and cavalry would not choose to charge into pikes.
https://steamcommunity.com/sharedfiles/filedetails/?id=2241818112
Musketeers definitely are good but since gunpowder units are almost always banned I haven't bothered using them much.
That said, if given the time they can absolutely rek high armoured units quicker than genoese crossbows.
You can just stick them infront of your lines in the early stages of battle. They'll largely win against archers but it's a little more even with crossbows and the enemy will lose a lot of men during the charge upto your front line.
You can also leave them slightly behind your lines on either far side, then circle behind the enemy line and fire into their rear. This breaks moral real fast, and that's assuming they last long enough to be shot at.
and they're really good against cavalry. These guys pretty much shut down standard cavalry tactics because engaged cavalry near one of these units stick out too much and die fast when one of these units are supporting any melee infantry unit from behind.