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1-Stacked units sucks badly when redeploying and will break formation.
2-Your guns will get into melee.
Instead, use a checkerboard formation. It will be much more flexible.
- Remove the secondary weapon from Musketeers to stop them from meleeing. Might also do this for the Arquebusiers, but likely not the Hand Cannoneers. imo, your Muskets and Arquebusiers are dead anyway if they ever get in a situation where they have to melee and you're better off trying to make them flee.
- Adjust the phalanx spacing of the pikemen. This might allow you to form a Tercio with one pike unit and one musket unit if combined with the pike fix.
- Modding guns & Improving Musketeers
- Fixing Pikes
The Tercio feels a bit OP with both changes, but they're still weak to the same things they're weak to irl.
With those changes, line up your muskets in two ranks as before, then ensure that the front rank (the kneeling rank) is your front-most line.
In particular, removing the "fire_by_rank" tag and adjusting the unit spacing makes this incredibly consistent. The thing that messed up my Tercios before was the shuffle they did when fire_by_rank was enabled. Eventually they'd shuffle all the way behind the pikemen and stop firing to avoid friendly fire. This is also realistic within the context of a Tercio. As noted in the video "Pike and Shot Warfare" by SandRhoman History, rank firing was done by the shot garrisons flanking the Tercio, but not by the Tercio itself.
I'll double check