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I heard awhile ago that having a trade agreement with people you can't directly trade with will decrease relations, it does make sense considering with nations far away, they'll accept a trade agreement with the "barely accepted" attitude. I'm guessing that's a sign they don't want the trade agreement
That includes army and economy. Also, good papal relations damage relations with countries that have bad papal relations.
VERSION History:
2.1.01
- Corrected descr_faction_standing when occupying a settlement penalizes reputation
http://www.twcenter.net/forums/showthread.php?t=352216
The same file also contains the so called 'tall poppy' monitors which worsen your standing based on overall strength.
these things you mention were fixed in kingdoms were they not?
or is it just my gameplay masking it?
one other thing,where's HH,he still alive??
If you otherwise don't comitt trespasses, most noteably breaking treaties, then it may not have a noticeably impact on your game, but it will drop your reputation at least one, if not two, levels in the end.
Last I heard HaHawk was doing some graphic improvement stuff, there was recently a thread about a video of his that showcased it.
- Converted universal BAT file to EXE (universal start.exe)
- enabled full width historic event movies
- Moved log back to default log (to = system.log.txt) to prevent occasional non writing
- Corrected descr_faction_standing when occupying a settlement penalizes reputation
- Converted all files to lowercase for Linux\Mac use
- Added file verification after installation
- Provided missing descr_faction_movies file for custom campaigns
- DOS window will display error message at mod start if installed into wrong path
- added cleaned up descr_characters and descr_model_strat files
- commented all CFG file entries
- corrected text errors and incorrect symbol placements
- added text files for sound IDX\DAT file generating
- enabled custom campaigns for single player
- enabled custom campaigns for hotseat
- added 'Moghul' and 'Shogun' basic custom campaigns (from Gig's Map Collection)
- intro movies disabled
- windowed mode enabled
- removed 'Tutorial' menu option (Norman prologue)
- enabled the display of 29 playable factions
- revised Steam compatibility, no further action is required to use with Steam or 'regular'
- fixed missing reinforcement portrait
- corrected 'square smoke trails'
- corrected UI bug with re-inforcements
- corrected tooltips.txt
- added a steam compatible mini launcher
- corrected rocket entry in descr_projectile as it was flying upright
- Corrected the 'dark hole' appearance of dense tropical forest
- Added directory structure for the battle editor (returns to menu otherwise)
- Corrected the siege ladder bug
- Added descr_event_images from kingdoms to enable the YES\NO event
He accepted but then attacked me (thus breaking the alliance) around 3 or 4 turns later. I quickly retook the cities and my reputation went from very reliable down to despicable.
Suddenly with a despicable reputation, no one wanted to be my ally and everyone wanted to be at war with me.
Your reputation will slowly raise each turn when you are allied with someone, my only hope is to ally with the Aztecs in the future by paying them a massive sum of money and wait for my reputation to rise up again.
In general having well defended border cities and not bordering to many nations is the best way to have peace. (or atleast prevent enemy armies from ravaging your less well defended cities)
Example;
Faction A gives Rennes to Faction B
Faction B declares war on Faction A
Faction A takes Rennes from Faction B = Faction A loses reputation due to having granted Rennes to Faction B before retaking it militarily.
Faction A gives Bern to Faction B
Faction B is at war with Faction C
Faction C takes Bern from Faction B
Faction C declares war on Faction A
Faction A takes Bern from Faction C
Faction A suffers no reputational damage due to Bern having changed hands between factions AFTER it was gifted.