Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
grarl line (2 units nerfed)
yozora line (2 units nerfed)
pyro (1 unit nerfed)
green devil line (2 units nerfed (twice))
whitemane (1 unit nerfed)
brawler line (2 units nerfed)
red eyes line (2 units nerfed)
iron maiden line (3 units nerfed)
desert pilgrim line (2 units nerfed (one twice))
then to the masterminds:
double lock-in
redraw (essentially removed, replaced with something completely different more akin to chaos)
legion spells:
battle scars, protector, villan, vampire, hero, investment, pulverizer, glacial touch
and keep in mind, some of the most heavily nerfed stuff like pyro, redraw, red eyes, and double lock-in were all essentially my "mains" in this game, i have more games opening pyro than all the other units combined, and most of my games i try to capitalise off of auras if i roll them, or just generally use two units that work well off of each other, like green devil/pilgrim used to, but it honestly feels like they are nerfing every special ability on every single unit that has it so there comes a point where the game is just a bunch of stat stick units with no discernable characteristics other than "this one's attack is a bit higher than that one's so..."
essentially what they did, from where i'm standing as someone who used to play a lot with the units that are getting shafted, is they took over half my roster and said "hey it'll all get suddently a lot harder from here, if you dont like it learn an entirely new playstyle from the ground up, which will be just as hard, also we'll probably nerf that too so dont get attatched. basically just dont have mains, we'll make them suck if you enjoy playing them"
Understand that it feels bad to have your favorite units nerfed, but we do have to nerf over-performing units. If we only did buffs, it would cause power creep, which makes the game less balanced and less fun in the long run.
To comment on a few of these:
Grarl hasn't been nerfed in a while. It also remains one of the most picked units in the game.
Yozora - I can't remember the last time Yozora or Arctaire were nerfed. Perhaps 2 years ago. The last change we did was an Arctaire buff a few patches ago
Pyro hasn't been changed in ranked in over a year. It recently got a classic-only nerf, along with other AOE units, because there were hundreds of posts and comments about AOE being too strong in classic.
Green Devil - This was nerfed this patch because it's the #1 most picked unit in the game and quite strong
Whitemane - The last time it was nerfed was probably a year ago
Berserker - This was nerfed this patch because it's the #1 performing unit in the game right now with a high win rate and pick rate
We're very careful about balancing the game and make sure to do a mix of nerfs and buffs. Hope that gives more context into the changes :)
grarl: had the aura magic resistence on templar nerfed sometime last year, red lobster was caught in the "true aoe" nerfs
yozora: true aoe nerfs (literally the patch that released the cheeky sakura card)
pyro: true aoe nerf (i barely play ranked as i mentioned in my post)
green devil: this latest patch as well as the patch from a while ago where it tanked its demage reduction from 35% to 25% (yes i know technically it was a buff to the no synergy green devil thanks to marginally increased stats, but it is a straight nerf the second you give it a gaia shield)
duelist line: aight i guess tbh its not too high in my list anyway, if that was the only nerf i'd have barely noticed it
whitemane: together with templar if memory serves, i believe the damage reduction from the aura was decreased from 10% to 8% (edit: my mistake here, i misread it, apparently antler is the one that got nerfed, not whitemane)
those are the nerfs i remember off the top of my head, anyhoo regarding "it was long ago" doesnt really change anything if the change that was made 10 years ago is still the last change to the unit, it means that is the unit we have available to use, might have happened in the past but it affects the present
You're free to complain but don't preface it as if it's a legit critique to the game's balancing team. Git gud(tm).
may all your struggles be dismissed as overreacting and all your cries for help be answered with "git gud"