Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
splits is real easy, the center two columns next to the very center column is where the wave comes out on, traveling downwards, mercenaries come out all at once, with higher cost going rightmost.
to do ranged splits you want a mix of different ranges, the bigger the gap in range difference the easier the split will be. also, keep in mind of flying units, they travel a little faster, think about one gridsquare's worth of lead room for them unless you have them up front. keep in mind some waves have faster moving enemies like wave 5 and 16.
i recommend going into sandbox mode as hybrid and rolling for your fighters you want to experiment with or copy wave builds people have done (you can do this by clicking on their fighter layout when viewing match details on a wave to copy the build)