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i am still deciding/wondering... whether i will get it or not
from what i recall in WC3, there were emerging strategies like splitting roles of builder/incomer
builder would feed from killed monsters
and incomer would focus on maxing income, to have strong end game, while building backup units to help mid/end game, where builder might have too low income at those stages
idk if this fits this Legion TD2 game and might apply to what you see, or whether it is a viable strategy here
for BM, well, this is entirely up to dev to help avoid and to address that kind of negative interactions and negative experience, it's just not like it were a new kind of arising issue...
- We get new players every day (around 1000 new players in the last week), which is awesome, but not enough to exclusively match new players with each other. It's something we're aiming to do in the future with a larger player base.
- Classic mode doesn't have skill-based matchmaking to keep queues fast. I'd recommend muting/reporting players that are toxic (click tab and press the chat bubble or red flag next to their name) or playing Ranked. Ranked has skill-based matchmaking, which will be a better experience for you. We plan to add skill-based matchmaking to Classic in the future.
- Classic mode is more casual/for fun, so players like to send for income every wave. This is the unspoken meta of Classic. In Ranked, especially as you climb the ladder, players are less inclined to "feed" their opponents.
Hope to see you around again!
Also, welcome to the game, Omicron! Good to see in the community Discord.
After all the major issue is that most players right now are veterans and it's hard to get in as a new player, and I really don't feel like going through that with the variety of games I own.
@Omicron I'm familiar with old strats, I used to be the one doing pyro full eco, or elite archer spam when not playing eco, but this game doesn't allow that. When you leak you give the enemy money, the upkeep doesn't work the same way so you get rekt if you leak intentionally. Basically the game expects you to defend all waves, if you read the opponent's intentions properly you can feed off their sent waves, and if you make them leak you get extra money, then there's a snowball effect that ends the game sooner. I've never seen the level of games from the Warcraft 3 era where it was pretty common to face several demon waves to end a match, even in 10x.
IMO the game is not bad, but still has a lot of rough edges. Try it, it's cheap anyway.