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Check out the top games tab, or go into people's profiles and see how they're starting and if they hold vs a send they received.
I used to have a good list in my discord https://discord.gg/ZgfU7ha but sadly the links to ltdstats died but will be updating and doing it again during next month.
There is also this https://steamcommunity.com/sharedfiles/filedetails/?id=2489597444 which goes over a couple of starts.
Personally, I'm just trying to beat the campaign on hard, using Yolo, and restarting a lot when I get smashed wave 3-5, but even then, that might be training me for bad habits, where it would normally work, but because of the AI's early buffs, they are sending an early brute, or similar, and so how do I know if leaking that wave is considered fine? (which is why I was hoping that there was some type of resource), and also doing some classic, where if I leak early, people will catch it.
But that doesn't seem like a really smooth entry into the game.
I guess this kind of leads into how do I know when i'm ready for ranked? Obviously i can just start, and lose many of my early games, but i'd rather not drag others down, and i'd want to think i'm about middle skilled before starting.
Wouldn't worry too much about when to start playing ranked as we all start at different levels and learn differently.
Can comfortably say if you can beat rhe campaign bot King Dan on Hard Mode repeatedly, you could probably get to diamond in ranked relatively easily.
As for starts, mentioned it before but look at what others do or experiment in the sandbox.
Mentioned about playing classic, after that game look how your opponent started, was there a particular player that absolutely carried the early and had more workers than anyone?
1. Build a Wandering Soul. Doesn't matter much where. Build a Pack Rat, have him hunt for gold, build a worker. During the wave, buy a second worker.
2. You don't need to do anything here.
3. Send your Rat hunting again and build something to deal with the magic/natural armor combo.
The great thing about this opener is the flexibility. Pack Rat gives decent myth in exchange for its price, and using it allows you to build more optimally by trading its Impact/Swift traits for something else.
Keep the rat in the ground; when you have a wave when the Rat would be useful (13 is a classic example) you can push workers hard the wave before and end up with an outsized send.
Once you build 4-6 of the Looters you can swap swap them out for something else. They don't become obsolete per se in the late game, the Treasure Hunt / value store is still useful, but you'll probably have better units to build with your gold by then.
Depending on your build, you can use a few Looters to cause a split on the cheap. Also note that Treasure Hunt is great on short waves - you get the 12 myth no matter what, so short waves give you an extra edge in myth production over time.
It's also useful store of extra value in your pocket in case someone suddenly goes hard on workers. Pack Rat is one of my favorite units because of the flexibility it provides to your build.
It may not be the most optimal tryhard high ELO game winner, but it's fun, and that's what I care about most.
Sure, if I happen to be offered gargoyle, I know that's safe, and I can upgrade it.
But can I start will Elite Archer? or with Atom? for lower teir tower starts, do I need to start by spaming a few of them, or a single upgraded one? How many workers are safe to push, or how many T1 fighters need to support my main purchase?
What i'm most worried about is getting offered 10 fighters, none of which I know if i can start with, and doing a massive screwup on wave one (or 2-5), and putting me quite far behind early, because so much of the game is about cascading early advantage.