Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Put your tank two squares behind the Pyro. This makes it so that Pyro tanks the Hermit, and you should clear the wave. If you only leak the Hermit, it's still good for you.
I also noticed that 4 workers are not quite enough to send a Hermit for wave 4. I will need to take a look at just how reliably I can pump out 5 workers at the start without leaking in early game.
https://youtu.be/vzUhpiv47eE
It's sort of a hidden mechanic, and we'd like to communicate it better in the future.