Legion TD 2

Legion TD 2

View Stats:
LForward Oct 23, 2017 @ 9:25am
Patch Notes v1.54
Full Patch Notes with pictures here: https://legiontd2.com/community/threads/alpha-v1-54.11160/
Report bugs here:https://legiontd2.com/community/forums/bug-reports.9/


Alpha v1.54 Patch Notes

Client Updates (Progression 2.0)
This is a major update that overhauls the way you make progress through Legion TD 2. While we were at it, we revamped some client features, too.

NEW: Profile → Collection
- Your collection is made up of Trophies and Cards, which you earn by playing the game
- Every Trophy or Card you earn adds to your Collection Value


NEW: Trophies
- Trophies are earned by accomplishing things in-game, such as reaching wave 21, winning 10 games in a row, or reaching 250 wins.

- Each trophy contributes to your Collection Value
- Trophies cannot be earned in Practice/Custom games

NEW: Cards
- Every time one of your fighters gets a kill, you have a chance to find a card named after that fighter (ex: if your Aqua Spirit kills a unit, you may find an Aqua Spirit Card).
- The chance of finding a card is very low

- Every card you find contributes to your Collection Value

- Higher tier fighters are worth more value, but they also drop at a lower rate.
- AFK players cannot earn cards
- Cards cannot be earned in Practice/Custom games

NEW: Leaderboards → Top Countries
- Countries are ranked by their total collection value of all players from that country


NEW: Avatars 2.0
- Upon leveling up, you unlock a new Creature avatar. Level 1 unlocks Crab, Level 2 unlocks Wale, Level 3 unlocks Hopper, etc.
- Avatars are now selectable: Click your avatar to change to any avatar you've unlocked.
SelectAvatar.jpg
- Any cards you find can be used as avatars.
- We may release special avatars that you can use in addition to the ones normally earned through leveling up.

NEW: XP & Leveling 2.0
- Adjusted XP per level (now a bit easier to level up, especially level 2/3)
- All players have had their levels adjusted accordingly (total XP remains the same)
- Practice & custom games no longer count towards wins/losses/games played.
- Custom games grant XP if there are humans on both sides. Otherwise, they don’t.
- Practice games still grant XP.

NEW: Level Requirements
- You must be level 2+ to play Normal games
- You must be level 3+ to select or random the Mastermind legion

NEW: Player Profile → Customization
- Shows available customizations (Skins, VFX, etc.)

- Equipping customizations is not yet implemented yet. For now we just wanted to show which customizations you own.

NEW: Notifications Window
- Automatically opens if there is a warning or announcement

- Also contains misc URL links

NEW: Game Credits
- Accessible via the Notifications Window links

NEW: Store
- You now gain Essence after each game (more on this later)
- No items available for purchase yet (more on this later)

NEW: Player Profile Badges
- Your player profile now shows your actual badges, rather than the Alpha Tester placeholder

- If you backed the Kickstarter and your badge isn’t showing up, please make a report on the forums

Player Profile: Overview
- Now shows overall rankings
- Now shows Win Streak if you've won more than 2 games in a row
- Now shows country flag
- Now shows rating symbols
- Now shows "Loading [person]'s profile" while loading

Post-Game Stats
- Now shows MVP for each team. This is for fun and doesn’t give you anything other than bragging rights.
- Fixed a bug where new rating would be displayed incorrectly
- Fixed a bug where XP would appear to have been gained during -debug mode (cosmetic bug only)
- Replaced Leaks with Leak Value
- Replaced Catches with Catch Value

Patch Notes
- Now shows "New!" next to Patch Notes if they are new

Main Menu
- Small menu item text is now clickable
- Added some "Not yet implemented" tooltips to make it clear that certain features are still coming

Chat
- Now shows avatars next to chat occupant names
- Typing "@Username" will highlight that person's name in chat. It will also send them a ping.
- Whispering with "/w " is no longer case sensitive
- While typing a message, ESC now clears your input, in addition to minimizing the chat

Rendering
- Game is now visible in background (if you experience issues with ALT+TAB, try turning off Vertical Sync in options and report if it worked or not on the forums)

Game Updates

NEW: Reconnecting 1.0
- If your connection drops while in-game, you will automatically attempt to reconnect
- If your connection stops receiving heartbeats from the server for over 5 seconds, you will automatically attempt to reconnect.

- However, if you quit to menu or desktop, you can't reconnect yet. That will come in Reconnecting 2.0.
- Because of reconnecting, if all players on an enemy team leave, the game does not end anymore, to give them a chance to reconnect.

Loading Screen
- Now displays country flag next to your name
- Now shows rating symbol

FairPlay
- Fixed a bug where hiring mercenaries and some other HUD actions weren't counting as in-game activity

Game Interface
- Now says "Wave N cleared!" in chat after clearing a wave
- Supply now turns yellow if you're getting close to the cap

Chat
- While typing a message, ESC now closes the chat and clear your input
- While typing a message, clicking away now closes the chat, but preserves your input

Bug Fixes & Stability

Backend Data
- Lobby: Improved stability under load and cleaned up a lot of code (Revamped user data management to use a unified cache with GetPlayerCombinedInfo)
- Server: Applied same changes as above (unified cache)

Loading Screen
- Game should now start quicker if a player fails to load properly (lowered failsafe timer to 1 minute, from 3 minutes. Also, added a failsafe if they finished loading, but didn't send the finished signal)
- Alt-tabbing in loading screen will ignore background FPS setting, so that you load at a normal speed
- If a player hasn't made any loading progress in 5 seconds, the game will consider him stalled and won't wait for him

Friends List
- Now more stable and responsive (see Stability Improvements)

Gameplay
- 3 minute wave failsafe now also warps fighters
- Fixed a rare bug where a fighter would spawn with 0 hp (added a failsafe)

Cosmetic
- Fixed a bug where units under healing effects would appear to have lost hp after the healer died/went out of range

Operations
- Lobby now no longer needs to be restarted when Safety Mode is turned on (Now updates all Title Data every time a game starts)

Game Balance

Gold Bounty Distribution
- Leaking is now slightly more punishing
- You now receive gold instantly when the King kills a unit

Old System:
- Leaker: 40% on wave 1 → 0% on wave 21
- Killer: 15%
- Opposing team: 45% on wave 1 → 85% on wave 21
- Receive gold from King at end of round
- Fractional bounties always round up

New System:
- Leaker: 40% on wave 1 → 0% on wave 21
- Killer: 15%
- Opposing team: 55% on wave 1 → 95% on wave 21
- Receive gold instantly when the King kills a unit
- Fractional bounties are treated probabilistically (e.g. 2.4 gold = 2 gold 40% of the time, 3 gold 60% of the time)

Mercenary Send Logic
- RNG mechanics reduced/removed
- Mercenary sends can now be sent more reactively/strategically based on the opponent’s build

Old Logic:
- Stack all mercenaries in order based on mythium cost and name.
- Distribute mercenaries sequentially like cards to each player on the opposing team, starting with a random player (ABCDABCD)
- Mercenaries spawn randomly on the horizontal axis

New Logic:
- Your mercenaries are always sent to the same opponent (A --> E --> B --> F --> C --> G --> D --> H --> A)
- For the West team, your mercenaries are sent to the player mirrored on the other side (e.g. Red sends to Yellow)
- For the East team, your mercenaries are sent to the player one to the right of the player mirrored on the other side (e.g. Yellow sends to Blue)
- Mercenaries spawn in the center on the horizontal axis

King
- Now slightly weaker against small and moderate leaks and slightly stronger against all-ins and high health units, such as Centaur on 8
- Attack damage decreased by by 8%
- Judgment (area of effect) damage increased by 8%
- Giant Slayer damage increased to 1.5% from 1%

Element

Starcaller
- Health increased to 2600 from 2350
- Damage increased to 150 from 145
- Amplify Magic: Mana regen amplification decreased to 75% from 100%
- Asteroid: Damage increased to 1200 from 1000

Forsaken

Fire Archer
- Health increased to 400 from 370

Dark Mage
- Health increased to 560 from 490
- Damage increased to 33 from 30
- Mind Warp: Attack speed decreased to 80% from 100%

Gateguard
- Damage increased to 32 from 30
- Chaos Hound: Health increased to 330 from 310

Harbinger
- Chaos Hound: Health increased to 330 from 310

Lord of Death
- Mana regeneration decreased to 0.333 from 0.5
- Undead Dragon: Health increased to 800 from 700
- Undead Dragon: Damage increased to 66 from 57

Hades
- Imp: Health increased to 420 from 400
- Imp: Damage increased to 56 from 50

Grove

Buzz
- Anaphylaxis: Stun duration increased to 0.5 from 0.25
- Fixed a bug where Anaphylaxis’ stun duration was being reduced by 50% against bosses instead of 67%

Honeyflower
- Fragrance: Now stacks with itself (no longer treated as an aura)

Deathcap
- Noxious Scent: Now stacks with itself (no longer treated as an aura)

Banana Bunk
- Health increased to 2660 from 2580
- Damage increased to 85 from 82

Banana Haven
- Health increased to 6300 from 6100

Mech

Leviathan
- Health increased to 3400 from 3100
- Damage decreased to 132 from 148
- Aerial Command: Now increases the damage of all Flying allies by 15% instead of just Tempests and Leviathan

Waves

(2) Wales
- Attack speed (attacks per second) increased to 0.93 from 0.91

(15) Quadrapuses
- Quadrapus: Attack speed (attacks per second) increased to 0.86 from 0.84
- Giant Quadrapus: Attack speed (attacks per second) increased to 0.86 from 0.84

(17) Metal Dragons
- Health increased to 2800 from 2750
- Attack speed (attacks per second) increased to 0.96 from 0.95

(18) Dire Toads
- Damage increased to 155 from 140

(19) Wale Chiefs
- Health increased to 4700 from 4600

(20) Maccabeus
- Now slightly stronger against mass units
- Damage increased to 600 from 515
- Immolate: Now bounces to up to 3 enemies for 50% damage from 2 enemies for 75%

(21) Legion Lords
- Now slightly weaker against mass units
- Now spawns 6 Legion Lords instead of 8
- Legion King: Health increased to 24000 from 16000
- Legion King: Damage increased to 1050 from 640
- Legion King: Bounty increased to 60 from 40
- Legion Lord: Damage increased to 175 from 155
- Legion Lord: Removed Inferno (splash damage)
Last edited by LForward; Oct 23, 2017 @ 9:28am
< >
Showing 1-5 of 5 comments
jonniejamaica Oct 23, 2017 @ 1:40pm 
<3 :wololo:
LForward Oct 24, 2017 @ 9:24am 
Reconnecting 1.0 got reverted for now as it was causing issues for the majority of players.
LForward Oct 25, 2017 @ 4:59am 
Alpha v1.54a Patch Notes
Deployed 2017.10.24.1523

Bug fixes & misc. improvements.

Game Updates

Reconnecting
- Partially re-enabled reconnecting (instant disconnect detection only. Freeze detection will come later after more testing)
- Fixed situations where you are endlessly trying to reconnect. (If 30 seconds pass without being able to reconnect you'll be disconnected)
- Fixed a bug where a player would mistakenly have (Quit) (Quit) at the end of their name
- Attempting to Reconnect popup now has a cancel button

Camera
- Added "Max Zoom" in Options --> Interface. Default is 2. With max zoom (6), you can see all 8 lanes. With medium zoom (3), you can see about 4 lanes. Higher zooms will impact performance.

Game Interface
- Fixed a "missingno" when receiving a friend request in-game

Gameplay
- Fixed a bug where Gateguard and Harbinger would occasionally heal to max hp upon killing a unit

Bots
- If no human player is on their team, now default to "Easy" difficulty where they send every wave for the first 10 waves. After wave 10, they will occasionally save/send.

Client Updates

Hotkey Options
- Fixed a bug where saved hotkey options didn't load properly
- Assigning a hotkey already in use will overwrite it and set the previous hotkey to None

Post-Game Stats
- Tweaked MVP formula to be weighted more heavily on some categories and ties broken by net worth

Stay As Team
- Fixed a bug where clicking Stay as Team would join a party from the other team
- Stay as Team button now hidden if you're already in a party

Client Interface
- Changed global font to one with better readability (especially for "a" and "o" characters)

Loading Screen
- Fixed a rare bug where players would be stuck in the loading screen (when they fully finished loading before connecting to the server)

Profile
- Fixed an off-by-one error with rank

Friends
- Fixed a bug where friend's in-game statuses weren't up to date when first logging on

Chat
- Fixed a bug where whispering would cut off messages at 140 characters, instead of 300 (at which the UI will stop you from typing more)
- Global Chat occupants made wider so long names fit on one line

Experience
- Players level 1 or 2 gain 2x experience for a win (so new players that are skilled will level up quickly)
Last edited by LForward; Oct 25, 2017 @ 6:04am
Git Gud Oct 26, 2017 @ 12:51pm 
Hi.
Ich hab eine Frage zu der Änderung von Honeyflowr bzw. Deathcap (Grove).
"Fragrance: Now stacks with itself (no longer treated as an aura)"
Inwiefern stackts sie mit sich ? Wenn es keine Aura mehr ist, ist es dann singletarget dmg?
LForward Oct 27, 2017 @ 3:46am 
Der AoE hat jetzt kein Limit mehr, vorher konnte man nur Deathcap+Honeyflower stacken, jetzt kannst du zum Beispiel 5 Deathcap bauen und die Creeps in der Nähe können dann bis zu 5x den AoE abbekommen.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Oct 23, 2017 @ 9:25am
Posts: 5