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Bug fixes & misc. improvements.
Reconnecting
- Partially re-enabled reconnecting (instant disconnect detection only. Freeze detection will come later after more testing)
- Fixed situations where you are endlessly trying to reconnect. (If 30 seconds pass without being able to reconnect you'll be disconnected)
- Fixed a bug where a player would mistakenly have (Quit) (Quit) at the end of their name
- Attempting to Reconnect popup now has a cancel button
Camera
- Added "Max Zoom" in Options --> Interface. Default is 2. With max zoom (6), you can see all 8 lanes. With medium zoom (3), you can see about 4 lanes. Higher zooms will impact performance.
Game Interface
- Fixed a "missingno" when receiving a friend request in-game
Gameplay
- Fixed a bug where Gateguard and Harbinger would occasionally heal to max hp upon killing a unit
Bots
- If no human player is on their team, now default to "Easy" difficulty where they send every wave for the first 10 waves. After wave 10, they will occasionally save/send.
Hotkey Options
- Fixed a bug where saved hotkey options didn't load properly
- Assigning a hotkey already in use will overwrite it and set the previous hotkey to None
Post-Game Stats
- Tweaked MVP formula to be weighted more heavily on some categories and ties broken by net worth
Stay As Team
- Fixed a bug where clicking Stay as Team would join a party from the other team
- Stay as Team button now hidden if you're already in a party
Client Interface
- Changed global font to one with better readability (especially for "a" and "o" characters)
Loading Screen
- Fixed a rare bug where players would be stuck in the loading screen (when they fully finished loading before connecting to the server)
Profile
- Fixed an off-by-one error with rank
Friends
- Fixed a bug where friend's in-game statuses weren't up to date when first logging on
Chat
- Fixed a bug where whispering would cut off messages at 140 characters, instead of 300 (at which the UI will stop you from typing more)
- Global Chat occupants made wider so long names fit on one line
Experience
- Players level 1 or 2 gain 2x experience for a win (so new players that are skilled will level up quickly)
Ich hab eine Frage zu der Änderung von Honeyflowr bzw. Deathcap (Grove).
"Fragrance: Now stacks with itself (no longer treated as an aura)"
Inwiefern stackts sie mit sich ? Wenn es keine Aura mehr ist, ist es dann singletarget dmg?