Speed Brawl

Speed Brawl

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Changelog - last updated December 21st, 2018
The game's changelog is chronicled below and will be updated ahead of patches launch.

Please note these notes apply to the PC builds of the game only - if you're visiting us looking for console patch notes, these will be listed elsewhere.

July 24th, 2019
  • Fixed z-fighting issue for character sprite overlaps in co-op.

June 11th, 2019
  • Added Japanese localization.
  • Added versus mode.
  • Added new costumes for Ebba, Bia and Cassie.
  • Added a new color for every characters.
  • Added new speed trail colors.
  • Added platinum trophies.
  • Added S Rank for finishing an event without losing your combo.
  • Added + Rank for finishing an event without getting hit.
  • Added verbose descriptions for option settings.

December 21st, 2018
  • Added verbose descriptions for option settings.
  • Fixed keyboard/mouse input issues in control remapping screen.
  • Removed the delay for updating the 'new icon' (red star) when scrolling through the codex.
  • Added missing post-processing on Threepenny hero select and dialogue scenes.
  • Fixed cursor being low resolution.
  • Fixed various network synchronization bugs when playing online.
  • Fixed a bug affecting reinforcement spawning.
  • Defeated enemies no longer air float and start blinking as soon as they are killed instead of only when they hit the ground.
  • Status effects that deal damage over time can no longer kill bosses.
  • Reduced lag spikes during gameplay.
  • Improved frame rate during gameplay.
  • Fixed dodge detection in dodge tutorial.
  • Added the Japanese language.
  • Added a Japanese Speed Brawl logo when selecting the Japanese language.
  • Added item filtering when equipping items and when browsing the shop.
  • Allow tagging during an ultimate attack.
  • Toned down screen shake and impact effect scale in co-op.
  • Removed speed lines from spawn effect.
  • Fixed various bugs related to Slither attacks.
  • Added a continue option when losing in a multi-run championship in exchange for a trophy penalty.
  • Changed UI flow at the end of a championship to allow easier access to the 'restart' option.
  • Added a stat screen at the end of championships to allow players to see how they performed

October 31st, 2018
  • Fixed game crashing when playing without an internet connection.
  • Reduced battle intensity in some levels to aid readability and feel in Sixpence, Florin, Crown, and Guinea.
  • Vernantium Burster no longer uses X shaped beam explosion.
  • Vernantium Burster no longer rotates on quarter pipes when exploding.
  • Reduced explosion trigger radius for Vernantium Burster.
  • Slightly increased run speed of slowest brawlers.
  • Gave slower brawlers an increase in run speed that increases as they build up their combo.
  • Added upward momentum to Automatom's air-up attack.
  • Automatom's beam now pierces blocking enemies.
  • Slightly increased Automatom's beam damage.
  • Fire vents no longer trigger a counter window when dodging their firey blast.
  • Decreased circular saw damage to brawlers.
  • Increased circular saw damage to enemies.
  • Clarified input actions in UI menus (hat-tip Steven).
  • Fixed an occasional visual glitch when using special attacks.

October 17th, 2018
  • Fixed default UI bindings for unknown controllers (fight sticks and generic DirectInput).
  • Enabled mouse for all players in the UI instead of just the keyboard player to allow easier remapping for unknown controllers.
  • Fixed poison clouds and other grenade effects not showing up on the client when playing online.
  • Fixed level not ending if one player is dead and the other disconnects.

October 11th, 2018

  • Reduced input delay from 100ms to 0ms when offline and to 50ms when online. (Please note some input lag will improve your experience when playing online).
  • Fixed a startup crash.
  • Improved camera movement in pole swing races and when cage boosting.
  • Swapped crown pole race levels for a better difficulty progression.
  • Added missing white flash to the Crown cage door.
  • Removed losing by a timeout by default. Timing out based on a target trophy can now be optionally added in the settings.
  • Added extra millisecond digits to all timers.
  • Fixed dash charge animation not working under certain conditions.
  • Fixed status effect animation cycling on health bars.
  • Added missing localization for the move list.
  • Fixed bug causing strong camera shaking during the last boss.
  • Fixed the wrecking ball sometimes breaking.
  • Fixed the "network console" and "waiting for player" panels not fading out correctly.
  • Fixed online synchronization issues with the rage gauge bar.

October 3rd, 2018

  • Fixed a physics collision regression in Florin League.
  • Fixed a boss battle not ending at the right moment when boss spawns other enemies.
  • Minor text fixes.
  • Fixed AI location tokens not being released correctly.

October 2nd, 2018

  • Fixed the death of a player due to damage received after passing the finish line (relates to players moving back into a level's environmental hazard after crossing the finish line).
  • Modified ceiling colliders to mitigate clipping instances at speed.
  • Fixed the volume setting to apply at startup instead of after the title screen (that's for you, ears).
  • Fixed the volume setting to apply to all videos as well.
  • Fixed a bug where selling a duplicate item could sell the one currently equipped.
  • Fixed audio DSP plugins missing from the build.
  • Fixed memory leaks in the UI causing the game to slow down after long play sessions.
  • Changed Bia's sweet spot twinkle to be more visible.
  • Fixed a glitch where Crown saws would break if they ran concurrently with a player's ultimate attack.
  • Fixed music stopping when restarting the game.
  • Fixed Big Bad timeout not having any music.
  • Fixed tutorial using incorrect bindings for Ultimate and Tag Assist.
  • Added Movelist to pause menu for easy reference.
  • Fixed leaderboards posting incorrect times when the player loses.
  • Fixed Johnson losing combo when using health to trigger Special Attack.
  • Fixed crashes when exiting the game.
  • Balanced item drops for certain events.
  • Added grace time for players during a timeout. The game allows you to complete your combo before timing out.
  • Fixed four hero attack achievement being incorrectly triggered.
  • Fixed gear-based achievements not triggering.
  • Fixed loop where the player gets stuck falling into holes when landing on large enemies.
  • Fixed being able to tag a teammate while in a hole.
  • Fixed health bar white area not showing the correct heal amount in some circumstances.

September 21st, 2018

  • Fixed springs not working on heroes that were knocked down and then revived.
  • Fixed Cleaver weak spot being ignored if the players' feet were lower than the middle of the weak spot.
  • Cleaver weak spot is now more generous.
  • Removed enemy-pushback on the player during a down-air attack.
  • Fixed trapdoors in Crown trapping a player outside the battle during Co-op runs.
  • Fixed players sometimes being respawned on top of a trapdoor instead of inside the battle.
  • Fixed Slither not being able to attach themselves to the player.
  • Fixed revive prompt not following the player after the player bounces.
  • Changed "Send Feedback" screen to show a link to our Discord server instead.

September 19th, 2018

  • Added an option to disable auto-joining a second local player when using the keyboard (relevant for streamers who require in-game hotkeys - enabled by default).
  • Fixed Lieutenants spawning reinforcements inside walls.
  • Reduced Karl boss encounter difficulty by removing the small Ramhorn from the battle (prompted by multiple frustration reports).
  • Fixed art on a single pole.
  • Fixed Screamers flinching when moving out of range of a Captain's 'Enrage Aura'.
  • Fixed an error that caused a stronger than intended knock-back when dodging into enemies with soft-collision.
Last edited by londonfilmgeek; Jul 24, 2019 @ 11:22am
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Showing 1-9 of 9 comments
Strawbs Sep 20, 2018 @ 1:33am 
I have a few suggestion that would add some quality of life to the game. A way to view the commands for assist, ultimate attack and so on, a movelist for example. And instead of mashing confirm over and over when entering a race, pressing start would bring up the loadout you used in the last race you did, maybe even the option to make multiple loadouts?

Loving the game, just wanted to give my two cents. :lifehope:
londonfilmgeek Sep 20, 2018 @ 7:08am 
Originally posted by Storm:
I have a few suggestion that would add some quality of life to the game. A way to view the commands for assist, ultimate attack and so on, a movelist for example. And instead of mashing confirm over and over when entering a race, pressing start would bring up the loadout you used in the last race you did, maybe even the option to make multiple loadouts?

Loving the game, just wanted to give my two cents. :lifehope:

Thank you, great ideas! Join us on Discord https://discord.gg/speedbrawl
MechaMen  [developer] Sep 20, 2018 @ 7:29am 
Thanks for the suggestions Storm. I'm adding these to our suggestion backlog and we'll keep you posted! Showing a movelist would be especially useful as we only show these in the tutorial right now.
Strawbs Sep 20, 2018 @ 7:55am 
Thank you both for the quick replies and yes, that's the reason why I suggested the movelist, Mechaman. I forgot how to do the assist and had to replay the tutorial haha. Perhaps a way to sort the inventory as well would be nice as well. Sort by character, value, rarity and so on. :steamhappy:
LinoGwada Sep 22, 2018 @ 12:53am 
Hello, the game is fun but I have this one issue (maybe bug?). When you start the game, the sound does not use your volume settings until after you select a save (always at maximum).
Is there something you can do for people like me using headset?
MechaMen  [developer] Sep 22, 2018 @ 3:27am 
Yes this is a known issue. I will prioritize a fix for this since it is particularly annoying on PC.
londonfilmgeek Oct 9, 2018 @ 4:54pm 
Originally posted by Storm:
I have a few suggestion that would add some quality of life to the game. A way to view the commands for assist, ultimate attack and so on, a movelist for example. And instead of mashing confirm over and over when entering a race, pressing start would bring up the loadout you used in the last race you did, maybe even the option to make multiple loadouts?

Loving the game, just wanted to give my two cents. :lifehope:

We just added this feature ;)
MechaMen  [developer] Jul 5, 2021 @ 8:10am 
HeavyCream Aug 7, 2021 @ 12:28pm 
i have only a infinite loading immage when i start
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