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Their opinions don't matter because they didn't buy the game? That makes no sense at all.
That's not exactly true. There's a box to tick off if they received the copy for free. If they didn't do that it's not the dev's fault to be honest.
I usually wait until there are lots of reviews or external reviews and read the negatives whether complaints with the game are trolling or legitimate.
Also they should alter the steam key system so the "free" reviews are flagged automatically or just discard them entirely.
That being said, I actually think the description should drop the term "Metroidvania". Metroidvania to me implies side scrolling action of some kind. I'm guessing the developer is thinking that Metroidvania applies because there is exploration and you can return to open new areas once you have new abilities. But with purely top down gameplay, that's just Zelda style gameplay...
The Metroidvania part of EPΘCH is abundant- you're constantly seeing things that make you say, "huh, i could backtrack here and probably unlock that area." This is also intended to make you revisit zones and feel more powerful as you dominate things that once dominated you(the tutorial is a core example of this concept)
But Metroid and Castlevania are both side scrolling games characterized by a distinctive type of combat and gameplay mechanics, often accompanied by the classic 2d vertical map structure. Axiom Verge is a recent example of a new game that is perfectly described by the term Metroidvania. Momodora: Reverie in the Moonlight and Castle in the Darkness are games that I would still use the term Metroidvania to describe, even though they are simpler.
In Zelda games, you also explore, find power ups, and return to previous areas to unlock secrets with new abilities. So does every Zelda game also fall into the category of a Metroidvania? If so, then I think the term Metroidvania stops being a useful descriptor.
So I'm not saying your game doesn't have the elements you're describing, but to me it is very misleading and nondescriptive of your game to use the term Metroidvania. But then again, I would never use the term Metroidvania to describe Dark Souls (for the same reasons).
but yeah, semantics
At least not when I'm doing the tagging. But nowadays also everything's a roguelike apparently.
Ah yes, genremancy. The modern game developer's greatest skill.
Step 1) Make frankengame.
Step 2) Release game and use buzzwords to advertise.
Step 3) ???
Step 4) Profit?
No. Metroid Prime is a game in the Metroid series. Castlevania Lords of Shadows is a game in the Castlevania series. But neither is a "Metroidvania" game. The common usage of the Metroidvania label (in my opinion) describes games similar to the 2d variants of those games (including all of the excellent games on the Nintendo handheld systems).
Although this seems like a contradiction on the surface, the 2d games and 3d games are very different. Using one term to refer to all of the games in both series would create ambiguity rather than help visualize what type of game is being described.