Escape This

Escape This

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bigh XCX May 12, 2016 @ 6:25am
Further suggestions
I liked to play some levels. Otherwise some mechanics annoyed me. Also I think the concept is not fully polished. So here are my suggestions:
  • Add higher graphics options
    antialiasing & depth of field could cause wonders. Also noone understands those bars in menu "increase graphics quality" and "decrease graphics quality" What is it seriously doing?
  • Give control over the camera angle
    With a changeable camera angle you can explore mazes better and figure out new views and ways (edit: I figured out the arrow keys but still too buggy)
  • Change those awful menu designs
    It should look futuristic but now it's bs menus. Also after beating a level menus flashing uncontrolable into the foreground
  • The linewise level buildup looks cheap (are there any performance issues?). Change it into cool.
  • Make more clear why you are dying in a level. Gamers should feel the hazards by themself to better react the next time.
  • Redfields are very deadly. Put some tolerance on them. Maybe by colorchange if you are close to the center.
  • Moving redblocks shouldn't push you into redfields.
  • Give more information about user generated maps
    I missed in-game further information of Map name, author, rating, status already beaten, time used, etc.

Some future projects:
  • Leaderboards - Time records for maps
  • Provide more user generated maps and make them officially.
  • Build an in-game editor. Maybe it is even possible to make a Steamworkshop. The txt file editing is very rudimentary.
Last edited by bigh XCX; May 12, 2016 @ 8:49am
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Showing 1-11 of 11 comments
Yiemorx May 12, 2016 @ 2:50pm 
Originally posted by bigh:
I liked to play some levels. Otherwise some mechanics annoyed me. Also I think the concept is not fully polished. So here are my suggestions:
  • Add higher graphics options
    antialiasing & depth of field could cause wonders. Also noone understands those bars in menu "increase graphics quality" and "decrease graphics quality" What is it seriously doing?
  • Give control over the camera angle
    With a changeable camera angle you can explore mazes better and figure out new views and ways (edit: I figured out the arrow keys but still too buggy)
  • Change those awful menu designs
    It should look futuristic but now it's bs menus. Also after beating a level menus flashing uncontrolable into the foreground
  • The linewise level buildup looks cheap (are there any performance issues?). Change it into cool.
  • Make more clear why you are dying in a level. Gamers should feel the hazards by themself to better react the next time.
  • Redfields are very deadly. Put some tolerance on them. Maybe by colorchange if you are close to the center.
  • Moving redblocks shouldn't push you into redfields.
  • Give more information about user generated maps
    I missed in-game further information of Map name, author, rating, status already beaten, time used, etc.

Some future projects:
  • Leaderboards - Time records for maps
  • Provide more user generated maps and make them officially.
  • Build an in-game editor. Maybe it is even possible to make a Steamworkshop. The txt file editing is very rudimentary.
Ok bigh. Thank you for your suggestions. I will start work on some of these as soon as i can.
bigh XCX May 13, 2016 @ 5:30am 
Whoa what a nice progress you did last night with the new update. Like the new sharp blocks with a little gloom effect. Just figured some starting positions are deadly shifted sometimes. And the precise controls are highly dependable of the view angle not changing too fast. But the new tolerance is fine to beat some more maps. Never seen that life bar before lol. Appealing to play further.
Yiemorx May 13, 2016 @ 6:05am 
Originally posted by bigh:
Whoa what a nice progress you did last night with the new update. Like the new sharp blocks with a little gloom effect. Just figured some starting positions are deadly shifted sometimes. And the precise controls are highly dependable of the view angle not changing too fast. But the new tolerance is fine to beat some more maps. Never seen that life bar before lol. Appealing to play further.

Thank you. The update is not completed yet but we where happy with what we had at this point so we released it. The next step is fixing that camera and getting our new UI into the game. Thank you for all your support and suggestions!
Purgis May 15, 2016 @ 9:15am 


Originally posted by ShadowDragon:
Originally posted by bigh:
I liked to play some levels. Otherwise some mechanics annoyed me. Also I think the concept is not fully polished. So here are my suggestions:
  • Add higher graphics options
    antialiasing & depth of field could cause wonders. Also noone understands those bars in menu "increase graphics quality" and "decrease graphics quality" What is it seriously doing?
  • Give control over the camera angle
    With a changeable camera angle you can explore mazes better and figure out new views and ways (edit: I figured out the arrow keys but still too buggy)
  • Change those awful menu designs
    It should look futuristic but now it's bs menus. Also after beating a level menus flashing uncontrolable into the foreground
  • The linewise level buildup looks cheap (are there any performance issues?). Change it into cool.
  • Make more clear why you are dying in a level. Gamers should feel the hazards by themself to better react the next time.
  • Redfields are very deadly. Put some tolerance on them. Maybe by colorchange if you are close to the center.
  • Moving redblocks shouldn't push you into redfields.
  • Give more information about user generated maps
    I missed in-game further information of Map name, author, rating, status already beaten, time used, etc.

Some future projects:
  • Leaderboards - Time records for maps
  • Provide more user generated maps and make them officially.
  • Build an in-game editor. Maybe it is even possible to make a Steamworkshop. The txt file editing is very rudimentary.
Ok bigh. Thank you for your suggestions. I will start work on some of these as soon as i can.

I have a question.

Are you supposed to die when you get shot or touch red blocks? Because when I play I can run into them all I want and get shot but not die.

Or are there life points that I dont know of?
bigh XCX May 15, 2016 @ 9:34am 
Originally posted by deaddemise:

I have a question.

Are you supposed to die when you get shot or touch red blocks? Because when I play I can run into them all I want and get shot but not die.

Or are there life points that I dont know of?

There's a lifebar on the right upper corner. When it runsdown you die and the level will be restarted automatically. You loose life on red surfaces, shots, the spinning red bars and the green surfaces with red spikes or if you are squeezed by a moving block into the wall (AFAIK).

I wonder if there's a possibility to regain life?
Purgis May 15, 2016 @ 10:36am 
Originally posted by bigh:
Originally posted by deaddemise:

I have a question.

Are you supposed to die when you get shot or touch red blocks? Because when I play I can run into them all I want and get shot but not die.

Or are there life points that I dont know of?

There's a lifebar on the right upper corner. When it runsdown you die and the level will be restarted automatically. You loose life on red surfaces, shots, the spinning red bars and the green surfaces with red spikes or if you are squeezed by a moving block into the wall (AFAIK).

I wonder if there's a possibility to regain life?

Oh I didn't notice that, thanks!! =D

yeah I think there should be health ups. As well as an achievement for not taking any hits for the whole game.

I've also played through a few of the levels and I feel like the levels are too small.

Also I feel like the movement is just a bit slow.

but I really enjoy the game so far and I look forward to see it get better.
Purgis May 15, 2016 @ 10:44am 
Originally posted by deaddemise:
Originally posted by bigh:

There's a lifebar on the right upper corner. When it runsdown you die and the level will be restarted automatically. You loose life on red surfaces, shots, the spinning red bars and the green surfaces with red spikes or if you are squeezed by a moving block into the wall (AFAIK).

I wonder if there's a possibility to regain life?

Oh I didn't notice that, thanks!! =D

yeah I think there should be health ups. As well as an achievement for not taking any hits for the whole game.

I've also played through a few of the levels and I feel like the levels are too small.

Also I feel like the movement is just a bit slow.

but I really enjoy the game so far and I look forward to see it get better.

lol nvm just adjusted the resolution and the game runs faster. The movement is fine I guess it was just my computer. =D
bigh XCX May 15, 2016 @ 1:44pm 
Originally posted by deaddemise:
yeah I think there should be health ups. As well as an achievement for not taking any hits for the whole game.
Not for the whole game. May be too hard. but for one level could be reasonable. They also will adding new levels in the future.

Originally posted by deaddemise:
I've also played through a few of the levels and I feel like the levels are too small.
You can create your own levels in a text editor like notepad.
fabenus May 20, 2016 @ 1:52pm 
I think the Achievments are great like they are now :)
I have not gotten the game yet, but from the store video I agree about the camera angle. I would like the option for a 90 degree top-down perspective where the camera is centered on your block, with the option to zoom-in, zoom-out.

I also agree with the in-game editor where you can place objects where you want. I can see myself making a few levels but not through a text editor.

Also, when the game is updated in a few weeks, it would be a good idea to replace the store video with an updated one.
Yiemorx May 28, 2016 @ 5:15pm 
Originally posted by The Alpha and Omega:
I have not gotten the game yet, but from the store video I agree about the camera angle. I would like the option for a 90 degree top-down perspective where the camera is centered on your block, with the option to zoom-in, zoom-out.

I also agree with the in-game editor where you can place objects where you want. I can see myself making a few levels but not through a text editor.

Also, when the game is updated in a few weeks, it would be a good idea to replace the store video with an updated one.

We plan to make a new video for our store page after our major update. Regarding our camera we have given it 2 options. The normal view you see in the old trailer (How ever it has been greatly fixed) and our new angle which switch's the camera to a birds eye view
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