Northgard

Northgard

View Stats:
DRAGON CLAN is a complex clan! Depressed and OP playing experience
After playing dragon clan, i feel like my brain so tired after 2 game of it. Here some of my dissapointment:
- Many things to manage at same time: Thrall number, Dragon essence consumption plus the game resources (wood, food,)... Make it no fun at all
- Boring Relic: Long cds, easy to be outnumber in fights except you are lucky. The undead giant so slow and even not tanky enought, useless meatbag.
- The dragon essence is creative, but since there a wyvern in the game, why does a Dragon clan doesnt have any Dragons ( plus in Norse mythology, Nidhogg is a super powerful dragon and the viking have to face many kind of dragons), Dragon clan but its bout the Thrall lol
- The capture rate is too low and not effective, the lore tree of it is in midgame, which hard to use it effectively with the boring manage resources.
-Many people not satisfy with the clan like me, you can see the "MIXED" comments in the dragon clan bundle. This game is great and i willing to contribute money for the author team, but clearly the dragon clan is a waste compare to other paying clans
My opinions& hope to rework ( since the snake clan is reworked):
- Add dragons and dragon effect to the clan ( Relics, Dragonest building, Sacrifices to call dragon creatures, Wyvern in map effects...). Wolf clan calls wolfs, Boar clan with a super Boar, Lynx with 2 cats, It would be cool if we can see dragons too.
- Remove the descrease of dragon essence system, the game has already too manything to manage, u can be frustrated when blizzard event come or u cant sacrify enough to retain normal. It should be no penalty, but rather a level bonus system, which make the player can choose many style like manage resources with bonus or dominated others with dragon and warchief, minions.
- Adjust the capture rate/military units, which stop the rampage of some lucky guys with dragonkin into a tons of thrall.
- Thrall maybe can upgrade into villager by some cost.
Once again i love the game, hopefully to see changes in the future.
Thanks the Developer for make this game and system
Last edited by Wonder of you; Nov 11, 2020 @ 5:30am
< >
Showing 1-8 of 8 comments
Kairion Nov 26, 2020 @ 4:09am 
I personally find managing the essence a nice fun thing to do on the side and would be sad to see it go. Also, i find it strangely statisfying to just burn my bruised villagers instead of healing them :D

But i'd definitely agree that the capture mechanic is lackluster, i'd personally prefer to see it gone completely, as it does not really fit with the rest of northgard gameplay imho


On upgrading thralls to villagers, you wold pretty often be mistaken to do so, while 1 villager will produce the ammount of 2 thralls, he also costs as much food as 3 thralls, a pop space and affects your happiess. So this would be a"noobtrap" rather than a useful bonus
Imesh Mar 2, 2021 @ 5:12am 
managing thrall numbers isn't really a point after reaching 200 fame... and then you don't need to worry about them for like another 20 mins

also, why upgrade thralls to vills? vills are free, thralls get costly very quickly. especially with "feeling safe" or "recruitment" your thralls become a lot more important than your vills. i also see this as an issue, but for how the clan works currently, this would really just be a noobtrap.

capture rate is really low, and i don't really see why you would have that, as you usually wanna be at max thralls anyway (maybe useful after uprising to get back into the game, but after an uprising you're usually dead anyway)

dragon essence management is pretty chill, for me it's mostly about skipping useless bonuses xD

being outnumbered isn't really an issue, that's why your units are stronger in the first place and get AoE. without any additional tankiness (goat 500 fame feast, ox passive, conqueror 3k mil-exp, svalinn) you can shred any amount of enemies with 12+ dragonkin instantly. it doesn't matter anymore if there's a warband of 10 or 20 on the other side, they just get shredded instantly. (except maybe axe throwers, but these suck so much it doesn't matter anyway)

i agree with the relic, i see it mostly as a defense mechanism as almost nothing can fight a 32 attack unit. it's too slow to take into offense anyway. but all neutral attacks and/or kraken spectral warriors / raven raids can easily be repelled by the draugr jötunn. but you already won't need to send your warchief into offense because he's basically useless, so why make a relic to give even more defense? (warchief is useless as he isn't effected by the dragonkin heal and he doesn't do AoE)

about the clan being overloaded and tiring, i don't really see that at all. you don't need to manage vill-hp (just by choosing who to sacrifice), you can clear early without warcamps, you don't need to accompany WC with any other units after you get draconic frenzy (which is pretty OP if you start microing your units a little). i would rather say it's pretty boring (not overloaded) to play, as you really can't do much until you get 10+ dragonkin, until then, you just play an eco-clan like everyone else, you just take longer to reach what you need.
if food/wood are an issue for you to manage properly, then the dragon clan isn't for you because you need to be focused on getting kröwns as quickly as possible, becuase if you don't you'll just get overrun
Fauxsteel Mar 2, 2021 @ 5:22am 
The only parts about Dragon clan that's upsetting is the lack of variety, awkward military tree and the effort you put in doesn't feel as good as the other clans.

Why spam overpriced dragonkin when I could play Wolf and spam cheap warriors and be more effective?
Cortes May 15, 2021 @ 2:12am 
I have said it once, I say it again:

As long as you have to make constant sacrifices to refill that stupid Bar, this clan is no fun.

pedal_pusher Jun 14, 2021 @ 12:40am 
Dragon is my favourite clan to play at the moment. I love managing villager counts/dragon essence/all the other things specific to the clan. I also have grown to really like the relic. Yes, it seems slow at first, but if you start work on it by June 801 you can have a giant ready for spring 802 which is the earliest that combat tends to happen in duels. You then can get an upkeep free addition to your army once every year from then on, it's actually quite good if you follow a defensive strategy.

Overall. Dragon is a very unique experience and I would be upset if they were to remove the sacrifice/essence mechanic. I agree the capture lore is not useful, but really most clans have a few pretty bad lores.
Fauxsteel Jun 14, 2021 @ 10:19am 
Originally posted by pedal_pusher:
Dragon is my favourite clan to play at the moment. I love managing villager counts/dragon essence/all the other things specific to the clan. I also have grown to really like the relic. Yes, it seems slow at first, but if you start work on it by June 801 you can have a giant ready for spring 802 which is the earliest that combat tends to happen in duels. You then can get an upkeep free addition to your army once every year from then on, it's actually quite good if you follow a defensive strategy.

Overall. Dragon is a very unique experience and I would be upset if they were to remove the sacrifice/essence mechanic. I agree the capture lore is not useful, but really most clans have a few pretty bad lores.

while I agree that I enjoy the essence mechanic, I disagree about the capture mechanic. This sole lore trait is what makes Dragon Clan as different as possible from the other clans. What is lacking is the ability for their first military lore trait to function with it. Enslaved thralls (regardless of race) should not count as a military unit.
pedal_pusher Jun 14, 2021 @ 11:04am 
Originally posted by Fauxsteel:
Originally posted by pedal_pusher:
Dragon is my favourite clan to play at the moment. I love managing villager counts/dragon essence/all the other things specific to the clan. I also have grown to really like the relic. Yes, it seems slow at first, but if you start work on it by June 801 you can have a giant ready for spring 802 which is the earliest that combat tends to happen in duels. You then can get an upkeep free addition to your army once every year from then on, it's actually quite good if you follow a defensive strategy.

Overall. Dragon is a very unique experience and I would be upset if they were to remove the sacrifice/essence mechanic. I agree the capture lore is not useful, but really most clans have a few pretty bad lores.

while I agree that I enjoy the essence mechanic, I disagree about the capture mechanic. This sole lore trait is what makes Dragon Clan as different as possible from the other clans. What is lacking is the ability for their first military lore trait to function with it. Enslaved thralls (regardless of race) should not count as a military unit.

Yeah I meant to mention that even though I don't use the capture lore very much it's got great flavor. Having enslaved Kobolds/Elves/Giants fighting in a army with only the chief sounds really fun.
Fauxsteel Jun 14, 2021 @ 11:49am 
Originally posted by pedal_pusher:
Originally posted by Fauxsteel:

while I agree that I enjoy the essence mechanic, I disagree about the capture mechanic. This sole lore trait is what makes Dragon Clan as different as possible from the other clans. What is lacking is the ability for their first military lore trait to function with it. Enslaved thralls (regardless of race) should not count as a military unit.

Yeah I meant to mention that even though I don't use the capture lore very much it's got great flavor. Having enslaved Kobolds/Elves/Giants fighting in a army with only the chief sounds really fun.

With Bloodbath, Kobalds are amazing.
< >
Showing 1-8 of 8 comments
Per page: 1530 50