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The Boar gives you and your allies a huge swing of momentum once. You have to make it count. But even if your opponent can dispatch of the boar easily (wich is not that easy without a sizable population due to the boars regeneration) you still get a farmers worth of food production passively.
And personally i've lost games in the past due to well timed boars. If you lack wood & an army, it's surprisingly easy to loose to a blizzard and a Boar.
So i'd say its at a good spot for a relic. It's not an auto build wich you kinda have to like Gram, but it gives you a neat tactical choice.
Oop, late. Yeah those are good points, I actually honestly forgot about the +5 bonus. I suppose it also depends on how wise the Boar person is and they may summon the great boars just as the rat infestation happens so everyone is already low on health, or other things that they can use to their advantage such as mid-attack on the enemy borders.
I guess I felt like they got the short end of the stick since the other juggernauts in other clans are still used infinitely, but you're right, these good perks do count. Just gotta use it sparingly unlike the others, no?
I actually never tried that, they can make extra padding in the defense against enemies if they're planned out like that, much harder to break through. I don't think I ever got a good enough spawn point to try it, but I'll definitely experiment with your idea.
It relies on lore production and not upgrading your buildings.
The relic is only really good if your forests are often attacked by AI.
In multiplayer, the only reason I can see the boar clan being good, is as a support role in a 3v3