Northgard

Northgard

View Stats:
New Clan Ideas
Hello everyone! this is my first post in this forum and I'm a relatively new player, but I seem to get the mechanics pretty well and just generally enjoy the game, so with Kraken Clan looming I thought I'd start a thread on new clan ideas.

This is mainly to toss around ideas for fun, but the more balanced a theoretical clan might be, the better. Let's have at it!
< >
Showing 1-12 of 12 comments
I'll start with the first idea I had floating around in my head, Clan Eagle.

Yes yes, I know we already have Clan Raven, but when I mean Eagle I more specifically mean Aquila, which was in antiquity a symbol of the roman empire.
Yep, a clan themed after a long lost, forgotten Roman Legion that's gone somewhat native.

First of all, the clan can't train skirmishers. Instead, they can train the expensive Legionaire, which has a remarkably high defense for a combat unit and can open up with a single ranged attack (a thrown spear) when they first fight, but can't throw a spear again until they've been unmolested in allied tiles for a few seconds. (or it could be a timed ability, like Warcry) but with the tradeoff of each legionaire costing one iron to train.
Secondly, the clan would have slaves that can be used to work resource structures. Either via purchase at a dock or (via a lore) capture them from enemies. However, these slaves cannot be sacrificed. Instead, a late game military lore would allow you to convert them into troops (and from there theoretically into villagers, much like how historical roman slaves could earn their citizenship via military service)
The biggest thing memorable about the romans though was their architecture, and that's reflected in the clan. Either via lore or fame unlock, this clan would benefit from upgrading buildings and developing tiles much more than usual, as it would indicate the building of roads that increase movement speed and production in the tile, while upgrading buildings would effectively be using roman building techniques such as concrete, which would increase their resistance to damage, fire chance, and Fire DoT.

Additionally, roman Aqueducts could be a lore or fame unlock that increases the production of farms.

The romans were also notable for their use of formations in combat, so one of their military lores could give a stacking buff to military units in the same square based on how many there are present.

Their Warchief would be a Centurion, which might have higher defense and the same throwing attack ability as the legionaire.

For a relic, I'm thinking either an aquila standard or a relic helm for your centurion.

IMHO the biggest issue with playing this clan would be the stacking food upkeep for slaves AND villagers, balancing the spending of iron on upgrades and buying legionaires, and the fact that farms have a miserable output during the winter, which would demand excessive stockpiling of food and use of silos to weather the winter, rather than laugh it off like Bear Clan does.

Thoughts?
Firaeveus Carron Jul 19, 2019 @ 9:35pm 
Here's a quote from an old proposal thread of mine:

Originally posted by Firaeveus Carron:
What do you folks think of this loose idea for a clan:

Surtr
The clan of the Demon

Considering that the campaign ended off with the Ragnarok event, I think it would be fitting to have a DLC clan be based off of demons, Surtr and Muspell. Perhaps they could have unique units that have access to flaming weapons and could perform rituals to summon various fire-based entities, such as the Eldthurs that featured in the last campaign mission?

Thoughts?
Hmmmm... they'd be dramatically different to the rest of the clans IMHO, what with being demonic rather than norsemen. I'd need to see more details to give any solid opinions.
Would they be pure daemon, or would these be nihilistic vikings working with the demons?
Poil Jul 25, 2019 @ 7:19am 
I've thought about suggesting some kind of draugr/afterlife based clan. Could build funeral pyres or tombs or such. But I'm not sure how it would work in any detail.

Also I'm fairly certain the devs have already thought about it. :p
Last edited by Poil; Jul 25, 2019 @ 7:20am
Originally posted by Vannevariable:
I'll start with the first idea I had floating around in my head, Clan Eagle.

Yes yes, I know we already have Clan Raven, but when I mean Eagle I more specifically mean Aquila, which was in antiquity a symbol of the roman empire.
Yep, a clan themed after a long lost, forgotten Roman Legion that's gone somewhat native.

First of all, the clan can't train skirmishers. Instead, they can train the expensive Legionaire, which has a remarkably high defense for a combat unit and can open up with a single ranged attack (a thrown spear) when they first fight, but can't throw a spear again until they've been unmolested in allied tiles for a few seconds. (or it could be a timed ability, like Warcry) but with the tradeoff of each legionaire costing one iron to train.
Secondly, the clan would have slaves that can be used to work resource structures. Either via purchase at a dock or (via a lore) capture them from enemies. However, these slaves cannot be sacrificed. Instead, a late game military lore would allow you to convert them into troops (and from there theoretically into villagers, much like how historical roman slaves could earn their citizenship via military service)
The biggest thing memorable about the romans though was their architecture, and that's reflected in the clan. Either via lore or fame unlock, this clan would benefit from upgrading buildings and developing tiles much more than usual, as it would indicate the building of roads that increase movement speed and production in the tile, while upgrading buildings would effectively be using roman building techniques such as concrete, which would increase their resistance to damage, fire chance, and Fire DoT.

Additionally, roman Aqueducts could be a lore or fame unlock that increases the production of farms.

The romans were also notable for their use of formations in combat, so one of their military lores could give a stacking buff to military units in the same square based on how many there are present.

Their Warchief would be a Centurion, which might have higher defense and the same throwing attack ability as the legionaire.

For a relic, I'm thinking either an aquila standard or a relic helm for your centurion.

IMHO the biggest issue with playing this clan would be the stacking food upkeep for slaves AND villagers, balancing the spending of iron on upgrades and buying legionaires, and the fact that farms have a miserable output during the winter, which would demand excessive stockpiling of food and use of silos to weather the winter, rather than laugh it off like Bear Clan does.

Thoughts?
This is a really cool idea, i really like it
Originally posted by Poil:
I've thought about suggesting some kind of draugr/afterlife based clan. Could build funeral pyres or tombs or such. But I'm not sure how it would work in any detail.

Also I'm fairly certain the devs have already thought about it. :p

Yeah, probably. That's why I myself have neglected to think much on that angle. Besides, Dragon Clan's relic is a Jotunn Dragur.


Originally posted by Bödwár ッ ☭☭:
This is a really cool idea, i really like it

Thanks! I felt the roman legion angle was unexplored and had a lot of potential, really. I wonder if a fox-clan is an option...
But what would a clan themed after a fox have for it's abilities?
Originally posted by YoyoNuts:
Interesting eagle clan :p


And the demon clan could be nice too.

It could be something like a special building : Hall of the wizards. This building allows you to buy new units called "wizard" . Wizard can work in the Hall of wizards and summon one special demon.

Demons can only fight on your territories and neutral terrotie but after you reach 200 fame , your demon could cross ennemie territories.

Demons' relic could be a buff : warchief increases damage/hp or defense of your demons with are in the same area as the warchief.

The problem with that is that the norse HAVE at least one "daemonic" realm and leader in the way of Sutr, and Hela rules the norse underworld of "Hel" but I don't recall them having an equivalent to the abrahamic "hell" Their Hel was cold and empty.

More importantly, the norse considered magic a typically female domain, and IIRC Loki's learning it did not reflect well on him. Odin cheats because he's the Allfather and sold his eye for power, but that's neither here nor there.

Likewise, we already have dragon clan in that we have a clan that makes esoteric pacts with eldritch powers and gets a super-strong soldier because of it, so while I could VAGUELY see it being linked to Sutr and that realm, I'm afraid a typically "daemonic" realm is both a disservice to norse mythology and a palletswap of Dragon Clan.

Since Northgard seems to enjoy an animal theme, I've been toying around with clans themed after animals we haven't seen yet...

Owl, Puma, Wurm/Mole... perhaps foxes, ferrets, or the like. The thing is that this is all from the perspective of a norse tribe, and I don't recall what their views were regarding some animals. That being said, it's a good place to start if you want a basis to build off of.
I had more notes on ideas I had, but I'll have to track them down before I post them.
Pokemascoeur Dec 11, 2019 @ 10:18am 
I'd love a fox clan !

They could have Spies instead of Scouts who can be assigned to enemy building (only when the scout camp is evolved) to decrease the production (and why not even steal ressources).
They would aim for Military or Wisdom victories : their military units can gain Lore for each enemy unit killed.
They would tend to colonize widely. Maybe specific Knowledge can encourage that (a building cost half if you already have one, military units gain power for each fox tiles, they can pay feasts with Lore, ...)

Well, those are just draft ideas, but mechanics centered around sabotage, thieft and subtile fights
should fit them well ! :D
Originally posted by Pokemascoeur:
I'd love a fox clan !

They could have Spies instead of Scouts who can be assigned to enemy building (only when the scout camp is evolved) to decrease the production (and why not even steal ressources).
They would aim for Military or Wisdom victories : their military units can gain Lore for each enemy unit killed.
They would tend to colonize widely. Maybe specific Knowledge can encourage that (a building cost half if you already have one, military units gain power for each fox tiles, they can pay feasts with Lore, ...)

Well, those are just draft ideas, but mechanics centered around sabotage, thieft and subtile fights
should fit them well ! :D
I do like the premise! The main question would be the viability of that in light of the viking cultural themes... on the other hand, they need not be viking-based. I designed a lost roman legion after all.
What about a clan of native-american analogs that found northguard much like how the viking clans did?
NikoBGR Mar 19, 2020 @ 1:56pm 
La idea sobre crear un Clan basado en los Romanos me gusta mucho!!! ya se han visto muchas peliculas con legiones en el norte. Se podria crear el clan basado en unos romanos que llegaro a las costas de northgard y decidieron quedarse porque el imperio estava al borde de su destruccion , como lo cuentan en la pelicula : La ultima legion . Tambien se quedan romanos a vivir en el norte en la pelicula : La legion del aguila .
Me encantaria jugar con un clan de romanos que se quedaron en el norte ! Yo llevo jugando al NORTHGARD desde que salio y he enganchado a todos mis amigo al juego. Por favor hagan clan sobre ROMANOS.

¿ LOS COMENTARIOS DE ESTE FORO LOS LEEN LOS DE SHIRO GAMES ?
SirPrawnalot Apr 24, 2020 @ 11:35am 
Clan Idea (Mammoth)
I have recently started playing and am yet to learn the lore/story mode of the game and am not too familiar with norse mythology but I thought Clan of The Mammoth could fit in with the animal clan theme.

I was thinking the clan would revolve around wood production/winter bonuses. I just want to say I am no good with math/game mechanics so rates are definitely up for change.

Wood production
1. Clan "rule" that wood choppers collect +1 food per active wood chopper or per upgraded wood hutt. (Fits in to mammoth as it is like collecting fruit from the trees.)

2. Food huts can only be used on farmlands (no fish/deer) this would make use of wood chopper food rule)

I was thinking they could gain extra defense in winter or have higher wood production during winter. Only a smaller buff and this could come from lore/fame.

Trade
Maybe max lore or one of the earlier lores is they get some kind of buff from trading with jotunns. Examples:
1. Automatically sets relationshop to 50%

2. You receive two jotunn warriors or a buff warrior (mammoths being large like the jotunn)

3. Able to pass/claim there land without agression.

Warchief could be a caveman like character with a large club with some kind of stun ability/extra damage to wild creatures.

Obviously I haven't scratched the surface but I think it would be a fun dlc and could really bring some interesting mechanics to the game, extra ideas welcome.
Originally posted by SirPrawnalot:
Clan Idea (Mammoth)
I have recently started playing and am yet to learn the lore/story mode of the game and am not too familiar with norse mythology but I thought Clan of The Mammoth could fit in with the animal clan theme.

I was thinking the clan would revolve around wood production/winter bonuses. I just want to say I am no good with math/game mechanics so rates are definitely up for change.

Wood production
1. Clan "rule" that wood choppers collect +1 food per active wood chopper or per upgraded wood hutt. (Fits in to mammoth as it is like collecting fruit from the trees.)

2. Food huts can only be used on farmlands (no fish/deer) this would make use of wood chopper food rule)

I was thinking they could gain extra defense in winter or have higher wood production during winter. Only a smaller buff and this could come from lore/fame.

Trade
Maybe max lore or one of the earlier lores is they get some kind of buff from trading with jotunns. Examples:
1. Automatically sets relationshop to 50%

2. You receive two jotunn warriors or a buff warrior (mammoths being large like the jotunn)

3. Able to pass/claim there land without agression.

Warchief could be a caveman like character with a large club with some kind of stun ability/extra damage to wild creatures.

Obviously I haven't scratched the surface but I think it would be a fun dlc and could really bring some interesting mechanics to the game, extra ideas welcome.
I can sorta see it? Biggest issue is that I can't recall them knowing of mammoths.

Perhaps an eskimo-themed clan? Northguard would theoretically be near the new world and the people that would become known as the eskimos would have crossed the siberian land bridge long long ago, so having them show up might work?

NGL, I haven't played Northguard in a while. I should reload it.
< >
Showing 1-12 of 12 comments
Per page: 1530 50