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Yes yes, I know we already have Clan Raven, but when I mean Eagle I more specifically mean Aquila, which was in antiquity a symbol of the roman empire.
Yep, a clan themed after a long lost, forgotten Roman Legion that's gone somewhat native.
First of all, the clan can't train skirmishers. Instead, they can train the expensive Legionaire, which has a remarkably high defense for a combat unit and can open up with a single ranged attack (a thrown spear) when they first fight, but can't throw a spear again until they've been unmolested in allied tiles for a few seconds. (or it could be a timed ability, like Warcry) but with the tradeoff of each legionaire costing one iron to train.
Secondly, the clan would have slaves that can be used to work resource structures. Either via purchase at a dock or (via a lore) capture them from enemies. However, these slaves cannot be sacrificed. Instead, a late game military lore would allow you to convert them into troops (and from there theoretically into villagers, much like how historical roman slaves could earn their citizenship via military service)
The biggest thing memorable about the romans though was their architecture, and that's reflected in the clan. Either via lore or fame unlock, this clan would benefit from upgrading buildings and developing tiles much more than usual, as it would indicate the building of roads that increase movement speed and production in the tile, while upgrading buildings would effectively be using roman building techniques such as concrete, which would increase their resistance to damage, fire chance, and Fire DoT.
Additionally, roman Aqueducts could be a lore or fame unlock that increases the production of farms.
The romans were also notable for their use of formations in combat, so one of their military lores could give a stacking buff to military units in the same square based on how many there are present.
Their Warchief would be a Centurion, which might have higher defense and the same throwing attack ability as the legionaire.
For a relic, I'm thinking either an aquila standard or a relic helm for your centurion.
IMHO the biggest issue with playing this clan would be the stacking food upkeep for slaves AND villagers, balancing the spending of iron on upgrades and buying legionaires, and the fact that farms have a miserable output during the winter, which would demand excessive stockpiling of food and use of silos to weather the winter, rather than laugh it off like Bear Clan does.
Thoughts?
Would they be pure daemon, or would these be nihilistic vikings working with the demons?
Also I'm fairly certain the devs have already thought about it. :p
Yeah, probably. That's why I myself have neglected to think much on that angle. Besides, Dragon Clan's relic is a Jotunn Dragur.
Thanks! I felt the roman legion angle was unexplored and had a lot of potential, really. I wonder if a fox-clan is an option...
But what would a clan themed after a fox have for it's abilities?
The problem with that is that the norse HAVE at least one "daemonic" realm and leader in the way of Sutr, and Hela rules the norse underworld of "Hel" but I don't recall them having an equivalent to the abrahamic "hell" Their Hel was cold and empty.
More importantly, the norse considered magic a typically female domain, and IIRC Loki's learning it did not reflect well on him. Odin cheats because he's the Allfather and sold his eye for power, but that's neither here nor there.
Likewise, we already have dragon clan in that we have a clan that makes esoteric pacts with eldritch powers and gets a super-strong soldier because of it, so while I could VAGUELY see it being linked to Sutr and that realm, I'm afraid a typically "daemonic" realm is both a disservice to norse mythology and a palletswap of Dragon Clan.
Since Northgard seems to enjoy an animal theme, I've been toying around with clans themed after animals we haven't seen yet...
Owl, Puma, Wurm/Mole... perhaps foxes, ferrets, or the like. The thing is that this is all from the perspective of a norse tribe, and I don't recall what their views were regarding some animals. That being said, it's a good place to start if you want a basis to build off of.
I had more notes on ideas I had, but I'll have to track them down before I post them.
They could have Spies instead of Scouts who can be assigned to enemy building (only when the scout camp is evolved) to decrease the production (and why not even steal ressources).
They would aim for Military or Wisdom victories : their military units can gain Lore for each enemy unit killed.
They would tend to colonize widely. Maybe specific Knowledge can encourage that (a building cost half if you already have one, military units gain power for each fox tiles, they can pay feasts with Lore, ...)
Well, those are just draft ideas, but mechanics centered around sabotage, thieft and subtile fights
should fit them well ! :D
What about a clan of native-american analogs that found northguard much like how the viking clans did?
Me encantaria jugar con un clan de romanos que se quedaron en el norte ! Yo llevo jugando al NORTHGARD desde que salio y he enganchado a todos mis amigo al juego. Por favor hagan clan sobre ROMANOS.
¿ LOS COMENTARIOS DE ESTE FORO LOS LEEN LOS DE SHIRO GAMES ?
I have recently started playing and am yet to learn the lore/story mode of the game and am not too familiar with norse mythology but I thought Clan of The Mammoth could fit in with the animal clan theme.
I was thinking the clan would revolve around wood production/winter bonuses. I just want to say I am no good with math/game mechanics so rates are definitely up for change.
Wood production
1. Clan "rule" that wood choppers collect +1 food per active wood chopper or per upgraded wood hutt. (Fits in to mammoth as it is like collecting fruit from the trees.)
2. Food huts can only be used on farmlands (no fish/deer) this would make use of wood chopper food rule)
I was thinking they could gain extra defense in winter or have higher wood production during winter. Only a smaller buff and this could come from lore/fame.
Trade
Maybe max lore or one of the earlier lores is they get some kind of buff from trading with jotunns. Examples:
1. Automatically sets relationshop to 50%
2. You receive two jotunn warriors or a buff warrior (mammoths being large like the jotunn)
3. Able to pass/claim there land without agression.
Warchief could be a caveman like character with a large club with some kind of stun ability/extra damage to wild creatures.
Obviously I haven't scratched the surface but I think it would be a fun dlc and could really bring some interesting mechanics to the game, extra ideas welcome.
Perhaps an eskimo-themed clan? Northguard would theoretically be near the new world and the people that would become known as the eskimos would have crossed the siberian land bridge long long ago, so having them show up might work?
NGL, I haven't played Northguard in a while. I should reload it.