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The best thing to do is build your pop cap so the happiness cant go down.
so if my pop cap is 12 and i have 12 villages i would have one happiness it will just sit there at 1.
then i would build a brewery and the happiness will go up to 4, then i would build another house and so on.
It's not a 1 to 1 ratio at the beginning but once you hit around 10-15 people it starts to be 1 villager to -1 happiness. I don't know exact numbers, I just know 16 pop is where I cap off at before my first brewery or major happiness bonus.
This is along side the penalties from houses, not upgrading the hall past 20 some odd population, sickness, starvation, 4+ wounded people, etc.
The required happiness (the one based off population) is not broken down because it goes off an inconsistent rate until you reach however much population that it becomes a 1 to 1 ratio of population per required happiness.
Other things are:
4+ wounded population
Sick
...that's all I can think of. Basically what he ^ said.
There is a section "Expansion" with several chapters dedicated to happiness.