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The rest of it I've figured out how to deal with.
Same. They just bad
This fight just proves one thing: not that players are bad, but devs have bad ideas and no courage to change their mind, even if it can piss off the vast majority of their community. Sad
The "secret" to give you a single chance is to have pre-split units all the time, and tons of dps not to repeat too many cycles. Still you might need to redo the last map a (high) number of times, especially in challenge difficulty, before all the stars align.
And maybe another code like "BabyBoss" that makes the boss manageable for casual players.
Whats a more fun Gullveig? Lower HP, or no bombs? Or no Gullveig?
For me the ideal would be having more than 15 fps xD but removing the bomb in the raid would probably make the fight atleast neutral rather than bad for most people.
If one has there army trapped they can't respond. If one is trying to respond they can't micro. If one is already at their limit holding back successively larger raids then there isn't time to establish a sufficient DPS burst for the boss. Locking the territory after brief timer can also lock out part of ones active army or prevent all player from joining if a lag spike or other pathing issue kicks in. Especially tamed bear/spirit wolves etc that charge ahead and trigger while lumber units still trying to take that single step across the line.
We managed the fight, just but it was with one player down to warlord in the ring while other player scrambled peasants to prevent the tile capture on the town halls.
Suggestions:
Have the raids as part of the boss fight mechanic
raid, phase 1, raid, phase 2, raid, final phase, 800->806
Could also have the boss tile move progressively further inland. Ie 801 it there prompting early clear then player knows time limit to respawn and need to aggressively expand towards for next phase. Similar to "world tree defence" map on conquest, shut a gate a year or be overwhelmed, pushing the phases should be inferred to the player.
Another issue is the raid spawns, they change with each territory conquest to the point where they spawn within ones own territories and then run backwards to their start point then rush their intended destination then aim for townHQ tile. Sometimes one has the entire raid popping with a burst DPS other times they pop, split and re converge or just start and end separate.
No bombs on player units.
Looking through this thread, the horribleness of the bomb keeps coming up.
I've figured out how to win consistently. With enough bonuses and the right ones., I can take down gullveig before the bomb comes out.
On my latest playthrough my only worry is if I would win before the bomb came out.
I see two on this page saying skill issue haven't replied yet. Not surprised.
Even though I cleared the classic difficulty, I felt more annoyed than accomplished. The reason this boss battle exists can only be interpreted to be to mess with the player. Challenge difficulty is not cleared for out-of-game reasons for most players.
Phases 3 can only be justified by delaying the bomb's detonation time, or by having a system that recognizes and selects individual units.
But the boss, first 2 times, easy as hell.
Third time, impossible.
Insane amounts of HP, 2 explosions wipe your army. and there isn't enough room on the tile to properly maneuver.
Also, "steven" Starcraft 2 as example? What SC2 'boss' (boss?) is akin to guilleveig?
Genuinely. I can't think of any. The campaign, maybe Kerrigan in the final mission? Where she comes as attack wave? but no. not really.
The fight is simply unbalanced.
Why offer the gamemode for solo if it's basically unbeatable.
I do ♥♥♥♥♥♥♥ LOVE the people here going "yea it's a skill issue I had 0 issues with it"
Meanwhile someone replies with "only 97 people completed the gamemode"
Does that sound balanced? 97 people out of tens of thousands of people. (no idea where they got the 97 from tho)
Perfect example btw, look at the %'s for completion of the maps before the final one. in your achievements list. That isn't a % of a well designed thing.