Northgard

Northgard

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Gullveig is annoying
so, why is there suddenly a typical MMORPG-Raidboss in a strategy game? And why does it have to be hardmode? You enter the zone and if you do a mistake, you are ♥♥♥♥♥♥ up. You lose your whole army and therefore will fail against the next wave of enemies. Why? Any other fight in Northgard, like wyvern, if you see you fail, you can simply leave the zone and enter again after some healing or with a bigger army. And when you finally beat that thing... it simply tells you to try again next year with even more skills and health? and then another time? and if you get a big lag-spike on the usual attack waves, all your units die and an hour of gameplay is lost, because Northgard cant even be saved while playing? args! Please, please, if you put raidbosses in your game, at least allow people to safe before those fights, so you dont have to play the whole map again afterwards (because getting the whole army back before the next wave is simply impossible)
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Tom Speeddraw a écrit :
My man managed to come up with "skill issue" as an answer while I explained that we're doing perfectly fine expect for one specific mechanic that we simply can't manage due to lack of tools. It's like telling me to cut you an apple, but you don't give me a knife. But yeah right, must be a skill issue on our part for sure x) But hey, props to you all if you can win this hardcore fight vanilla.
your reading comprehension is out of the world. I never disagreed with the sentiment that its not fun. Ever during this entire post. BUT people keep bringing up the difficulty, and to those I reply with its not about difficulty. So get off your high horse and maybe stop bringing up difficulty if its a discussion about fun?
Shiro, soloing bifrost is still too hard. If you don't have enough damage multipliers, it takes longer, and if you make a mistake when the bomb comes out, you're toast. Get rid of the bomb, that's the worst part.
The rest of it I've figured out how to deal with.
Dernière modification de PirateSigurd; 26 nov. 2024 à 19h19
Salmon Snake a écrit :
Grigori a écrit :

Have you even tested it on EXTREME difficulty solo and co-op? I have reached vanaheim extreme more than 20 times, different clan combos. No matter the economy or upgrades last phase just wipes you (especially that purple bomb, which is nearly impossible to detect in cluster of warriors). We beat it only once with stag+owl combo and that because of Einherjar on 4k FAME (stag with warcraft). 20 Einherjar and 20 Axethrower did the job but that is because of that buster OP unit Einherjar. We had even better economy (squirrel+goat) with more warband (50+ units), but no avail. Mode should be doable with every clan with varying difficulty. For now it is just doable only for stag (busted unit) and stoat (because rebound after wipe is easy; all haild Duchys).
I have done it with almost every clan on challenge (extreme). So its just a skill issue. Keep improving.

Same. They just bad
Theres like 97 ppl listed as bifrost survivors. The content isnt made for such a low amount of people unless the devs are looking to waste resources.
Geben a écrit :
Theres like 97 ppl listed as bifrost survivors. The content isnt made for such a low amount of people unless the devs are looking to waste resources.
Being one of the 97, I want to re-establish a truth for the majority of the players struggling with this wobbly fight: (I hope that) most of us are not as condescending as the few stating above the problem is players' skill... The fight is ridiculously hard and there is no pride finishing it. On the contrary, I feel like I wasted my time on it and worse, I fell against my will on the side of those serving as excuse that it is doable.

This fight just proves one thing: not that players are bad, but devs have bad ideas and no courage to change their mind, even if it can piss off the vast majority of their community. Sad :squirtmeh:
Dernière modification de MattMaxfr; 30 nov. 2024 à 12h19
Do any of you people that say it's a skill issue care to explain how you handle the third Gullveig fight when she puts a bomb on one of your units?
PirateSigurd a écrit :
Do any of you people that say it's a skill issue care to explain how you handle the third Gullveig fight when she puts a bomb on one of your units?
Only thing you can really do is try to click on the unit with the bomb and move them out in time. I screwed it up a few times myself because the fight was so long, but I had blood blades and OP brawlers so I could afford to make mistakes.
PirateSigurd a écrit :
Do any of you people that say it's a skill issue care to explain how you handle the third Gullveig fight when she puts a bomb on one of your units?
The thing is, in a game made to manage these kind of attacks, e.g. Starcraft 2 parasitic bomb, when you select a group of unit, you can hold position and box select into smaller groups very quickly until you find the right unit. Also the effect is supposed to come with a pretty obvious halo or glowing to narrow down the search. Unfortunately in Bifrost, none of this is applicable and you can just rely on luck to select your units one by one and hope the "infected" one comes in one of the first ones.
The "secret" to give you a single chance is to have pre-split units all the time, and tons of dps not to repeat too many cycles. Still you might need to redo the last map a (high) number of times, especially in challenge difficulty, before all the stars align.
Xrs 1 déc. 2024 à 4h50 
We may be wanting some cheat code like "WhosYourDaddy"

And maybe another code like "BabyBoss" that makes the boss manageable for casual players.

Whats a more fun Gullveig? Lower HP, or no bombs? Or no Gullveig?
My biggest gripe with the boss is that the 1st stage is the hardest part, everything after isn't as dangerous if you do mechanics properly. That poison melee is no joke.
Xrs a écrit :
We may be wanting some cheat code like "WhosYourDaddy"

And maybe another code like "BabyBoss" that makes the boss manageable for casual players.

Whats a more fun Gullveig? Lower HP, or no bombs? Or no Gullveig?

For me the ideal would be having more than 15 fps xD but removing the bomb in the raid would probably make the fight atleast neutral rather than bad for most people.
Leaving the raids active while trying to micro the boss fight is also another issue. Especially if one doesn't realise they need to activate the fight asap so that the forced timer between phases doesn't lead to trying to hold out for another 10mins.

If one has there army trapped they can't respond. If one is trying to respond they can't micro. If one is already at their limit holding back successively larger raids then there isn't time to establish a sufficient DPS burst for the boss. Locking the territory after brief timer can also lock out part of ones active army or prevent all player from joining if a lag spike or other pathing issue kicks in. Especially tamed bear/spirit wolves etc that charge ahead and trigger while lumber units still trying to take that single step across the line.

We managed the fight, just but it was with one player down to warlord in the ring while other player scrambled peasants to prevent the tile capture on the town halls.

Suggestions:
Have the raids as part of the boss fight mechanic
raid, phase 1, raid, phase 2, raid, final phase, 800->806

Could also have the boss tile move progressively further inland. Ie 801 it there prompting early clear then player knows time limit to respawn and need to aggressively expand towards for next phase. Similar to "world tree defence" map on conquest, shut a gate a year or be overwhelmed, pushing the phases should be inferred to the player.

Another issue is the raid spawns, they change with each territory conquest to the point where they spawn within ones own territories and then run backwards to their start point then rush their intended destination then aim for townHQ tile. Sometimes one has the entire raid popping with a burst DPS other times they pop, split and re converge or just start and end separate.
Xrs a écrit :
We may be wanting some cheat code like "WhosYourDaddy"

And maybe another code like "BabyBoss" that makes the boss manageable for casual players.

Whats a more fun Gullveig? Lower HP, or no bombs? Or no Gullveig?

No bombs on player units.
Looking through this thread, the horribleness of the bomb keeps coming up.

I've figured out how to win consistently. With enough bonuses and the right ones., I can take down gullveig before the bomb comes out.
On my latest playthrough my only worry is if I would win before the bomb came out.



PirateSigurd a écrit :
Do any of you people that say it's a skill issue care to explain how you handle the third Gullveig fight when she puts a bomb on one of your units?
I see two on this page saying skill issue haven't replied yet. Not surprised.
I've been playing this game for a long time, and thought it was a good game. I thought even extreme conquest mode was an interesting strategy. However, Gullveig needs to be overcome not by strategy, but by micro-control, which is not systematically supported in the game.

Even though I cleared the classic difficulty, I felt more annoyed than accomplished. The reason this boss battle exists can only be interpreted to be to mess with the player. Challenge difficulty is not cleared for out-of-game reasons for most players.

Phases 3 can only be justified by delaying the bomb's detonation time, or by having a system that recognizes and selects individual units.
So the gamemode is fairly fun. Earning new tech/buildings throughout your playthrough.
But the boss, first 2 times, easy as hell.
Third time, impossible.
Insane amounts of HP, 2 explosions wipe your army. and there isn't enough room on the tile to properly maneuver.

Also, "steven" Starcraft 2 as example? What SC2 'boss' (boss?) is akin to guilleveig?
Genuinely. I can't think of any. The campaign, maybe Kerrigan in the final mission? Where she comes as attack wave? but no. not really.

The fight is simply unbalanced.

Why offer the gamemode for solo if it's basically unbeatable.

I do ♥♥♥♥♥♥♥ LOVE the people here going "yea it's a skill issue I had 0 issues with it"
Meanwhile someone replies with "only 97 people completed the gamemode"
Does that sound balanced? 97 people out of tens of thousands of people. (no idea where they got the 97 from tho)

Perfect example btw, look at the %'s for completion of the maps before the final one. in your achievements list. That isn't a % of a well designed thing.
Dernière modification de Rat Smacker; 7 déc. 2024 à 22h23
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Posté le 10 oct. 2024 à 13h38
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