Northgard

Northgard

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m3gastar Dec 17, 2022 @ 7:15pm
LION SO HARD
So my Cross of Vidar mission is bugged (can't power up from my forge), so I tried a single player game against a single computer opponent on easy. Slow slow slow development and more micro management and weak military caused me to start to be overwhelmed by coastal ghost attacks (5 ghosts per attack, two attacks per wave set).... and I quit in frustration. Very frustrating start with this clan
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Showing 1-9 of 9 comments
Sildraug Dec 17, 2022 @ 8:04pm 
I'm finding their economy difficult to get used to, but it's exponential in its returns. None of the other clans let you slam a specific economic objective as quickly or as hard as the Lion, once their infrastructure is in place.
GeminiEclipse Dec 17, 2022 @ 8:42pm 
For me I've found early stone to be really good. Like getting an upgraded food spot before the first winter, while also working towards boosting the livability.

They remind me of rat a bit in that you can't really benefit from multi resource tiles. Just focus on boosting one area for one resource.

Not that I'm an expert or anything. Just some casual observations.
GeminiEclipse Dec 18, 2022 @ 12:17am 
You're missing paragraphs for readability.

I think having separate buffs for prosperity would help. Like maybe 15% at 6 livability and 30% at 8.

They definitely need to do an overview of the kingdom. Because their specific faith bonuses all kind of suck.

One of the Conquest bonuses gives Paladins a weapon upgrade which would be great for the base game instead of Ost for example.

Also early healing is already in the game but not explained. The main tile heals subjects. Which means you just need a bit of micro.
GeminiEclipse Dec 18, 2022 @ 2:19am 
Why do I need to answer if I agree that their faith needs a rework?
psybu3 Dec 18, 2022 @ 4:23am 
Originally posted by GeminiEclipse:
Why do I need to answer if I agree that their faith needs a rework?

its called obsessive-compulsive disorder
AsianInvasion111 Dec 18, 2022 @ 1:21pm 
Miraculous Healing is good cuz you can carry your spear relic with you and it counts as a religious building, so carrying into fights/battlefield is great. The new clan isn't really that hard. you really just need to nail down your build path. Once you hit late mid/end game the clan is pretty much op. Specially if you get a certain relic that turns faith into happiness.
Arcureid Dec 18, 2022 @ 3:07pm 
I think the lion clan is very strong in the endgame, especially with the relic, which replaces happiness with faith.

At the beginning you have the problem with the very limited jobs, so that you can get food and healing in the first place. In short, if you put too much pressure on the lion at the beginning, he's practically helpless.

But as long as it gets going, i.e. more jobs are available via tavern upgrades etc. and it has at least 4-5 areas, you really notice how the clan is picking up more and more momentum.

For the experience tree, if you're not sure what to expect, I recommend defense. If you know areas are not a problem, then military for better troop buffs.
The leadership tree is rather unfavorable for the clan.

Well, I like playing it a lot, almost more than the other clans. :)

Greetings Arcu
Firaeveus Carron Dec 18, 2022 @ 4:17pm 
Originally posted by m3gastar:
So my Cross of Vidar mission is bugged (can't power up from my forge), so I tried a single player game against a single computer opponent on easy. Slow slow slow development and more micro management and weak military caused me to start to be overwhelmed by coastal ghost attacks (5 ghosts per attack, two attacks per wave set).... and I quit in frustration. Very frustrating start with this clan

I found them difficult to use at first, but now I am of the opinion that the Lion clan is quite strong.

Concerning their military prowess, sentries are definitely weak, though a single sentry can still take out a lone wolf. Take the second possible military upgrade path for a free sentry camp upgrade and get Fantassins. I tend to rely heavily on Fantassins, though I still recruit a mix of the other two military camp units. Don't neglect Paladins either.

You can get a lot of food early on if you build a tavern equivalent and a sentry camp in your first food zone, considering they add to the specialized worker cap of a zone. After acquiring stone, you can eventually upgrade the aforementioned buildings and have 5 food collectors. Once you colonize adjacent zones and upgrade their tavern equivalents to increase the specialized worker cap in adjacent zones, you can have upwards of 8 food collectors. Add a smithy to boost your yield by an additional 20%.

The Lion clan can can boost the hell out of a single resource zone if you attempt to maximize the specialized worker cap in that zone. You can still get a lot of value out of dual resource zones as well (eg. specialized food + anchorage / harbour). This clan can attain ridiculous levels of each resource if you snowball them effectively. They can even passively acquire stone or iron from each anchorage.
Can'tTouchThis Dec 18, 2022 @ 8:09pm 
Lions good but their first conquest mission is pretty retarded, Ox just rushes to kill the Jotnar every time.
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Date Posted: Dec 17, 2022 @ 7:15pm
Posts: 9