Northgard

Northgard

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CorTek Dec 14, 2024 @ 5:53am
TURTLE CLAN - Good or Bad ?
For me, it's not enough good clan. First time Shiro give new clan no cheated in first update.
This clan is funny to play but it's really slow for nothing great. When you play late clan, you need strong clan at late but turtle is not really great like ox can be or dragon, kraken.
It's not better too in trading than a squirrel or raven. Relic is not good. I prefer trade with a squirrel. So where this clan can be really a deal ?
For some points, he elevate a new kind of play like colonize wild tiles and steal from it ressources or fame. He can be useful for 3v3 like a colonize battle next to opponent with caravan turret. Really good point. But it's not really strong when you play solo.
What do you think about it ?
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Showing 1-15 of 16 comments
Bolt Dec 14, 2024 @ 6:56am 
Originally posted by CorTek:
So where this clan can be really a deal ?
Your wallet, list of bugs in the game.

Originally posted by CorTek:
What do you think about it ?
They should've stopped adding DLCs when they had exhausted the regular gameplay mechanics for their different factions, because now every new DLC faction requires excessive scripting to add new mechanics solely related to that one faction to the game that's alien to any other faction - or they ignore existing game mechanics and replace them with their own, like the southern kingdoms did.

Imagine Age of Empires, where all factions have to gather the resources on the map to build units, and then they add a DLC faction that needs to expand into space to mine asteroids and can move its town center anywhere via liftoff. That's kind of what's going on in Northgard: Just add new things that don't work for any other faction and weren't in the game before.
Last edited by Bolt; Dec 14, 2024 @ 7:36am
Ghostlight Dec 14, 2024 @ 8:04am 
Originally posted by CorTek:
What do you think about it ?

Disclaimer 1: I play solo 90% of the time and only played Turtle clan solo thus far.
Disclaimer 2: Still getting to grips with Turtle.

So far I *think* it is very very weak but very very fun. I love the mechanics and flavour but it seems very under-powered. Slow as heck for one thing I feel, yet the late game is not strong to compensate. I struggled to get a war-band of 10 where I'd easily have 20 at equivalent time with any other clam I am used to. Also it can't scout for sh!t as I had to have all Scouts called back asap just to have workforce.

I think the root problem is the food cost of new villagers is over-tuned and far far too high. You simply cannot keep up with the villager growth of a normal clan. Even when I had had loads if Happiness (10+) and also had taken Recruitment lore, villagers were still costing 300+ food or gold mid-game (including Warchief discount) and the cost dribbles down so painfully slowly that all that Happiness and Recruitment seemed to do nothing. I even had +50 food outside winter and still could not keep up with enough villagers.

It is also quite buggy right now. I couldn't build a Lighthouse and also the tile overlay summary is very broken too. I had readouts like 4/6 farmers in a tile that had a fully-loaded upgraded farm and a full-loaded Caravan set on Wheat. Should have been 6/6 Farmers showing. I screwed around with villager assignments that time and ended up with it showing 7/6 farmers, lol. Also crashed a few times where this game has never once crashed before.

I am probably doing it wrong. For one thing I found I HAD to move at least my first 2 Caravans (and usually 3rd too) into the food tiles adjacent to my main so they doubled as a second copy of whichever food building you'd build there (+ silo). Once there, they typically never moved again, as I needed that double food building setup just to sustain workforce. So I always ended up with 3 Caravans rooted in my best food tiles where they never move again, and the 4th wandering about gathering remote ore and accompanying my army.

Kind of defeats the entire design of the Caravans being mobile. Mine really aren't.

I am rather disappointed overall, and on the surface DO NOT recommend this clan. But it's early days as I said. It can take me weeks to settle into a build order I like with a clan.
Last edited by Ghostlight; Dec 14, 2024 @ 8:09am
CorTek Dec 14, 2024 @ 8:55am 
Originally posted by Ghostlight:
Originally posted by CorTek:
What do you think about it ?

Disclaimer 1: I play solo 90% of the time and only played Turtle clan solo thus far.
Disclaimer 2: Still getting to grips with Turtle.

So far I *think* it is very very weak but very very fun. I love the mechanics and flavour but it seems very under-powered. Slow as heck for one thing I feel, yet the late game is not strong to compensate. I struggled to get a war-band of 10 where I'd easily have 20 at equivalent time with any other clam I am used to. Also it can't scout for sh!t as I had to have all Scouts called back asap just to have workforce.

I think the root problem is the food cost of new villagers is over-tuned and far far too high. You simply cannot keep up with the villager growth of a normal clan. Even when I had had loads if Happiness (10+) and also had taken Recruitment lore, villagers were still costing 300+ food or gold mid-game (including Warchief discount) and the cost dribbles down so painfully slowly that all that Happiness and Recruitment seemed to do nothing. I even had +50 food outside winter and still could not keep up with enough villagers.

It is also quite buggy right now. I couldn't build a Lighthouse and also the tile overlay summary is very broken too. I had readouts like 4/6 farmers in a tile that had a fully-loaded upgraded farm and a full-loaded Caravan set on Wheat. Should have been 6/6 Farmers showing. I screwed around with villager assignments that time and ended up with it showing 7/6 farmers, lol. Also crashed a few times where this game has never once crashed before.

I am probably doing it wrong. For one thing I found I HAD to move at least my first 2 Caravans (and usually 3rd too) into the food tiles adjacent to my main so they doubled as a second copy of whichever food building you'd build there (+ silo). Once there, they typically never moved again, as I needed that double food building setup just to sustain workforce. So I always ended up with 3 Caravans rooted in my best food tiles where they never move again, and the 4th wandering about gathering remote ore and accompanying my army.

Kind of defeats the entire design of the Caravans being mobile. Mine really aren't.

I am rather disappointed overall, and on the surface DO NOT recommend this clan. But it's early days as I said. It can take me weeks to settle into a build order I like with a clan.
There is still bugs but i dont talk about it because i know they will be fixed.
As you said, this clan is not enough strong. There is no special value. I saw a player who tried to win trade in 3v3 but we stopped him in time. So even in trading, it's not the best. So i dont understand for now the meaning of this clan. I thought it was for trading Mikgarard but Squirrel is better.
Sayumé Dec 14, 2024 @ 9:21am 
bug bug bug and bug. Unplayable. bugs when install a caravan (zone is conquered), traveling merchants die when moving a caravan somewhere else), game freeze and crash everytime.
Ghostlight Dec 14, 2024 @ 9:29am 
Originally posted by Sayumé:
bugs when install a caravan (zone is conquered)

It is meant to work like that.
Sayumé Dec 14, 2024 @ 9:31am 
sorry for bad english. I mean no the zone is REALLY conquered, not temporally like it is supposed to be. And an avatar of the caravan pops near the first one.
Amormaliar Dec 14, 2024 @ 9:39am 
Originally posted by Hollow:
Originally posted by CorTek:
So where this clan can be really a deal ?
Your wallet, list of bugs in the game.

Originally posted by CorTek:
What do you think about it ?
They should've stopped adding DLCs when they had exhausted the regular gameplay mechanics for their different factions, because now every new DLC faction requires excessive scripting to add new mechanics solely related to that one faction to the game that's alien to any other faction - or they ignore existing game mechanics and replace them with their own, like the southern kingdoms did.

Imagine Age of Empires, where all factions have to gather the resources on the map to build units, and then they add a DLC faction that needs to expand into space to mine asteroids and can move its town center anywhere via liftoff. That's kind of what's going on in Northgard: Just add new things that don't work for any other faction and weren't in the game before.
Oh no, they added interesting clans with something new and not only basic mechanics!
Ghostlight Dec 14, 2024 @ 10:49am 
Originally posted by Sayumé:
sorry for bad english. I mean no the zone is REALLY conquered, not temporally like it is supposed to be. And an avatar of the caravan pops near the first one.

Apologies, I misunderstood. Not seen what you describe.
Ghostlight Dec 14, 2024 @ 11:38am 
Update: Via the Caravans, this clan can field twice as many gatherers as usual on all your best food tiles. However it NEEDS to do that just to have a decent workforce/warband that every other clan can do with half as many gatherers. See the paradox?

I am not really a trader in this game though, so maybe that is their thing or perhaps they can ONLY be competitive with a trade victory?

OR I must be really bad at this clan.
Braven Dec 15, 2024 @ 6:05pm 
Beside everything, it is truly not a fun clan to play with. I play this game to have fun and turtle is not a fun clan. They are too slow for so little gain, not good enough. Every new mechanic such as shopkeepers they have added is under-tuned and doesn't feel like anything positive.

Originally posted by CorTek:
For me, it's not enough good clan. First time Shiro give new clan no cheated in first update.
This clan is funny to play but it's really slow for nothing great. When you play late clan, you need strong clan at late but turtle is not really great like ox can be or dragon, kraken.
It's not better too in trading than a squirrel or raven. Relic is not good. I prefer trade with a squirrel. So where this clan can be really a deal ?
For some points, he elevate a new kind of play like colonize wild tiles and steal from it ressources or fame. He can be useful for 3v3 like a colonize battle next to opponent with caravan turret. Really good point. But it's not really strong when you play solo.
What do you think about it ?
Brasileiro Dec 15, 2024 @ 7:02pm 
Originally posted by Hollow:
Originally posted by CorTek:
So where this clan can be really a deal ?
Your wallet, list of bugs in the game.

Originally posted by CorTek:
What do you think about it ?
They should've stopped adding DLCs when they had exhausted the regular gameplay mechanics for their different factions, because now every new DLC faction requires excessive scripting to add new mechanics solely related to that one faction to the game that's alien to any other faction - or they ignore existing game mechanics and replace them with their own, like the southern kingdoms did.

Imagine Age of Empires, where all factions have to gather the resources on the map to build units, and then they add a DLC faction that needs to expand into space to mine asteroids and can move its town center anywhere via liftoff. That's kind of what's going on in Northgard: Just add new things that don't work for any other faction and weren't in the game before.
I found Lion DLC amazing, and quite cool to insert.
Is like Battle Reals, you can play the good or the bad side.
With Lion you can play different civilization but still be part of the viking story.

But I agree with you about cheating the game mechanics. Is the very point I so much feel cheated about Eagle; this clan doesn't need (in part) all the tiles and buildings like all others must have to play the game.
Bolt Dec 15, 2024 @ 8:55pm 
Originally posted by Amormaliar:
Oh no, they added interesting clans with something new and not only basic mechanics!
They've designed themselves into a corner: The more they update the game with "free content" or DLC updates the more technical isses as well as more severe ones the game gets. With each DLC receiving new gameplay mechanics it's likely that the new mechanics are also either underwhelming or overpowered instead of just right, since the game couldn't be designed for or balanced with them in mind before. So Northgard's current design concept leads to less balance as well as more and worse technical issues.

Because the game is now in development hell, as could be experienced when they release the next DLC before having been able to fix the issues introduced by the previous DLC or the new bifrost game mode, they actually urgently need to swap the focus entirely to fixing the game. I've got the feeling that's not what's going to happen since players are so ready and willing to buy ships-with-issues-on-launch DLCs for the full price, rewarding all the behavior that lead to this.

Sadly they've also missed the point at which restructuring the game's code to allow for new mechanics to be added without causing such an uptick in issues was still somewhat viable. Initially too much work, understandable, but it was clear that leaving things the way they are would lead to a poor state of the game the more content updates the game would receive. Major instability with updates could be noticed ever since they added the rat clan and that was 26 Jan, 2022. Now there's bifrost mode in the game and a bunch of other DLCs, making it much more work to even attempt this than it was back then.
Wolfie Dec 17, 2024 @ 10:03am 
I'll never trust a dlc after they reworked kraken, that was not what i paid for:steamsalty:
RageOfPerun Dec 17, 2024 @ 10:29am 
Its in the NAME = you will spend 3 years doing NOTHING .. then slooooowly build up so by year 5 you will have as much as by year 2 with ANY other clan .. making Northgard EVEN slower than it already is .. Effff this clan! I am not wasting 10-20h "learning" it NO way!

This is Definitely NOT a solo clan 1vsWorld forget it!
Last edited by RageOfPerun; Dec 17, 2024 @ 10:30am
Louis van Geest Dec 17, 2024 @ 1:30pm 
Really Really bad!! The pacing of this Clan is slow as f...! All the other clans gets killed by my mates while im on that point that i can support them.
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Date Posted: Dec 14, 2024 @ 5:53am
Posts: 16