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give it the same treatment as the forts from the southern provinces, as long as there are allied military units, make it tanky
Caravans were always weak in history.
To protect them, military were hired to follow in each trade route.
So, maybe a lore, an upgrade or some sort or investment to make it more tanky.
But in essence, caravans aren't meant to be hard power, but trading really...
Its not about always being tanky, but be tanky when you have units close by, but squishy (even more then now) when there are no allied military units
U kinda can get economy but with little pop so when u convert u loose all eco adn recovery is ♥♥♥♥ like Hound's. Also this relic seems useless but haven't really test it because it's NOT WORKING in my games so maybe for trade victory is ok but to get relations with fractions I guess u get them easier and faster traditional way.
-Bifröst: Had a crash when caravan colonizing a tile with gold rock in the cave biome.
-Moving the caravan when a villager is already assigned and on the way to repair the caravan building.
Another Bug:
Bifröst: Loremasters flee into buildings when the attack waves cross their field, but are not always correctly reassigned to their lorestones afterwards
I did however just get Improvised Carpentry achievement without even paying attention, never built a woodcutters lodge but just used caravans on cleared tiles.
achievement is one problem,and the lighthouse tech dont work,i cant win the game from trade,PLZ repair it ASAP!