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- Campaign ?
- Conquest ?
- Skirmish ?
You can only ever set up teams before the match and then it stays like that. The campaign is always you vs them and in general you'll know you have an ally when the minimap has shared sight with another faction's HQ. Conquest has mostly enemies in their own teams, meaning they may fight another and sometimes it's just you vs multiple AIs.Contrary to that an AI that isn't set to aggressive will try to befriend neutrals and only attack them if you would befriend them first otherwise (only seen with giants and dwarfs so far). Such an AI will allow kobolds to wall its territories off so that it can't proceed to anywhere on the map if this just so happens to be the map layout. It may seem as if such an AI doesn't attack you because you're trading with it but it's really just the low aggression setting. It merely tries to get all the territories with neutrals or no enemies first, aiming for valuable ones, especially territories with deposits or food sources. If you have such it'll come for those once it runs out of neutral areas, unless an area of another enemy is closer and less defended. Any outer territory that lacks a tower may trigger an attack from an AI even from afar. It may also try to attack while your units are far away or busy fighting another army. If you're close to a victory condition the AIs may also try to attack you. If any AI gets a large army it'll try to use it and not remain passive or friendly if it can reach an enemy.
While it would be nice to have trading affect the AIs it doesn't even affect the neutrals. I can't count the times I've given the Myrkalfar yet another chance to not be a$$holes, tried to befriend them, only for them to start an attack against me shortly after.