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Well that's the problem, I guess, is that game modes are difficult to balance with each other. I admit I don't play team games much anymore because I don't find them enjoyable. Back when I used to play team games boar was still quite good. These days I play 1v1 and FFA and boar is, undeniably, the strongest clan in those modes, by far. It's not even close.
Shiro just announced yet another clan. It seems that their priority is simply creating more DLC for their fanbase that plays the game offline only, which is easily 99% of the entire player base. It seems that multiplayer balance is a low to non-existent priority for Shiro.
idk I'm a gold rank player, like top 200 in the world, and I'd say boar is the best right now. In FFA Ox is very, very good, maybe close to a match for boar, and kraken is also quite good. Lynx is very gimmicky and I don't think stag is good.
lol trade meta? You mean the meta from like 2 years ago? How was the previous patch a trade meta?
And yeah, that's my point. A game like Dota gets a significant balance patch 4 times per year, and each of those patches gets mini updates every few days after it is released to tweak it. And then every few years there is a major mechanics overhaul.
Northgard is adding new content at the same rate as a game like Dota, but it is balancing the game at less than 1/4 of the frequency.
Thanks for the free food.
dont forget that shiro stupidli broke boar relic, its useless as ♥♥♥♥ now
in all honesty, if you're playing boar you're doing it to support your team or push a backup lore vicotry. why would anyone pick up the boar relic instead of the lore relic? bigthink
They just added another clump of clay... "Clan of the Squirrel" LOL!
I guess they need to decide when to stop adding clay and start shaping it into a balanced game.
Well, that's the frustrating thing. The RTS genre is dead these days and NG was a breathe of fresh air. This game had a lot of potential because it was doing things in a new and fun way. The devs could have taken that and run with it and realized they had a great game that could become very popular if they spent a lot of time balancing it for online play. But this isn't what they wanted at all. They are completely focused on single player and MP is an afterthought for them, which is why they keep adding content and making the game balance even worse after every patch.
It's also why NG will always be a niche indie game that no one has heard of. None of my friends play it and they refuse to play it and every time I mention it anywhere, other than its own sub forum, no one has heard of it.
So the devs are perfectly fine being indie and small and staying small. They're making decent money off of selling it to people who want to play it single player and they have no apparent interest in focusing on the MP experience.
But I can't really blame them too much. In all honesty, people like me, who like to play online, are the minority. The overwhelming majority of gamers want a chill single player experience, and because they are the vast majority, that's also where the vast majority of revenue comes from. From a business point of view, what Shiro is doing is understandable. It's just disappointing for people like me who want to see NG's MP community thrive.