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In my FFA games that I host, Ox and Dragon are banned.
I feel if you ban ox and dragon, everyone will go horse?
Well horse is strong but it's not totally OP, like Ox.
In FFA? That won't work. My wolf neighbour will attack me the second I attack Ox because people are stupid. No, better to just ban it. In a team game, I think OX is fine, because you can rush it and it's weak early, but Ox is unbalanced for FFA.
Yeah, part is due to the greed and stupidity of other players. Never amazes me.
So if anyone will attack OX in 801-802 - in 95% times OX will be destroyed.
And in the same time Dragon eco is very strong in early game (no need in early military camp, no need in healers hut, super efficient trails). So good dragon player can get 6+ dragonkins in 802 and still have strong eco.
So OX is strong in late game, but weak in early game. In FFA it can be hard to counter OX, but it is possible. And stupid people will break your game sometimes no matter which clan against you are fighting.
Compare Ox with Dragon, which is strong in early game, and impossible to counter in late game (sometimes even 2 players armies can not beat 1 dragon army) .
That might be true if everyone playing was a rimsteel veteran. I find it's difficult to fill a FFA with even iron players. Most of the time no one will rush dragon or ox, and even if they do, it means certain death for them, so why bother?
In a duel, dragon or ox might be fine, but not in FFA. A clan that becomes invincible by 803 is just not balanced for FFA and it's no fun to have those clans in the game. The reason is because it makes no sense to play anything else. In a 6 player game, if 5 players choose ox and 1 chooses wolf, sure, the wolf player can probably kill 1 ox player, but as an ox player you know you only have a 1 in 5 chance of that happening to you. The wolf player will not win, all they can do is prevent 1 other player from winning.
I've never really liked having random teammates off the internet. Idk, maybe one day I'll get into team games.
This sadly is the only way
Appreciate the concern and we're seeing a growing number of No Ox lobbies once again lately and more regular comments regarding the state of the clan, so this is something we are going to investigate and hopefully address with our next balance patch.
In the meantime, it would be great to hear any suggestions you all might have on how we can more suitably balance the clan going forward/what your biggest issues are with the clan at this time.
Thanks all and have a great weekend.
James
Torfin absolutely cannot have an aoe attack, it's the same problem with the dragonkin. In Northgard, there is no unit collision, so aoe attacks hit literally the entire enemy army. Blain also has aoe, but he is very slow and it is very difficult to get him, so it feels balanced and fine. Blain is rather easy to kill and actually quite vulnerable on the offence.
Torfin, on the other hand, hits faster and runs faster. Torfin can practically win against an army of 20 warriors all by himself when he gets those aoe boots.
There are many problems with the Ox clan but if you change just one thing about them, make it to get rid of Torfin's aoe attack boots. Change them to something else.
This still wouldn't go far enough and I'd still ban the clan even if you only made that one change, but it would be a good start.
Just lower the dmg on torfin and dragon units. its pretty simple