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EDIT: Fixed awkward wording.
Just finished testing today, you are right. I believe they fixed it today and it is working as intended now. I was able to get a victory with the Guardian of the realm and unlock the achievement. Last night that was definitely not the case!
Couple of other interesting things I've noted since my last post. The lore tree says now "at least 500 lore" there are some tiles that make it more expensive and I don't know the reason yet. It was as expensive as 1400 lore in some places, while another tile toward the edge of my town it was 500.
With the owl's relic you can actually generate more forests when you upgrade the tile/zone. Before spawning the guarding I had upgraded a number of tiles to contain forests. My testing previously I only needed to capture 4 territories to win. In this run I needed 6, not sure if that has to do with number of forests, or possible the amount of enemies you are facing, or total tiles on the map. My second test was on a larger map with more enemies so thinking that has more to do with it rather than the amount of forests. Just some observations.
It's 500 lore at the center of the map, and gets more expensive the further away from the center you plant it.
The decolonized tiles do not have to be Forests. It definitely worked that way yesterday, and AFAIK, since it was released.
https://www.youtube.com/watch?v=9NRshk9NGfU