Northgard

Northgard

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Putler Dec 26, 2023 @ 1:54pm
MULTIPLAYER IS ABYSMAL AFTER THE LAST UPDATE
Dear Sir/Madame at Shiro games,

The game is absolutely botched and on sale. Brilliant. Who's the genius that signed off on that decision? I'm sure all the new players will love the recently busted, broken, boring, AI as well as the latest disaster that is matchmaking. Hello Devs!? Whats going on? :(

Here are some of the obvious dumb issues:

1. From the moment i press 'Multiplayer' to it actually showing me multiplayer game modes such as 'ranked' , 'quick game' and so on, it takes 24.3 seconds. (Yes i counted with a stopwatch). It should be quick. Boom Boom. Like... How does one mess up the UI button? Smh. And then the same for when you press 'Ranked games'... Oh may Jesus have mercy.

The fact that multiplayer is broken from the moment you even press the 'Multiplayer' button is embarrassing for such a great game.

2. The new matchmaking system for ranked is a pile of 'doo doo' in fact, until it's fixed, the game should revert to the old matchmaking lobby system. This is because:

-Joining the queue literally breaks the game and throws out 'Uncaught Exception' windows.
-The whole multiplayer UI, UX experience is terribly 'laggy' and slow. A premonition of the actual multiplayer games overall.
-If by chance, you are, able to join a lobby you'll have players from 'team 2' Grouped with players in 'Team 1' and visa-versa. If that's the case and no-one leaves once the game boots it won't connect to the server.
-The team balancing is a bit shoddy as well. Not sure if this is because everyone starts with 300 RP. but new players get moshed in with the big boys, the Big boys leave, lobbies break.
-The pick phase is too long. Once everyone locks in their clans it should give the 10 second count. And if someone un-readies the long count continues.
-You can hear people entering and leaving the lobby even though your're shown the 'matchmaking hourglass window'. Now that's just weird.

Overall it seems like the new matchmaking was rushed, unfinished and due before Christmas without any further extensive testing. It's a darn shame that people who try this great game whilst it's on sale will be disappointed by it. Well hell, I'm disappointed too.

3. So since the multiplayer mode is broken and i only ever play multiplayer i thought... ''You know what? after all these years i might give single player Northgard a go!'' So i booted up conquest on extreme difficulty and how do you think that went?

-The AI has room temperature IQ and should be placed on suicide watch.
-The only challenge was trying to stay awake during some missions since they were so boring, unnecessarily long and deprived of action since the AI just runs into the Dragon on mid and offs itself.

In conclusion i love the game. Loved it from day one. And it's heartbreaking to see such a great game taking such a sudden down spiral into some 'doo doo'. Hopefully there will be a roll back to the last patch and we put this disaster of a current patch behind us until it's fixed.

Sincerely,

Your long time fan of the game,

Putler.
Originally posted by Shiro_Steven:
Hello!

First, let me thank you for your honesty and the tone you used in your post. I am glad we can have clear and critical feedback without the toxicity linked to it.

You are absolutely right; multiplayer is in a state that isn't normal as of today, and we try our best to fix it. The Lobby Finder is in great demand from the community, and we thought it was tested enough to ensure a good situation once implemented in the game.

Sadly, nothing can predict a release on a worldwide scale, and that is the reason some have no problem while others face some crashes or others.
The lag in the menu might be due to a lot of people playing during the holidays, giving the same lag that we could see previously during free week-end. Hopefully the servers have been restarted, and we hope it will solve most of the issues, but depending on where you live, you might still experience some lags.

For the other "quality of life" feedback, we are aware of most of them and are already planning on adding them to an incoming update.

I hope I answered all of your issues and feedback.

-Steven
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Showing 1-15 of 15 comments
Hauw2x Dec 26, 2023 @ 3:17pm 
Originally posted by Putler:
The AI has room temperature IQ and should be placed on suicide watch.

🤣🤣🤣🤣🤣🤣🤣🤣
Also IMHO should've seen it coming. Mission 6 Svarn
outsiDED Dec 26, 2023 @ 3:25pm 
+++++++++
R4ggz Dec 26, 2023 @ 5:36pm 
Agreed, playing coop or multi is so ridiculously broken. Devs should be embarassed. F your DLC.
The author of this thread has indicated that this post answers the original topic.
Shiro_Steven  [developer] Dec 27, 2023 @ 1:47am 
Hello!

First, let me thank you for your honesty and the tone you used in your post. I am glad we can have clear and critical feedback without the toxicity linked to it.

You are absolutely right; multiplayer is in a state that isn't normal as of today, and we try our best to fix it. The Lobby Finder is in great demand from the community, and we thought it was tested enough to ensure a good situation once implemented in the game.

Sadly, nothing can predict a release on a worldwide scale, and that is the reason some have no problem while others face some crashes or others.
The lag in the menu might be due to a lot of people playing during the holidays, giving the same lag that we could see previously during free week-end. Hopefully the servers have been restarted, and we hope it will solve most of the issues, but depending on where you live, you might still experience some lags.

For the other "quality of life" feedback, we are aware of most of them and are already planning on adding them to an incoming update.

I hope I answered all of your issues and feedback.

-Steven
Draro Dec 27, 2023 @ 6:32am 
Originally posted by Shiro_Steven:
The Lobby Finder is in great demand from the community, and we thought it was tested enough to ensure a good situation once implemented in the game.

I was one of those people once... but now that I have exprienced it, I really wish you would just revert back to the old system. Even when it works, u cant mirror anymore, you have less modes available etc. ... Why not atleast do both? Give us back the old ranked lobby system and keep a fixed matchmaking - its not like northgard is an esport where that would not be a suitable option.
Jimmy Hunter Dec 27, 2023 @ 11:36am 
Originally posted by Shiro_Steven:
I hope I answered all of your issues and feedback.

When are you planning on fixing the AI that's been horribly maimed with your last DLC release? More specifically, why did you choose to ignore and not comment on the AI and all of the threads pointing out how terrible the AI has become?
Putler Dec 27, 2023 @ 2:34pm 
Dear @Shiro_Steven,

Thanks for your reply,

So far i haven't found a game that satisfies that itch like Northgard does. For years it's been my go to game and i really wish the best for it's development and growth. I want it to be a game that i'm proud to play and share with friends but with the recent update it's not so. I know it's not easy making games and the thousands of hours that go into developing a game can be quickly overlooked by 5 minutes of game-play (Which i can imagine is extremely demoralising for the creators of the game) but when a patch goes really bad, the game is hardly playable, there is no shame in doing a roll back. A quick apology announcement. And most importantly going back to the drawing board with a fresh mind and a good attitude after a well deserved Christmas break. It just shows that you care.

An analogy comes to mind when i think about this whole situation. So the game has seen better days and with all these issues after the latest patch it goes on sale. It's a bit like having a messy, dirty house and inviting guests over. It's a bit embarrassing for me. Northgard being the house and the new players the guests i want the house looking spotless. So hopefully there won't be a long wait before action is taken, before any long term damage is done. The current patch gets swept under the rug and we remember the mess only when the game is in it's optimal state and working better than ever.

I hope the Dev team had a wonderful christmas and i wish you all a happy new year!

Your's sincerely,

Putler.
Hauw2x Dec 27, 2023 @ 5:16pm 
Originally posted by Shiro_Steven:
First, let me thank you for your honesty and the tone you used in your post. I am glad we can have clear and critical feedback without the toxicity linked to it.

You should probably be grateful that you had 3 million sales in the first place. Probably 95% of the games made on Steam never reach 100k. More sales = more toxicity, it's a given. Nobody minds your predatory tactic of 5$ per clan, as long as you deliver quality.

Originally posted by Shiro_Steven:
For the other "quality of life" feedback, we are aware of most of them and are already planning on adding them to an incoming update.

It has been 5 years so the excuse of "quality of life" is at best, something delivered way overdue. At worst, I absolutely cannot comprehend why these feedback seems to reach oblivion during these 5 years.

No shift button for action queue.
Build something with a villager doesn't send him there flying ASAP.
No hotkey for building after 20 years I still remember WC3 human build farm is B + F.
But 10 hotkeys for grouping, altho only 3 unit types. 4 hotkeys for skills but so far mostly passives.
Hold position button doesn't even exist

Shiro market this game as "RTS surviving winter".
Logically speaking if I were to survive in winter, and I need multiple buildings it would made more sense for me to have more foragers and only 1 builder, and have priority, no?

So where's the shift queue function?

And in the middle of a nasty fight if I were to have a micro management advantage it would make perfect sense for the game to not lock my actions during pop up : congratulations you have reached level 3 in guardian path, no?

At the risk of blowing your mind, after 1 hour of gameplay I already know what the benefits of level 3 guardian path, so what's the point of showing it to me everytime?

Seriously how toxic would you expect the player feedback would be if the "HIGH UPKEEP" popup in WC3 requires you to click it once and fills your screen twice as big as a town hall?
OH SORRY for the pop up, far seer is dead, you lost. Really????

And the more important popup such as idle villagers, is so small and buried between starving, sick, unhappy villagers?
Mine almost empty, no notification. Mine empty, has to destroy manually or keep paying upkeep? Have you ever seen an empty gold mine in WC3?

No options to send dying villagers to die when more will be produced at town hall FREE. Instead must heal them *super* slowly and have the entire settlement starve and unhappy?

TL/DR for God's sake why don't you just copy WC3 or SC functionality/UI/user controls given that they are the best selling proven titles?
Last edited by Hauw2x; Dec 27, 2023 @ 5:40pm
Ando Dec 28, 2023 @ 2:10am 
thank you for responding. yes, i check the game here and there but its very laggy to get into multiplayer buttons to load. but its a step in the right direction, cant wait till the lobby finder system improves and its easy to hop in game.

im also hoping you launch your next MP game with a lobby finder system please! thanks
Aratorin Dec 28, 2023 @ 10:11am 
Originally posted by Hauw2x:
Originally posted by Shiro_Steven:
First, let me thank you for your honesty and the tone you used in your post. I am glad we can have clear and critical feedback without the toxicity linked to it.

You should probably be grateful that you had 3 million sales in the first place. Probably 95% of the games made on Steam never reach 100k. More sales = more toxicity, it's a given. Nobody minds your predatory tactic of 5$ per clan, as long as you deliver quality.

Originally posted by Shiro_Steven:
For the other "quality of life" feedback, we are aware of most of them and are already planning on adding them to an incoming update.

It has been 5 years so the excuse of "quality of life" is at best, something delivered way overdue. At worst, I absolutely cannot comprehend why these feedback seems to reach oblivion during these 5 years.

No shift button for action queue.
Build something with a villager doesn't send him there flying ASAP.

Build the thing, hit the all villagers hotkey, right click the thing. Villager "flies there ASAP".

Originally posted by Hauw2x:
No hotkey for building after 20 years I still remember WC3 human build farm is B + F.
But 10 hotkeys for grouping, altho only 3 unit types. 4 hotkeys for skills but so far mostly passives.

B is the hotkey for the build menu in this game too. Did you even try it?

Originally posted by Hauw2x:
Hold position button doesn't even exist

Try pressing X

Originally posted by Hauw2x:
Shiro market this game as "RTS surviving winter".
Logically speaking if I were to survive in winter, and I need multiple buildings it would made more sense for me to have more foragers and only 1 builder, and have priority, no?

So where's the shift queue function?

I have no idea what this incoherent nonsense even means.

Originally posted by Hauw2x:
And in the middle of a nasty fight if I were to have a micro management advantage it would make perfect sense for the game to not lock my actions during pop up : congratulations you have reached level 3 in guardian path, no?

At the risk of blowing your mind, after 1 hour of gameplay I already know what the benefits of level 3 guardian path, so what's the point of showing it to me everytime?

Seriously how toxic would you expect the player feedback would be if the "HIGH UPKEEP" popup in WC3 requires you to click it once and fills your screen twice as big as a town hall?
OH SORRY for the pop up, far seer is dead, you lost. Really????

You can disable that popup in the options. Again, did you even bother trying?

Originally posted by Hauw2x:
And the more important popup such as idle villagers, is so small and buried between starving, sick, unhappy villagers?
Mine almost empty, no notification. Mine empty, has to destroy manually or keep paying upkeep? Have you ever seen an empty gold mine in WC3?

This isn't Warcraft 3. The game works differently.

Originally posted by Hauw2x:
No options to send dying villagers to die when more will be produced at town hall FREE. Instead must heal them *super* slowly and have the entire settlement starve and unhappy?

Turn them into Scouts or troops, or let wolves pick them off. Everyone else can figure this out.

Originally posted by Hauw2x:
TL/DR for God's sake why don't you just copy WC3 or SC functionality/UI/user controls given that they are the best selling proven titles?

Because this is a totally different game, and you sound like a moron.

It's not their fault you're bad at the game.

If you don't like the game, don't play it. Being an internet Karen is even more sad and pathetic than being a live one.
Hauw2x Dec 28, 2023 @ 2:47pm 
Originally posted by Aratorin:
Build the thing, hit the all villagers hotkey, right click the thing. Villager "flies there ASAP".

Suboptimal. NO I don't want a random, nearest villager to build it. The nearest villager probably needs to cut wood when it's needed, and forage when wood is not needed. I want a villager that I specify, and usually it was from the town hall area.

Originally posted by Aratorin:
B is the hotkey for the build menu in this game too. Did you even try it?

You saw me requesting more hotkey why would you think I don't use B key?
Brewery? Training hall? Hunter's lodge? No hotkey for any of them?
So what's the point for CTRL 1 to 10 when we only have 3 troop types?
4 hotkey for skills but everything so far are passives? Why not make it 10 aswell?

Originally posted by Aratorin:
I have no idea what this incoherent nonsense even means.

It means that if this is indeed an RTS game, the queue function is helpful and necessary for broad spectrum of situations like after build house go mine, after build silo go hunt, after spy this, go explore these ruins, but apparently the queue function is deemed not needed even after all these 5 years, or the request simply went to oblivion

Originally posted by Aratorin:
Turn them into Scouts or troops, or let wolves pick them off. Everyone else can figure this out.

Has anyone figured how to send a villager into an outside territory? Or bait a wolf into attacking my territory? Or predict which wolf will attack? Or spawn a wolf in a cleared tile?
At the risk of blowing your mind, it takes quite a long time for the scout to die while they eat food, contribute unhappiness, and take a housing space.
Usually at most, we have 3 scouts. After rats how many sick people you have?

Turning them into troops cost gold, so is it not just easier to have HEAL NO ONE button when everyone is ♥♥♥♥♥♥♥ starving, and heal when the time is right?

Originally posted by Aratorin:
This isn't Warcraft 3. The game works differently.

Then don't market it as RTS. Go with colony builder. So people who want a RTS won't come here complaining about the lack of controls and unit counters. Less toxic people, potentially more sales. 2 birds, 1 stone.

Because, it's not real time strategy if you can't micro to your advantage.

It's not strategy either if you're dealt garbage tile, and your opponent has great tile.
If I won chess with 15 queens and claim superiority in skills, would it make sense?

Originally posted by Aratorin:
Because this is a totally different game, and you sound like a moron.

It's not their fault you're bad at the game.

If you don't like the game, don't play it. Being an internet Karen is even more sad and pathetic than being a live one.

Sure why not. I think we have a solution. We play WC3, if I lose, I quit from this forum. If you lose, you quit from this forum. I'm giving you a chance to prove me that I'm a moron.

If you back out, it means that you're a coward. Pathetic.
You want respect after being disrespectful and name calling then prove it.

Otherwise I hope that other people are smarter than you to see that the frustration is directed to Shiro not randoms
Last edited by Hauw2x; Dec 28, 2023 @ 5:18pm
FsGoD Dec 28, 2023 @ 3:20pm 
I have over 350 hours of play and noticed the AI is lacking. Noticed PvP was a mess.

It seems every new clan they rush into the game, the more the main engine breaks.

I really hate the recent delays in the notifications banners in game. Where is the QUICK BUILD hot keys?

Did I miss them in the control settings? There are no hotkeys for building besides hitting "b" ?
Slphapalme Dec 28, 2023 @ 3:52pm 
Originally posted by FsGoD:
I have over 350 hours of play and noticed the AI is lacking. Noticed PvP was a mess.

It seems every new clan they rush into the game, the more the main engine breaks.

I really hate the recent delays in the notifications banners in game. Where is the QUICK BUILD hot keys?

Did I miss them in the control settings? There are no hotkeys for building besides hitting "b" ?
That has nothing to do with adding clans
FsGoD Dec 28, 2023 @ 4:32pm 
Originally posted by Alphapalme:
Originally posted by FsGoD:
I have over 350 hours of play and noticed the AI is lacking. Noticed PvP was a mess.

It seems every new clan they rush into the game, the more the main engine breaks.

I really hate the recent delays in the notifications banners in game. Where is the QUICK BUILD hot keys?

Did I miss them in the control settings? There are no hotkeys for building besides hitting "b" ?
That has nothing to do with adding clans
Yet, they have issues after adding each one. Thanks.
Shiro_Steven  [developer] Dec 29, 2023 @ 1:48am 
This conversation became about another topic entirely, I'm locking this thread

Northgars play like an RTS, despite not using some of the feature you might be familiar with in other RTS, the gameplay loop is similar in a lot of way but the pacing is completely different, I hope that answer everyone's concerns on the hotkeys situation

-Steven
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Date Posted: Dec 26, 2023 @ 1:54pm
Posts: 15