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Lore and fame are also not hard to reach, but imo this clan gets really strong in mid/late game as a military clan, for the relic is really strong if you know how to use it, and the shaman camp/forge upgrade makes them incredibly tanky and deadly. I dont see many things that can stop a full rat army once its set up correctly, and if they do you just have to retreat and insta regen !
Yes, including Dragon or Stag, u must be doing sth wrong then, probably not upgrade ur military camps (enough) ? :D
In 802? Yes, you get destroyed if they are dedicated to all in but it's almost tie if dragon/stag invades you because they lose so much attack bonus and you know how to defend. Like gather civilians and shamans to defend. Pray they are not smart enough to starve you if you gather civilians.
In mid or late 803, you should be able to have 24+ shamans with over 80 hp because of Legions 3+. 24 shamans are dirty cheap. Only 1000 gold? I almost never go longship docks because I rarely get 3rd stone so trading+marketplace is strong eco for upgrading everything. If I get a bad start like no lore in my starting tiles, I always go sailing then.
You are correct.
In late 803 or maybe 803's winter and early 804, you destroy everyone with 100 HP shamans and 30+ shamans no matter what they got. EZ
Rat is the kind of clan for FFA imo because you have better odds of making it to 803 or else, you might be rushed if you are not playing in FFA. :D
you clearly only play singleplayer or conquest. lol
do not rush garm in mp. its horrible relic. jar is better but i wouldnt still rush jar. i rush stone always then iron. cant utilize garm very well if you cant get your food and gold up on par as others.
I play Rat in an unconventional way, where I rush Medicine and then keep them fully healthy while constantly overworking. That way their production is 140% all of the time. Food is not an issue.
Jar is better than virtually every other relic in the game, but Garm is one of the few exceptions.
By having high happiness and lots of buildings. Whether or not your villagers are injured has no impact on your recruitment. Since everyone is constantly at 140% productivity, I can spare a villager or two for a Brewery, which I would normally avoid with most clans.
Played this way, Rat basically gets the Eco of full feast Relic Goat, without having to spend food, and your military increases in size automatically, as you need a Shaman in each zone all the time.
No, of course not. New villagers still arrive wounded, so they become Shamans, and when it's time for mass conversion to army, I simply pull the Shamans out of the tiles and overwork for a few seconds to get injured.