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Here are some of the posts I've read that perfectly sum up how the new update feels.
I don't think I like the Kraken changes though. Maybe It'll be better once I get more used to them, and mind you I've only played one game with them so far, but I'm so sad that the abilities were moved/removed.
I loved sending spectral warriors to raid the enemy. I understand that it was annoying for the enemy, but now we get to replace most events with kraken events instead, which is boring, it doesn't feel impactful, I don't feel like I need the loot that the kraken gives me, and it replaces the other cool events. I like the kraken event, don't get me wrong, but this is not what I wanted :(
The new wyrd mechanic feels awkward too. It's interesting, but I don't think I like juggling it in this way.
As a small extra note, I feel like the clan has become more of a threat with all the extra spectral warriors that they're able to generate and use and control in combat, which is fine, but I didn't really want to use the kraken clan in this way. I thought it was cool that their military was on the weaker side, because that wasn't their forte.
The wyrd abilities in general just felt better and more satisfying to use before, and they felt more like a result of some cult worship, which is what I assume they were going for initially.
I will say though that I very much appreciate being able to have spectral warriors and not be penalized by them finally, when playing as the kraken clan.
I haven't played the snake clan or eagle clan since the update, but I am super bummed that the snake clan no longer sets fire to buildings that they raid (same for the raven clan raids), that they no longer make the neutral factions angry at other players (I've had tons of fun with that), and that the eagle clan scouts no longer get lore from exploration. It sounds like the eagle clan got better/more caches IIRC, but with how the caches spawn, that doesn't make me excited.
I liked the sound of the dragon clan changes. I don't play the dragon clan much because the dragon essence system always felt kinda awkward to juggle, along with the slaves, but I like that there's no longer a limit on slaves, and that it's been made easier to convert fallen enemies to slaves. However, if you've got a lot of slaves and you look away for what feels like just a second, suddenly you've got a HUGE revolt on your hand that's just impossible to recover from realistically, it feels like. I'm not sure how I feel about that.
The few Horse clan changes that we got seem great, but the leadership military tree with the horse warchiefs have become a lot less fun :/
For Raven I like the speed of the raids. They get to the tile so fast now. I use them to support my main force, or distract/weaken tiles before I get there. They're also very cheap and easy to spam multiple tiles with.
I've had to change my knowledge order to take advantage of the scouting. And going for trade wins is a bit messy with population.
The Liv sight ability seems nice for some conquest maps. I have the warg one to do next and it should be pretty easy with that.
For Kraken I think they really need a button to toggle wyrd on and off from the Horgr. Maybe give it a cast time or something. Overall though I like the design. It's really changed up how I do build orders compared to other clans. There's a bit more micro, but it's only for a short period.
They can get a lot of people fast and can focus stone on important buildings which is really nice.
I haven't been able to try out the new Eagle yet, or most of the new maps, but so far I think it's fine. I don't think it's as dire as people say it is.
I still miss the fiery death that you used to be able to rain upon your enemies, as well as being able to decolonize zones, but this is great too ^^
Maybe it's just me, but I also actually don't like that I can control the mercenaries. I prefer just watching them do their thing.
EDIT: Love the fewer relics too.
The scouts being so good was the main draw for me. I don't know if I want to play the clan anymore :/
Eagle was undeniably OP in all modes and had to be addressed. 100% of their economy was provided by scouting and military.
And ironically, I finished what was a normal solo game even faster, despite being nerfed. So - what was the purpose of the nerfing?
Please oh please let us roll back.
Had a Kraken as an ally that was massively struggling. Their warchief was mega weak and balancing the Wyrd was severely limiting.
The new mjollnir seems fun for the horses, IMO. I never bothered with the old one. Seems to have a cooldown between possible procs though, which sucks. Other than that I agree :/
I'm liking everything of the new update so far!
Whilst I don't see the need to remove the two relics, I never really used them. Mjollnir I actually prefer the new effects (even if forging speed increase after building your relic is a bit weird). The jar relic sounds better too. I just hope Shiro removed the related achievements that are no longer possible for new players to achieve as part of this patch.
I can't see myself playing kraken any time soon and for players who mainly played kraken it is clearly bad, but my main take from the patch is that A it fixes the conquest bug so the game is playable again for players with a large number of hours played, without having to use a risky workaround. And B there are finally new conquest battles. They seem quite fun too. Even if there's the odd problem with new missions it is better than breaking existing ones.
You get 0 reward for killing them.
The reward for sending them isn't worthwhile.
If decolonization is the worry, why not have them throw torches and directly attack the buildings on regions they raid? That would be a more meaningful change than as is currently.
Kraken clan I like mostly, but dislike how you basically have to sabotage your village growth in order to expand high tide zones. I think high tide should be made even more accessible.