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edit: u might want to delay getting near the sea spirit tech if u want to reliably produce spectral warriors early on, but you'll probably need quite a few norns and traders until then
One of the key points of Kraken was to keep things very packed by the sea, and the mechanics seems to be completely off now. It can also happen that I'm missing a point.
Ok, so apparently the extra build slot does work from 801AD, so there is probably one more mechanical element I did miss.