Northgard

Northgard

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Fix Happiness or Remove It
It is so annoying to have positive growth in each resource and watch everything take a sudden nosedive all because of the vague Happiness mechanic. Especially early in the game when there aren't enough spare resources to simply build a brewery or start a feast. It is a game-ruining feature that should be either reworked or removed altogether.

Take a moment to actually think about it. What logical reason do the people have to be unhappy? There's enough available housing. Food, Wood, and Krowns are showing positive growth. New territories are being claimed, and new structures are being built. Villagers are getting jobs. It would make no sense whatsoever for them to be unhappy under those conditions. Please consider fixing Happiness or remove it.
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Showing 1-14 of 14 comments
Devilish Dave Aug 4, 2022 @ 2:49am 
There are bugs in their homes, upgrade their homes.
Ulmace Aug 4, 2022 @ 3:01am 
Originally posted by Shinni:
It is so annoying to have positive growth in each resource and watch everything take a sudden nosedive all because of the vague Happiness mechanic. Especially early in the game when there aren't enough spare resources to simply build a brewery or start a feast. It is a game-ruining feature that should be either reworked or removed altogether.

Take a moment to actually think about it. What logical reason do the people have to be unhappy? There's enough available housing. Food, Wood, and Krowns are showing positive growth. New territories are being claimed, and new structures are being built. Villagers are getting jobs. It would make no sense whatsoever for them to be unhappy under those conditions. Please consider fixing Happiness or remove it.
dont you see the irony in your unhappiness?
CeeRo Aug 4, 2022 @ 3:23am 
Originally posted by Shinni:
vague Happiness mechanic
It's not really vague. Higher population = lower happiness. You get happiness from getting more tiles, feeling safe lore, the happiness blessing or clan specific happiness lores. (don't use breweries)

Originally posted by Shinni:
New territories are being claimed
Doesnt sound like they are though? :P

Sometimes you have to live with low happiness for a moment untill you get to the lore that will fix it or such
beo Aug 4, 2022 @ 4:02am 
They are unhappy because it's too crowded.
Originally posted by Hollow:
Everyone: Plays the game they like.
New players: "OMG CHANGE EVERYTHING."

No. You play another game, bye.

Happiness is meant to slow the game down and provide another resource for disruption. Otherwise it'd be too easy: You only need enough resources and that's it. Yes, it's not tied to things that'd make sense for happiness:
-a good economy
-peace or victories in war
-losses vs no losses of war
but at the same time it also is:
-people get unhappy when they're sick, starving, freezing, wounded or there aren't enough houses for all of your people
-people that want better houses are slightly unhappy

You talk of logic but only see things the way you want them to instead of taking all of the existing mechanics into account.

Check the lore tree: There are options available to get more happiness generated by certain things, some of them available across all clans, some of them clan-specific. It's meant to be one of the core game mechanics.

I don't know what you mean by "CHANGE EVERYTHING." That is quite an overreaction. I only called one feature of the game into question because it truly does not make sense if you think about it.

If you lose your composure over another player's feedback, then it's clearly time to touch some grass. The first part of your statement is literally the "F*ing Normies REEEE" meme, and the rest is basically: "yes it doesn't make any sense, but NO U"

To be fair, I appreciate the clarification on what makes Happiness go down. But please don't gatekeep the game discussions.
Originally posted by Kampfkekskrieger:
you can go strategy with start with farm, and then go low wood, make military and get 5,6 tiles gives you good happiness boost for first year.

when I have 11 villagers, I try to have quick town hall upgrade, between september and december 800.
then I make 2 woodcutter huts or 1 upgraded, and people stay at 13,14,15 without brewery, and my housing holds 18, and if I get small minus, i sacrifice a villager into dragon fire.

If you are other clan: pack your gold and soldiers, and go clear tiles, to get rid of the peasants, and at the same time you find yourself attacking ground thats always good.

when have 14 vill and 18 house, i make brewery, maybe late first year, but thats a different strategy. i make it july 801 only, when all stone and iron is done, maybe relic is on the way.

when you start making brewery, you must already know how to approch further, because you need a "calm island" again later.
you go up to 23 with 1, or 2 villagers on brewery, and only with brewery upgrade, you can grow beyond 23 savely.

If you need further happiness, I suggest feel save lore or the blessing. once this is up, you keep driving positive for the rest of the game.

I think dragon clan is much more flexible to adjust happiness, they can sacrifice, they get happiness dragon gauge, they can add slaves to brewery to adapt, so the fine adjustment is great. Its just more difficult to get macro goals quick, because you need to focus food or stone very strong, or gold, then I get blood swiss tears, so I can assign 3 slaves to my already upgraded building, so I dont need to build a second building.
that is highly effective.

I think this is game is made for thinking and to become a general on your own. so take it serious, because everywhere those topics arise, that are in the game. its the highest human being to be a good king.

you only be a slave of a king if you do it evil/bad. E.g. Administrative tasks are VERY slave driven if there is no counterpart, if you dont "own" it, you dont need to slave for something.

I think its better to become a high being, try to be a masterful king, who can stop his property from getting stealed, than stacking property, but slave for it, + it gets stealed.

the different cultures have different strategys for this, but the german culture gets favourly everything stealed, so they have their methods, you just need read Frederick the great Books to get good methods for economy.

Its also good to know the truth, to know that the world belongs you. You know why.

Thanks for the strategy advice! I will give it a try.
CeeRo Aug 4, 2022 @ 9:31am 
If you need breweries you're doing something wrong. They take up villagers that arent giving you anything, just drain food, wood and krowns.
some moron Aug 4, 2022 @ 11:14am 
Originally posted by Shinni:
Q What logical reason do the people have to be unhappy? There's enough available housing. Food, Wood, and Krowns are showing positive growth. New territories are being claimed, and new structures are being built. Villagers are getting jobs. It would make no sense whatsoever for them to be unhappy under those conditions. Please consider fixing Happiness or remove it.
A Karen
Last edited by some moron; Aug 4, 2022 @ 11:17am
some moron Aug 4, 2022 @ 11:16am 
Originally posted by CeeRo:
If you need breweries you're doing something wrong. They take up villagers that arent giving you anything, just drain food, wood and krowns.

I am curious how you could possibly do without brewies. I have the op situation where I'm going fine then everything tanks from negative happy. I guess in your game you don't build more than 20 villagers or so? I don't understand how you could do that.
CeeRo Aug 4, 2022 @ 11:22am 
Originally posted by some moron:
Originally posted by CeeRo:
If you need breweries you're doing something wrong. They take up villagers that arent giving you anything, just drain food, wood and krowns.

I am curious how you could possibly do without brewies. I have the op situation where I'm going fine then everything tanks from negative happy. I guess in your game you don't build more than 20 villagers or so? I don't understand how you could do that.
Tiles, feeling safe and happiness blessing.
In pvp i cap at 28 villagers, in conquest there's no need for a cap.

Bus as I said, sometimes you have to live with negative happiness for a bit, but the next lore that fixes it should never be far off at those points.
Last edited by CeeRo; Aug 4, 2022 @ 11:24am
some moron Aug 4, 2022 @ 2:39pm 
Originally posted by Hollow:
...
Happiness is a challenge, if you want people to respekt their leader. You coult better translate it to loyality. ... But why should they be interested to stand loyal with a tyrannic leader because nature is strong?

I disagree. North Vietnamese I think are not truly happy. But they obey their ruler. They stand with their tyrranical leader because if they do not then they are dead. Happiness is not required where there is force.

Maybe in Northguard a troop should give a small amount of happy (aka suppression aka "be happy or die")

PS I am very curious, and I am not criticizing, but are you using google translate or are you making english words? I can often understand your sentiment but it's not phrased the way a native speak would say it, and I'm wondering where do you get your wonderful words?
Is your mother tongue german or austrian or ?
CeeRo Aug 4, 2022 @ 4:02pm 
Originally posted by some moron:
Maybe in Northguard a troop should give a small amount of happy (aka suppression aka "be happy or die")
They do for wolf clan
ν Aug 4, 2022 @ 5:51pm 
I rarely have issues with happiness. Also, if you're satisfied with just wood, a house, some food, and pennies then there'd be no reason to play this game... :CatHapi:
2st Aug 5, 2022 @ 1:09am 
hello new player here.
at first happiness was just a "whatever" mechanic.
then it became a "ffs screw this bs" thing...
it turned into a "ooohh thats how it works. neat" after i took time to learn how it works.
also, dont panic when they are unhappy, it's not like the tribe instantly dies because one of te resources runs out. just figure out what's bothering them, and plan to fix it: IF possible and worth it. meaning that if they require better houses and you dont have rocks available there's not much you can do at that time. or if they start bugging you when your really close to victory, just let them whine until you're done.
may the mighty Kraken guide you.
cheers
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Date Posted: Aug 4, 2022 @ 2:34am
Posts: 14