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I had mid 40 population like 6x Fishermen 4x Hunters 2x Farmers and was still going hungry in the Winter, (early game)..I had a good economy a decent amount of resources stashed and did everything to prepare for a Blizzard(it still wiped all my Food/Wood in 1 month and ALL my units went to Red so I had to lick my wound for the next 1 year)
My last CQ(Hard) mission I was forging the Sword of Odin.. the enemy was just throwing 5x combat units at me every 30sec(lucky I was against 2 not 3 AI bots), I cant imagine this on Extreme..
It takes ages i know and lot of fun is gone, so you have to play like multiplayer with more "rushing" tactics or play with lower difficulty where AI is more slow....and stupid which is not really entertaining.
Actually all you describe is what no-rushing or not good enough at it players think (i'm a part of too) and sadly we have to deal with.
The worse part imo is the team up of ennemies when you go in custom and set a 2v2v2v2 game and end up in a 2v6 it's really not fun to fight 6* armies of 20+ soldiers.
So, you can play in lower difficulty (that's what i've done, going from hard to medium) and you are more free to play but AI is not so good and it still is not fun as it was before.
I guess the main issue is that AI can totally disregard things such as Relic cooldowns and use them as much as they want which should absolutely not be the case. This is the biggest complaint.
Secondary issue being that the economy of the AI does not reflect the status of their armies. They have relatively few buildings, hardly any upgraded ones, minimal townsfolk but still have huge armies. The mismatch just doesn't feel right since if I had what the AI had, I'd have nothing and not be able to support hardly any army.
Third being the super fast recovery of enemies. When it takes you 6 minutes for a single peon to show up, then replacing losses becomes a slow process. AI ability to just crank out new warchiefs within 2 minutes and big armies from nothing is really frustrating.
If AI played "normally" you could learn a lot from it, on how to play properly, but you cant do what the AI does that is the problem. Its not a learning experience its aggrevating(on High/er difficulties)
-Speaking about normal games and not conquest here-
Yeah that's what could be possible BUT AI got nerfed in ANY difficulty and have some advantages in it.
From what you're saying, usual games normally provides decent AI for lowest difficulty and becomes better for normal/hard difficulty THEN and only then it should get a "slight" buff that player cannot have and an extremely good AI.
And that's the prob, it should be that but AI get cheated in absolutely any difficulty and is OK only in one difficulty since only the "intelligence" part of the AI is modified on difficulty levels. I mean they're totally stupid in easy and even with those bonus they won't do anything. In normal it's like tossing a piece : they will play like easy bots or they will play like hard bots. And in hard AI is just using the crazy bonuses they have but doesn't feels more "intelligent".
So, to sum up, in this game AI is not good, the only thing that is changing from it is their capacity to use the crazy bonus they're given. That is not an usual thing for changing difficulty.
Do i have to go mass military as early as possible? I dont even know how to do it. Any advice?
Yeah, i have looked at that before, but i still dont understand how to get to those points without extremely damaging my economy. Getting to the point of having a decent economy already takes so many tiles and buildings, i rarely have enough space to build warcamps in the first place. The first conquest map also features Blizzards, which doesnt make it easier.
The map itself is also rather small, i can have like 7 tiles until i meet the enemy AI and up until that point i have like three food resources, two wood and two for krowns, which should be enough but i also have to mine and use a brewery and maybe a healer.
Do build order guides exist or are there any special streamers who show proper gameplay?
It also looks like 2019 had other enemies than today. Instead of the kraken clan, there is now the dragon clan. Thats also the one that immediately starts conflict when we meet each other.
Big part of the game is to defend your economy, defend your food sources, yet you can't try early rush the computer on his food tiles if he spawned next to you, can't take out healer tile against upcoming rats, can't do any of that because the computer isn't really affected by resource gathering, his workers never get sick It's just dumb, It's pure either defend yourself against the computer's army or just have an army large enough to wipe them out.
I was thinking the same, but given the outpouring of details in the OP, he must have the game off-steam like maybe from Gog is likely.