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all the games use that
AI is not so smart, so it have to have that
you just can improve ai
Guess you didnt either.
"Insane AI does use maphacks. If you're skeptical, lift off your cc at the start of the game and fly it to a random position, then watch the replay. The computer's air units fly straight there."
Still cheating and doesnt take into account the sheer amount of variables AI has to work with in northgard, from victory conditions to events, to hostile wildlife, to ressource management and stockpiling for winter, army micromanagement, macromanagement of the clan and so on and so forth.
Dont get me wrong, I loathe clearing main-tiles with their 20 villagers and 2 towers for them to just have it again 2minutes later.
But im not sure a small studio can just throw together an actual AI thats not cheating. Look at cyberpunk and their AI to see it is a lot more work than one might imagine.
First of all id like to say: This is a nice baseline, I might not agree with every point, but it certainly sums upa lot of the bigger issues/differences between AI and the player. So thanks for this summary!
Number 2-4 I do agree, number 1 I would say is simply because the AI has infinite ressources so it is easier like this than scripting a lot of variables for retreat, healing etc.
As for the differences:
I am not sure if it is unlimited or not, but it seems to have a certain cooldown for everything. The AI wont colonize two tiles at once and also will wait a certain amount of time between colonizations which gives a somewhat realistic simulation of gathering enough food.
And that is the hardest thing Id say, because the AI needs to think about the future:
What happens in 3 months when winter starts? or worse, 4 months when the blizzard hits?
Can I even afford this tile? Or to have healers/10 warriors and axethrowers?
What about wood? It doesnt always build the best buildings in tiles, usually builds relics quite far outside etc
As for the Iron for warchiefs, Ive seen contradictions to both theories:
Ive colonized every tile except my enemies main tile. During those 10 ingame years the AI never respawned their warchief. Maybe it was luck, maybe something different. Tho in other games Ive seen warchiefs run around a minute or two after they have been killed., despite them not having Iron, so I am not sure.
Personally Id love to introduce DeepMind to Northgard, but I doubt Id enjoy it as much as I think I would.
Because with an excellent AI that can play Northgard you need to shape it, so you can still have different difficulty settings.
Maybe a decent start could be to change ONE of all the ressources to a non cheating value? Maybe start with something simple like Kröwns. I doubt its a simple thing, but scripting the AI to always have a positive Kröwns output and if not build a market/harbour with villagers assigned to it could be a great start.
It's normal since you are playing on the highest difficulty, you can hardly make an AI better than a human so the higher you increase the difficulty the more advantage they get.
It's like if you said "C&C remastered version on hard decrease your stats and increase the AI stats", but on normal you are on equal foot, same in SC2.