Northgard

Northgard

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please for the love of god fix the AI's cheating.
Please make the AI follow the same rules and mechanics as the players. Its an absolute nightmare to watch them spawn 10 villagers in 2 minutes after clearing them out.
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Showing 1-15 of 18 comments
Cortes Jun 1, 2021 @ 11:02pm 
Agreed
Lucky Jun 2, 2021 @ 12:35am 
Originally posted by Cortes:
Agreed
Agreed
DarkLucifer999 Jun 2, 2021 @ 10:21am 
Originally posted by Lucky:
Originally posted by Cortes:
Agreed
Agreed
Agreed! Please, fix it Shiro!
kronos Jun 2, 2021 @ 12:06pm 
disagree
all the games use that
AI is not so smart, so it have to have that

you just can improve ai
Omnom Nomnomnom Jun 2, 2021 @ 5:46pm 
Originally posted by kronos:
disagree
all the games use that
AI is not so smart, so it have to have that

you just can improve ai
Guess you never played starcraft.
sharky952 Jun 3, 2021 @ 12:14am 
I agree, the AI shouldn't get some hidden bonus to compensate a bad AI, please improve the AI.
carnie2 Jun 3, 2021 @ 3:46am 
How about letting us spawn villagers faster instead ?
Blue Jun 3, 2021 @ 4:16am 
Originally posted by Omnom Nomnomnom:
Originally posted by kronos:
disagree
all the games use that
AI is not so smart, so it have to have that

you just can improve ai
Guess you never played starcraft.

Guess you didnt either.

"Insane AI does use maphacks. If you're skeptical, lift off your cc at the start of the game and fly it to a random position, then watch the replay. The computer's air units fly straight there."

Still cheating and doesnt take into account the sheer amount of variables AI has to work with in northgard, from victory conditions to events, to hostile wildlife, to ressource management and stockpiling for winter, army micromanagement, macromanagement of the clan and so on and so forth.

Dont get me wrong, I loathe clearing main-tiles with their 20 villagers and 2 towers for them to just have it again 2minutes later.

But im not sure a small studio can just throw together an actual AI thats not cheating. Look at cyberpunk and their AI to see it is a lot more work than one might imagine.
SpookySunday Jun 3, 2021 @ 8:36am 
Originally posted by Omnom Nomnomnom:
Please make the AI follow the same rules and mechanics as the players. Its an absolute nightmare to watch them spawn 10 villagers in 2 minutes after clearing them out.
Yes, please. At least on the lower difficulty levels.
RavenFires Jun 3, 2021 @ 11:53am 
It's so frustrating that they seem to get such huge advantages. Several times I've killed a warchief, and they were back before the space was made neutral. The endless people can feel really discouraging.
Gummiel Jun 3, 2021 @ 3:08pm 
I do agree as well, while I get that making an 100% non-cheating AI is ranging from highly difficulty to impossible, and pretty much all, if not all games does have the AI it comes with be cheating in some way. The difference though is that in Northgard, the AI cheats to an insane amount, so it is highly noticable for just about anyone after a few games against it, where other good games AI's you don't really notice the cheating unless you spend a lot of time investigating it. Basically normally the Ai's cheating should make up for its abilty to not think like a human, but in Northgard it is more like it make up and goes beyond the advatage of a human's thinking ability, which just make it frustrating to play against, even when you are winning
Blue Jun 3, 2021 @ 3:48pm 
Originally posted by Hollow:
An AI without cheating would be possible and beneficial as it would allow to play another strategy aside from "destroy all military structures to reduce warband size and -power", as resources could also be cut (includes happiness).

For the AI:
Resource boosters would be okay, slightly faster villager gain too, all depending on difficulty. Extra work is only needed to make sure that values for food, happiness, wood, kröwns stay positive and that the AI fixes that if not. Combat mostly works well enough with only 4 weaknesses left: the AI...
1) ...sometimes feeds its units to neutrals & enemies pointlessly
2) ...doesn't chase after wounded units (so long as it can, due to zone entering restrictions)
3) ...is unable to react to attacks from more than one area well enough, which includes not to send workers into an attacked area
4) ...doesn't retreat wounded units well enough (only rarely, often not at all or too late and doesn't swap tanking positions of individual units)

Edit:
What's currently different:
-seems to have unlimited food, wood, kröwns and thus can build military structures on all areas as well as go for maximum warband size, never has to wait to gather enough wood to build anything, never has freezing villagers in winter / blizzard, never struggles with upkeep or financing any military unit or relic special (other than its cooldown)
-seems to have something that allows it to quickly replace fallen military units (not the usually longer spawn time for villagers the larger the population and the lower the happiness) but also doesn't have to pay for colonizing territory
-it doesn't have to pay iron for its warchief, thus possibly has unlimited iron (free relic, free blacksmithing upgrades), eventually also unlimited stone (speculative)

First of all id like to say: This is a nice baseline, I might not agree with every point, but it certainly sums upa lot of the bigger issues/differences between AI and the player. So thanks for this summary!

Number 2-4 I do agree, number 1 I would say is simply because the AI has infinite ressources so it is easier like this than scripting a lot of variables for retreat, healing etc.

As for the differences:
I am not sure if it is unlimited or not, but it seems to have a certain cooldown for everything. The AI wont colonize two tiles at once and also will wait a certain amount of time between colonizations which gives a somewhat realistic simulation of gathering enough food.
And that is the hardest thing Id say, because the AI needs to think about the future:
What happens in 3 months when winter starts? or worse, 4 months when the blizzard hits?
Can I even afford this tile? Or to have healers/10 warriors and axethrowers?
What about wood? It doesnt always build the best buildings in tiles, usually builds relics quite far outside etc
As for the Iron for warchiefs, Ive seen contradictions to both theories:
Ive colonized every tile except my enemies main tile. During those 10 ingame years the AI never respawned their warchief. Maybe it was luck, maybe something different. Tho in other games Ive seen warchiefs run around a minute or two after they have been killed., despite them not having Iron, so I am not sure.

Personally Id love to introduce DeepMind to Northgard, but I doubt Id enjoy it as much as I think I would.
Because with an excellent AI that can play Northgard you need to shape it, so you can still have different difficulty settings.
Maybe a decent start could be to change ONE of all the ressources to a non cheating value? Maybe start with something simple like Kröwns. I doubt its a simple thing, but scripting the AI to always have a positive Kröwns output and if not build a market/harbour with villagers assigned to it could be a great start.
Last edited by Blue; Jun 3, 2021 @ 3:49pm
Mental Jun 9, 2021 @ 12:01pm 
Agreed, the AI in this game can be a little questionable.
Fauxsteel Jun 9, 2021 @ 1:08pm 
The AI would have to get a lot harder/improved (which just doesn't seem likely) to justify any nerfs to the AI's "benefits"
Deathraven13 Jun 9, 2021 @ 1:57pm 
Originally posted by Blue:
Originally posted by Omnom Nomnomnom:
Guess you never played starcraft.

Guess you didnt either.

"Insane AI does use maphacks. If you're skeptical, lift off your cc at the start of the game and fly it to a random position, then watch the replay. The computer's air units fly straight there."

Still cheating and doesnt take into account the sheer amount of variables AI has to work with in northgard, from victory conditions to events, to hostile wildlife, to ressource management and stockpiling for winter, army micromanagement, macromanagement of the clan and so on and so forth.

Dont get me wrong, I loathe clearing main-tiles with their 20 villagers and 2 towers for them to just have it again 2minutes later.

But im not sure a small studio can just throw together an actual AI thats not cheating. Look at cyberpunk and their AI to see it is a lot more work than one might imagine.

It's normal since you are playing on the highest difficulty, you can hardly make an AI better than a human so the higher you increase the difficulty the more advantage they get.

It's like if you said "C&C remastered version on hard decrease your stats and increase the AI stats", but on normal you are on equal foot, same in SC2.
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Date Posted: Jun 1, 2021 @ 10:41pm
Posts: 18