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and dont worry about running out of Food the 1st winter(I mean dont go below 0 but dont worry about eating everything)
Can you elaborate on this point, please?
Because in my experience, it does cripple your early economy and immediate turning that person into villager does nothing positive for your economy. It is better to start without that warrior in any case unless you willingly start with a bit of economy handicap.
The warrior is not one extra person at start, if I remember correctly. You actually start with one less vilager because of that bonus and no matter what, you will take a blow to your early economy.
You still start with 4 villagers (3 if dragon). I've tested this recently.
Villagers are 4 food collection, .75 food consumption during the first summer. Since you can have +1 or +2 warriors, if you immediately turn them into villagers, it's the equivalent of getting your 5 and 6th villagers months ahead of time. That means you can grab your first unguarded tiles faster and dedicate more specialists sooner to woodcutters hut, scout camp, lore pillar, etc.
Don't get me wrong though, it's still a B or C tier bonus. But if your choice is heralds production, smith production, or warriors, I'd go for the warriors, personally. Stronger starts are good.
A tier bonuses, if your curious, are generally the +resource generation ones, the "Free" weapons for any military units you are using, X building doesn't take a slot (if a building you build several of, food silos or for bear clan, shield bearer camps, are good examples).
does an upgraded healer, with no upgraded silo in tile, make more than a regular villager in a tile with an upgraded silo?
You still start with 4 villagers (3 if dragon). I've tested this recently.[/quote]
Yeah, I get all this calculation. It makes perfect sense. It's just that, I was really sure, I remembered you got one villager less at start, because he was a warrior :). Maybe that was changed or I just have really bad memory (which I would not be surprised, since I've been having some age related issues these days, LOL).
Thank you both for this. I think it can be usefull indeed.
I think there is no bonus to regular villagers from food silo (upgraded or not) except for Stag conquest second bonus?? And same goes for healers. They also don't get bonus from silo anymore, I think.
no just Food everything else is normal (wood usage goes way up)
But the big takeaway I get is that winter is a good time to build. Thanks.
No I shall NOT!
Only food gets a penaulty, wood is just consumed at a higher rate, you still gather wood at the normal rate.
So penalties are multiplicative. I'd rather be getting 50% lore than 10% food... So unless you're clan of the bear, have Freya, Winter Festival, and Hearthstone (effectively negating the winter portion of the penalty), Blizzard reduces food more than others.
Also, it appears sailors are affected less (or maybe not at all) from Blizzard, at least as far as I saw.