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Even compiling a game for all these different systems is something of a feat in itself.
I know it seems like it would be fun but it would involve gads of money, lots of development time, and likely a lot of buggy releases before it was stable. There is just not enough demand.
I noticed they have servers (no p2p matchmaking) - That means that those servers have an API my game (client) talks to.
They surely didn't rewrite the server (why would they?), but only ported the client over to consoles.
As long as everyone is able to talk to the same API, the server wouldn't notice any difference, would it? I'm not a Dev, but it seems logical. Maybe I'm completely wrong, then please go ahead and correct me. :)