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Conquest is ruined
Now it feels impossible to win against 3 enemy AI on Conquest (Extreme). I tried and this is total B U L L S H I T, I get attacked non-stop, I can't produce people at the rate they are getting killed.

And this is coming from someone who has been playing for a long time.

It's 10 times worse when one of the AI is Ox clan with all 3 items on the Warchief and full lore on military tree, you just can't win.

Altar is pretty much useless now, games are over before it becomes even remotely useful (and nobody goes for fame victory, ever).

And Negotiation is bugged (either the description or the effect).

Get your stuff together, this is pathetic.
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Zobrazeno 1625 z 25 komentářů
I have to echo the 'Befriending the Jotun' level. That map is 10x harder than any other conquest map, and sometimes it is *literally impossible* to win.

On one occasion my region was stuck behind a wall (all the way around it) with no access to the enemy. There was only a bottleneck where the Jotun camps were, and obviously you can't go through them. So the enemy just wiped them out in two years as they always do and I couldn't do a single thing to stop them.

The fact that this level is usually over within the first two years should give you a clue as to how imbalanced it is. You need to get really, really, really, really lucky with the map generation or else you have no chance.
Not on extreme but Hard difficulty. The Bear was able to attack our tiles when only at 125 fame. It would be good if you informed us what buffs the enemy gets on these difficulties. Also, I think it would be better to add another level of difficulty in future so that we can continue to play at the same level and not get frustrated with the game. Thanks
JayTwoPointOh Shiro původně napsal:
Hey Guys,

We're looking into this and working on the AI side of things as we speak, so hopefully we'll be able to bring things down a notch.

In the meantime, it would be appreciated if you guys could provide details on the specific conquests you're struggling with and some details about what exactly is causing you hassle, that way we can start identifying the key issues and working on a resolution.

James



Deactivate the cheats from the AI aggression is ok when they a playing with the same rules.
But one example is a Coop mission Bifröst you need 8 k wisdom to activate got 4 enemys who perma attacking you year 2 and you got not a chance to collect food wood gold and wisdom for your self and have permanent big army for defense. The timelimit is rough in coop for that amount of wisdom.
BMF 10. dub. 2020 v 15.53 
Yeah, the AI gangs up on you now. They do not attack each other, just you.

Very poor testing of this patch.
JayTwoPointOh Shiro původně napsal:
Hey Guys,

We're looking into this and working on the AI side of things as we speak, so hopefully we'll be able to bring things down a notch.

In the meantime, it would be appreciated if you guys could provide details on the specific conquests you're struggling with and some details about what exactly is causing you hassle, that way we can start identifying the key issues and working on a resolution.

James

I'd like to chime in here.

Have been playing Conquest on increasingly tougher difficulties and enjoying the struggle.

Pre-patch I stopped on on "Hard" and found it possible to win if I executed everything near flawlessy. Completed conquest with four or five clans. Enjoyable!

Now post-patch, I picked up up the game again and my half-completed Horse clan conquest.
Especially the "Befriend the Jotnar"-mission is extremely tough.

I cannot understand how the other clans are able to build such huge armies in such a limited amount of time.

I don't understand how a human player could be able to amass the amount of firepower to battle the 3 AIs, and on top of that, being able to move the army across the battleground fast enough to both defend the Jotnar, defend their own base and hopefully do a little offense now and then.

I really like the fact that you've tweaked the AI a bit, but this particular map feels a bit much.

Thanks!
A friend and I really wanted a game so we tried a conquest on normal difficulty instead of hard. Normal is still way too easy and is no challenge but now Hard is too..hard :) Please bring back a difficulty that was like the old hard difficulty
So I know this was an older discussion, but I want to add that winning as Ox on extreme is basically impossible.

I've tried numerous times to win on the "surrounded" map. It just isn't feasible to win. When I hit 7 population I was attacked by Lynx with 3 warriors, 1 shield bearer, and Brundr. 5 military units when I don't have enough wood to make an army. Even if I had put everything possible into early military, I could have had 2 warriors at best.

https://gyazo.com/cf3c0b4168e758edf267051e07d81aea

Here is an image to showcase. It's not about skill, there is literally no way to defend against that.
akitj88 původně napsal:
So I know this was an older discussion, but I want to add that winning as Ox on extreme is basically impossible.

I've tried numerous times to win on the "surrounded" map. It just isn't feasible to win. When I hit 7 population I was attacked by Lynx with 3 warriors, 1 shield bearer, and Brundr. 5 military units when I don't have enough wood to make an army. Even if I had put everything possible into early military, I could have had 2 warriors at best.

https://gyazo.com/cf3c0b4168e758edf267051e07d81aea

Here is an image to showcase. It's not about skill, there is literally no way to defend against that.

It's not impossible, but Surrounded is one of the harder maps. You have to take out one of the enemies basically within the first year. You aren't going to get Torfin in time for that, so don't bother. Just use standard warriors.

You have to go straight military tree.

Save scumming helps immensely, as whether or not the enemy attacks is RNG.

The AI is extraordinarily bad at defense, so if you attack a tile, and they actually bring their entire army to defend it, just attack a different tile instead, and they will leave you alone.

When they attack you, don't waste resources defending the tile. Just let them take it. They'll run home as soon as you lose it, and then you can just recolonize it.

In general, I think Ox's Conquest Missions are poorly chosen. Both Too Many Wyverns and Surrounded are missions that Ox is uniquely bad at, rather than missions that showcase what they are good at.

Your image left out the current date in the game, your resources, and all of the other relevant info needed to actually judge your position at that point.
Naposledy upravil Aratorin; 21. dub. 2023 v 8.36
Please don't necro old threads, we'd rather you create a new thread to discuss this particular topic.

Going to lock it here, but feel free to start a new thread.

Cheers,
James
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Datum zveřejnění: 18. bře. 2020 v 5.57
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