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回報翻譯問題
-Cross of Vidar : Fixed a crash that occurred during mission 6 after Hildegard sails her ship
-Cross of Vidar : Fixed a crash occurring when loading a save at the second phase of the tarasque
-Kingdom of the Lion : Fixed the color of Fantassin shield to be similar to the player’s one
-Kingdom of the Lion : Fixed the merchant port to be immune to Kraken event
-Fixed a multiplayer bug that could make the client crash when one of their forts were destroyed
-Fixed an issue where the Myrkalkfar would not continue their attack if a zone on their path was colonized
Balancing Kingdom of the Lion :
- Subjects now consume 50% less Food and Wood than worker units during winter.
- All zones now start at 4 Livability.
- Prosperity bonus gives +15% production increase.
- Feasts have been rebalanced accordingly.
- Codex Aureus Relic now converts Faith into Happiness at a higher rate (from 30 to 50%).
- Taverner and Brewer now product 3 Happiness instead of 2.5
- The military forge “fury” inflict 30% damages in AOE of the base attack damages
- Cross of Vidar : Fixed the giant spawn on the closed doors of mission 1
- Cross of Vidar : Fixed the Town Hall upgrade banner for mission 3
- Cross of Vidar : Fixed the number of warriors sent by Rig in defense for mission 4
- Cross of Vidar : Fixed loading a save from mission 7 giving a free lore
- Cross of Vidar : Fixed secondary objectives of mission 8
- Rig’s Saga : Fixed the wolf den colonization by the AI in mission 2
- Kingdom of the Lion : Fixed a crash when cutting a golden tree
- Kingdom of the Lion : Fixed the display of the upgrade button
- Kingdom of the Lion : Fixed the decrease in happiness if one does not upgrade the TH after 4 years
- Kingdom of the Lion : New 3D model for the Hunter and Merchant
- Kingdom of the Lion : Fixed the names of the Subject
- Kingdom of the Lion : Fixed AOE damage that did not take armor into account
- Kingdom of the Lion : AI Improvements
- Clan of the Stag : Fixed the lore “Value of Greed Deeds” in the mission Greed’s Price
- Ragnarok : Operative dwarves and Clan of the Horse’s Warchief can mine molten core
- Conquest : Fixed proposed bonuses
- Fixed display of the villagers' food product
- Fix Allied AI miners who stayed on the tile when we asked them to transfer it to us
- Fixed Hvendrug's skin remaining active even if it was deselected in the treasure
- Fixed Valdemar taking AOE damage from Kingdom of the Lion military units
- Fixed clicking on the injured scout notification leading to the scout
- Fixed clicking on the raid notification of the Clan of the Raven leads to the attacked tile
- Fixed some localization issues
- Clan of the Squirrel : Fixed WC and cook collects ingredients correctly
- Clan of the Bear : Fixed issue with Kaïja food production
- Clan of the Lynx : Fixed issue with “Sibling rivalry” and “The wise one” from the hunting path
- Clan of the Kraken : Norns no longer produce fame without the relic
- Clan of the Boar : Fixed Handiwork boosting villagers
- Fixed an issue with “Pause” in multiplayer
With the release of the epilogue, the Cross of Vidar campaign reaches its conclusion. You can now battle your way through mission 9 and 10 and complete this epic story
https://steamcommunity.com/games/466560/announcements/detail/3649638689105163559
-Clan of the Dragon: Fixed Surtr stats and spawn cost
-Option: Fixed abilities binding issues
-Fixed saves in conquest
Known issue:
- Assaults by neutral clans may not work (Mykalfar, giants,etc..)
- Season end postponed by 2 weeks
- Clan of the Lion: Fixed a forge exploit
Cross of vidar:
Mission 2 - Briga:
- Balanced the mission
Mission 3 - Oissel:
- Balanced the mission
- Reworked how Carloman manages his troops
Mission 4 - Cantivic:
- Balanced the missions
- No happiness malus when starving during the mission
- Rig's tower will regenerate if they are not attacked
Mission 8 - Poildran:
- Changed how Mine works, it has the same behavior as the scout camp, regarding how assignment works.
- Increased the amount of relation gain while trading with dwarves during the mission.
- The mining progressions is kept between mining sessions on the Tarrasque
Mission 10 - Nermoster:
- Fixed some crashes during the mission
- Fixed an issue with Fenrir's offspring that can explode, which now deals damage.
- Balanced the mission especially in extreme
- Fixed the issue with Operative Dwarf not being able to forge with a deposit near them.
- Fixed issue with neutrals attacks
- Fixed an issue for Signy’s bodyguard against ranged unit
- Fixed an issue with Paladin holding relics, especially the "Lance of Longinus"
- Fixed Offering Well and Altar to not be used by the Clan of the Lion
- Fixed an issue where a viking player could recruit a Lord
- Fixed an issue during a Battle Conquest: Gem Cutter
- Fixed colonization issue in multiplayer
- Fixed a null access on the Bifrost and Tremors mission (Rig's Saga)
- Fixed some save issue for both story mod
- Fixed an issue with the replay of the prologue of Cross of Vidar
- Fixed an issue for the secondary objective of Grif in mission 9 of Cross of Vidar
- Fixed a couple of UI issues
- Fixed some text issues
- Fixed some localization issues
- Military XP can no longer exceed 3000 in the end’s stats of a game
- Changed the background in the multiplayer menu.
- Added a "reset to default" button for controls in the settings menu
- Embellishment of the zone where the Barenton Fountain can be spawned
- Removed the depreciated Conquest Bonuses from NGEditor
- Removed ReadOnlyArray and ReadOnlyMap type from Script
- Updated the document about Scripting
Known issue:
- The effect of the Bear’s relic doesn’t work
- Clan of the Ox : Fixed an issue with the taunt
- Clan of the Bear : Fixed the relic and Warchief issue
- Clan of the Lion : Fixed Foraging Post that protrudes on another tile when upgraded to a farm
- Clan of the Dragon : Fixed the neutral unit to no longer count in the warband when captured
- Clan of the Rat : Fixed SFX of overwork that stop before the end of the effect
- Cross of Vidar : Fixed an issue with the cost of the banquet meal
- Fixed multiplayer black screen at the start of a game
- Fixed Conquest “Call of Blood” : there is no longer any natural walls
- Some balancing conquest
- Fixed some localization
- Fixed some UI
- Fixed issue in Cross of Vidar Mission 1 where the mission wouldn’t end
- Fixed boat issue in Rig’s Saga Mission 5
- Fixed Dragon knowledge “Draconic Rage”
- Fixed Surtr one shotting units
- Fixed an issue with the barricades in multiplayer
- Fixed issue where ranked multiplayer games wouldn’t end
- Fixed ranked issue
- Fixed Sickness issue that was triggered to fast
- Fixed Status icon disappearing when closing the build menu with “Esc” button
- Fixed Signy Scorched earth being canceled by the victory fight animation
- Fixed “Bartering” lore allowing to sent any resources for Marmenil faction
- Fixed Capturing a Lord with the Dragon no longer prevent from recruiting a new one
- Fixed Draconic Jotunn weapons outline size
- Fixed Assign icon not showing up if a Thrall was on the tile
- Fixed Deathmatch issue avoiding unit to go on the arena tile
- Fixed Foxhole description
- Fixed Missing base Kraken Warchief in the treasure
- Fixed Rig’s Saga Mission 3 where hundred of mercenaries spawned
- Fixed Rig’s Saga Mission 6 Homeland trade route work as intended
- Fixed Rig’s saga Mission 10 not showing frozen unit if started without cinematic
- Fixed Rig’s Saga Mission 11 Enemy Warchief are not Svarn anymore
- Fixed “The Poacher Game” achievement unlocking correctly
- Fixed “PlayWithFire” achievement unlocking correctly
- Fixed an issue on save that cannot be loaded
- Fixed some WC skins
- Fixed some UI
- Fixed some French localization
- Added some SFX
- Adding logs for a better understanding of server issues
- Balanced relic Gefjun’s Jar - production bonus → +2% > +1.5% per happiness points. Max bonus → 20% > 15%
- Fixed infinite multiplayer pause and resume abuse
- Fixed "Negotiators" knowledge, trade route export amount is diminished, but not the import amount
- Fixed Raven raid that doesn’t leave the tile
- Fixed an issue with homeland trade route and great trade route at the same time
- Fixed OdinSword victory is now correctly checked for victory
- Fixed we cannot trick the game to assign 1 smith and 2 dwarf to the Anvil
- Fixed conquest mission “Beyond the Sea” influences rewards
- Fixed conquest mission “Dystopia” for the clan of the Kraken
- Fixed no more civilian tool bonuses for lion conquest in coop
- Fixed ambient sound when the baby wyvern den is destroyed.
- Fixed Rig’s saga Hero position during cinematic
- Fixed calendar not showing up in story cutscenes
- Fixed correctly shows the amount of smiths assigned to smithy building for the Clan of the Lion
- Fixed some localization
- Fixed some text
- Fixed an issue in Cross of Vidar Mission 9 related to Signy
- Fixed the start of Rig's Saga mission 5, where buildings were not properly set on fire
- Fixed an issue where the visibility of the other player's bar on the victory screen was incorrect, even without having met them
- Fixed an issue with the WC speed attack in conjunction with leadership and axe forge
- Fixed a problem where lobbies could be created with offensive names, ensuring a more positive and respectful environment
- Fixed a bug where the military meal did not function properly for allies
- Fixed the UI values for meals provided to allies
- Mercenaries and Spectral warriors will be affected by the bloodbath ability
- Fixed an issue with the "+2 Happiness" bonus in Conquest mode not functioning as intended
- Fixed an issue during the conquest mission "How to Train your Wyvern" where the egg failed to hatch
- Fixed an autosave issue in Conquest mode where the system incorrectly believed a finished battle was still in progress
- Fixed an issue in the Conquest mission "No Gods Or Masters" where AI opponents were able to pick blessings
- Fixed a calculation error in the last conquest bonus for the Raven, where mercenaries were incorrectly counted for the timer and cost
- Fixed an issue in the conquest mission "Bifrost" for the Clan of the Lion
- Added a new visual indicator for lobbies that have already started, indicating the availability of a spectator slot
- Fixed various localization and text issues for improved clarity and accuracy
Known issue
- Glitch on Squirrel meal UI if an ally is selected
- Fixed infinite pause glitch reoccurence
- Banned player can’t access multiplayer anymore