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Relatar um problema com a tradução
Are you talking about Finam's book? It's true, you can get it before you meet Finam.
There is a problem sometimes, that occurs with other items also! If you talk to somebody and have an item, that he wants/needs, you don't get the appropriate dialog option. If you end the conversation and start a new one, you normally get the appropriate option then.
Strange, yes - but so it is...
So, if you did an unrelated quest in between, you get the option, just because you started a new dialog - not because you did that quest.
And even worse, sometimes people stop talking, before you are through with all the dialog options. Just initiating another dialog immediately often helps.
Furthermore, I'm not sure, whether you really need that book and what you get from Finam. There is an alternate solution also.
Did you check the second section (diary? Sorry, don't know the English name) of the journal also? It sometimes even contains infos, that were not given in dialogs!.
Clerk's Ward is in my opinion the most confusing area. After this area, things get far more straight forward.
From the last sentence, I would recommend: go on playing.
And if you face a problem, just ask. Of course, you could use a walkthrough. But from my own experience, I would not recommend this: until you find a solution for your problem, you might find solutions for problems, which you did not even recognize as problems so far... I do my first game always without a guide.
Greetings, Zan (played PST 3 times so far)
And there are important details sometimes said in dialogue which are not recorded anywhere in the journal (I did look at all the tabs, not just the quest list). In particular, some of the things I was getting stuck on related to what the hag tells you in the vision in the sensorium crystal (sorry, I don't remember the names of things, hopefully you know what I mean), which is not logged in the journal - if you didn't write it down on paper in real life (and isn't that what the journal is supposed to be for? so we don't need to do that?), and you don't remember exactly what was said, you have to go back in there multiple times to replay the dialogue. I'm baffled as to why they have hints that are critical to progressing the main storyline not be written in that journal.
The other thing I got completely stuck on was the thing about water from the river styx. The guy is very specific about wanting water from the river styx. I thought there might be something in the curiosities shop, so I went there, but no, nothing. I was wracking my brain trying to figure out where it might be (at this point I was completely stuck and had no idea how to progress in any direction, so I thought maybe this was the key to moving the story forward), and so I finally consulted a walkthrough again and found that you have to get the special mug from the curiosities shop, then take crystals from the art display in the gallery, which I'd gone to ages before and didn't remember much of anything about. Never in a million years would I ever have thought "ah yes, water from the river styx, I'll simply buy an enchanted mug and use it to gather crystals from an art exhibit!" It was just such an obtuse puzzle, worthy of a classic point and click adventure game, that I started wondering whether I'd reached the end of my enjoyment of this game and should spend my very limited gaming time on something less frustrating.
I am currently at the point where I have the "key" to open the portal and I know the portal is in the foundry (which it took me ages to find, because it's at the edge of the map and I hadn't even seen it during my exploration of this area), and I got into the foundry using a receipt, but I've been stumbling around in there and I really don't know where I'm supposed to go. I don't understand what I'm meant to be doing in here. At one point my character said "I need to get into that guarded door" and I was like... I do? Why? Why does he know that? Did I miss something? I've been paying careful attention to the dialogue, deciding how I feel about each character, and enjoying the dialogue choices, so I'm not sure how I would have missed something that important.
So overall, the feeling I had before this part of the game was that I was in a world with a lot going on, and I had an overarching goal: find my journal, figure out who I am (and in part, decide who I am based on my choices of words and actions). Doing that involved exploring a lot of areas, meeting a lot of people, doing various side quests, and making roleplaying choices (the main thing I was enjoying). Every time I booted up the game, I had something to do, somewhere to explore, people to talk to. And then I hit this area and suddenly it's "you have to go to this specific place, talk to this specific person, solve this specific (and very obtuse) puzzle, and you have almost no choice about how you do any of these things." There were a few side quests, but they were extremely simple and over quickly. Everything is now confined to these two new areas (I can go back to the old ones of course, but there seems to be nothing left to do there - the world doesn't seem to be connected between the first and second main areas, like they're separate chapters or something), and everything feels like it's on very tight rails. I really don't enjoy point and click adventure games, so when it started feeling like one, I wasn't sure if I wanted to keep going.
Anyway, I still have some parts of the foundry to explore, and hopefully I'll figure out what the game wants me to do soon and can move on. And then I really hope the game opens back up again and goes back to being about exploring, making choices, a bit of combat, and not solving unfair puzzles that need a walkthrough.
Thanks again for the helpful answer. I just have so little time for gaming these days, I didn't want to spend it being frustrated. But it sounds like it will be worth pushing onwards. I also prefer not to use walkthroughs for games like this, which is why I was so frustrated to feel I had no choice - and I did in fact accidentally stumble on more information than I wanted. So I suppose I should ask here if I get stuck again. It's good to know that there are friendly players ready to help out if I get stuck.
I just checked this with an old savegame. Indeed you get nothing from Finam with only the book. On the other hand, from the description of the dodecahedron, I was quite curious and opened it immediately – and then got the quest for learning the language. And since I went from the brothel to the festhall directly and later to Finam, I didn't face any problems.
Btw.: there are still some items I always carry with me, I don't know what they are good for after 3 games now!
Not sure about this one. In my journal I found an entry like "find the door, know the key, open the key". As far as I remember the dialog with the stone didn't say much more.
I wouldn't consider these as critical hints. Nothing else as "find the portal, find the key, use the key" – same procedure as every year...
Here I agree. That one was hard. I lost my hand here, when trying to grab a styx bird... So that was a good reminder. Later I saw the mug at Vrischika, which "always keeps the beer cold" – but didn't remember the bird here... I don't remember, whether I solved this on my one or consulted a guide here also.
I think the problem is, that sometimes the program put a switch from 0 to 1 (or vice versa) depending on your actions – but doesn't put an entry into the journal about it. I had similar experiences also.
I think, after exploration of the foundry things you have to do, you should see more clearly. If you have problems, feel free to ask. I'll try to answer without spoilers.
Hav a nice evening, Zan
I suppose the fact that I've done just about every side quest is part of my frustration, since I see other things I would want to do if this were an IRL tabletop game instead of a pre-programmed video game with inherently limited options, but at this point I can only progress the main storyline, which has been confusing and difficult in this section. Here's hoping the next section is a little less obtuse!