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For a mage 7 and 12 is very important to get the end game top tier spells.
I hear some folks level like a couple few levels if fighter for weapons prof and health. Then switch to mage, level up past the fighter level to get new skill points and once mage is level 7 you get a special 1 time bonus and once again at 12 you also get a 1 time bonus. If you mix the classes on those 2, you will miss out at the lvl 12 bonus being better(just get a smaller one) if its same as level 7.
There are multiple ways to power-game or min/max things, though. On these forums I once saw someone who considered the fighter bonuses to be so overpowered that his ideal strategy for mage run was power level to 12 as a fighter by killing black abishai over and over and over again (I did the math, and it would take at least 2 hours of grinding to do that), and then switching over to mage to actually play the game.
If you want the most HP, but still want your class specializations as Mage, level up to 6 as fighter, then change classes.
If you want to go warrior, thieves make better warriors than warriors in the game. Mage level 12 lets you use the wish scroll later which is nice.
Go fighter 12 for the levels 7/12 specializations into fist/punch daggers and higher health. you'll want mage 12 to use wish scroll later. Rest all into thieves, which will have high health, 5 specialization in weapons fist/punchdaggers, all thief skills, and combat ability of the best fighters.
The game sucks with fighters since normal dnd rules that benefit fighters (tough armor, big weapons, high strength damage) don't exist in this game. Thieves are just as good as fighters, and level up much faster thus pumping more points into stats.
In torment, there are really only thieves to play, or mages.