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Do not quote me here
Fighter gets extra point hp each level up. mage gets allot less hp bonus but get a mana point or something, thief gets something else.
But the point is, which ever way you go, level 12 should be the same class as 7, so that can get you a couple really nice bonus'.
Fighter makes game much easier as you will not be so squishy as the other 2 classes.
Mebbeth.
More info on the class specialization bonuses can be found here.[torment.fandom.com] Though that page fails to mention the associated tattoos, which have significant effects.
If you feel "squishy" as a Mage, you're probably not using very good tactics in battle.
Unless you feel like grinding, just change to the class you want to use as soon as you can. There's no real need to obsessively min/max in this game.
Ackkk, been awhile, sorry for the mis-steer OP.
If you want to be a mage character, stop fighter at level 6 (for the extra initial health) then go mage up 7 for the first mage specialization. Fighter to 9 ( i think thats where it stops at health) then mage the rest. that way you'll have that little extra health with the fighter levels but still get your 7/12 mage specializations.