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Also, take some time and stew on it a bit. Took me a lifetime to actually get it. And even then, I could come back in another 15 years and understand it even better then. I probably will understand it better then even if I don't come back to it.
Some helpful materials to help you better understand it are Calvin and Hobbes, the Principia Discordia, Buddhist literature, the bible, The Matrix, Groundhog's Day, Plato's cave, Nietzschean literature, Camus's literature, the koran, hanging out and talking to your friendly neighborhood homeless, drug addicted prostitutes, Brain in a Jar, Cogito ergo sum, Sigmund, Carl, Karl, 1984, Animal Farm, that author who shares a name with the evil clown from ff6 and wrote a book about bugs, learning math, learning physics, learning biology, working as a cashier at a supermarket and developing suicidal depression, taking so many drugs that time stops to physically exist and your sense of self dies*. And the list goes on and on.
Disclaimer: the author has not actually experienced ego death. Yet.
Killed him with weapons. By that point TNO was Fighter with 25 STR, 200+ HP, and -10 AC so he went down pretty easy. Resurrected Morte and Annah to help.
Rest of post lol.
I used the wiki heavily:
http://torment.wikia.com/wiki/Torment_Wiki
I think it is valid criticism that many of the quests are not really that logical. The journal is insufficient so unless you are taking copious notes by hand, a wiki might be required.
Sounds like a 2nd playthrough is in order, worth playing with high Wisdom so you can get more dialogue out of people, the unique world and plot aside, the writing is the main draw of the game for me personally.
I've only gotten past the tutorial area and I have little desire to keep going. One day.
The key thing to keep in mind is that a lot of the older crpgs were made by and for people who did things like got together to play Dungeon's and Dragons, which means you'd have to ask a lot of questions and make a lot of roles and explore numerous things on your quest which was often just a vague objective. Games like Fallout did the same thing.