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Lv1: Reign of Anger / Magic Missile, Scripture of Steel, Friends (situationally), Chromatic Orb (at certain levels), and Missile of Patience (at high levels and when you know how it works).
Lv2: Power of One
Lv3: Ball Lighning, Elysium's Tears, Axe of Torment (each of these has a use, and I waffle on which I think is the most versatile.)
Lv4: Force Missile
Lv5: Cloudkill, Cone of Cold
Lv6: Chain Lightning Storm
Lv7: Bladestorm
Lv8: Meteor Storm Bombardment, Mechanus' Cannon
Lv9: it doesn't matter because you'll likely be casting these mostly to see the animation. They're good, you just may not ever get to have spells slots for them.
Level 1:
Surrender the will x 2 which boosts AC seems good. Chromatic orb x 2
And then Pacify x 2 which works on the thugs but not on the abashai.
Level 2:
Horror and swarm x2
Horror and pacify didnt work on the abashai but worked on the thugs
Litany of Curses is also why I don't generally think very highly of Pacify and Horror.
Im not far enough in the game but im gonna assume i need to deal with groups of enemies and Litany only affects one at a time. Horror and pacify should deal with groups?
Do level one/two spells that debuff enemies like horror and pacify still work later in the game? Or is it best to focus on party buffs?
I don't use Horror and Pacify, so I can't say for certain, but Pacify is probably going to stop working completely (since it's based on hit dice), and Horror will fail more often as higher level targets make saving throws successfully. There's no harm in using them in the mean time if it's working for you.