Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's easy enough to show that the Crescent Hatchet's -1 is a detriment to your ability to hit because magical weapons all have +1, +2, +3, etc.
d20 + Hit modifiers -AC modifiers>= THAC0-AC
That is to say, your roll on a 20 sided die +any modifiers you have would have to be greater or equal to your THAC0 - the target's AC.
E.g. Say your Level 5 good Fighter with an 18:50 strength, who is specialized (2 proficiency points) in hammers attacks an Orc using a +1 Warhammer. The Orc has a 4 AC and is under the effects of a Protection from Good Spell (+2 AC vs. good creatures) A level 5 Fighter has a 16 THAC0, the Orc has a 4 AC, so THAC0-AC=12. The hit modifiers are:
- Strength bonus to hit:+2
- Specialization bonus to hit: +1
- Enhancement bonus on the weapon: +1
If we add all these modifiers together we get +4. The Orc has +2 AC modifier.So in order to hit:
d20 + 4 (hit modifiers) -2 (AC modifiers) >= 16 (THAC0) -4 (AC)
d20 +2 >= 12
Or we can shift the modifiers to the other side of our inequality,
d20>=10
Our fighter would need to roll a 10 or higher on a D20 to hit the Orc giving him a 55% chance to hit.
Since we have that +4 modifier everytime we attack with that +1 Warhammer, we tend to say our character has an "effective THAC0" of 12 (16-modifiers), or with things like Dex bonus or a Ring of Protection we have an "effective AC" of AC-modifiers.
TLDR: modifiers get subtracted from AC or THAC0, so positive modifiers lower those numbers (good thing) and negative modifiers raise those numbers (bad thing).