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Most of the vanilla spells I've found in dungeons or through memory revelations are ones I had already bought and copied. One of the easiest-to-join factions has spells for purchase and a character that sells spells you can meet through joining them.
Expect to occasionally have no spells of a level you've gained access to if you go the crazy-high wisdom route.
Also, there's an int-based limit to the spells you can have in your spellbook so only copy ones you're likely to use, although TNO should have less trouble with this due to his insane int potential.
It's annoying you don't automatically acquire a couple spells as you gain access to new spell levels. I thought that was actually a 2nd ed rule.
What you should be doing right now is focusing on stuff like Pacify, which can singlehandedly win fights for you in the same way Sleep is traditionally game-breaking for lowbie D&D parties. You're being overwhelmed by numbers? BOOM. Suddenly 2/3 of the hostiles are doing zero damage while you take out the remaining forces and pick off the rest one at a time before they recover.
Party buffs, crowd control and utility are what you should be doing with your magic. Don't try to do magic damage right now, don't try spells like Blindness that do nothing if the target makes a save.
The level 2 spell Swarm Curse is almost as important as Pacify. Also, once you get Dak'kon to start offering lessons he will teach you some spells like the other person said; some of these are unique and some are superior versions of normal wizard spells. You can't learn his better version of magic missile though.
Buffs/CC/utility will remain somewhat superior to direct damage for quite a while, just because you inevitably get more mileage out of magically improving a ton of party attacks/negating a bunch of enemy attacks over time than you do casting a damage spell once.
You'll be able to do some fairly hilarious damage yourself later on, but that will require having more and better spell slots. Buffs/CC/utility will never NOT be good, though.
- question: can you re learn spells, overwrite other ones?
as in if you use all your level 1 spell slots for example and you eventually find that several of the spells you have learned are useless which could be a real thing and sucks ♥♥♥♥♥♥♥ ass for a first time player.
- Reading int now at 20 it says that there is no limit to the amount of spells you can learn so i'm going to take that.