Planescape: Torment: Enhanced Edition

Planescape: Torment: Enhanced Edition

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Mage - Finding Spells?
Will you run into most spells or are a lot of them missable?

Currently i'm feeling very much like a mage from BG, a few starting spells that doesn't do much, baiting enemies with your melee partymember.

If there are some really good spells feel free youst avoid spoilers, id rather have them especially if they are a significant part of what makes a mage.
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Showing 1-5 of 5 comments
Pherdnut Jan 6, 2018 @ 9:23am 
Most are bought or gained through quests/character discussion (talk to the fighter/mage you can recruit in the hive for some nice ones if you have high wis and int). Once you get to the lower ward a lot more spells for purchase are available.

Most of the vanilla spells I've found in dungeons or through memory revelations are ones I had already bought and copied. One of the easiest-to-join factions has spells for purchase and a character that sells spells you can meet through joining them.

Expect to occasionally have no spells of a level you've gained access to if you go the crazy-high wisdom route.

Also, there's an int-based limit to the spells you can have in your spellbook so only copy ones you're likely to use, although TNO should have less trouble with this due to his insane int potential.

It's annoying you don't automatically acquire a couple spells as you gain access to new spell levels. I thought that was actually a 2nd ed rule.
Last edited by Pherdnut; Jan 6, 2018 @ 9:25am
TheQuestion Jan 6, 2018 @ 2:17pm 
What would be the "mage" faction? so far i've found the dustmen and some priest order.
CLL Jan 6, 2018 @ 6:10pm 
The tier 1-3 spells are garbage. I normally reserver those slots for buffs, specially for Morte
ed Jan 6, 2018 @ 10:01pm 
OP, sounds like your problem is casting low level damage spells with a low level mage in a D&D game; as you're noticing, this is never worth it. ;) Save your magic missiles for when you have more missiles per shot and enough slots to use it more casually.

What you should be doing right now is focusing on stuff like Pacify, which can singlehandedly win fights for you in the same way Sleep is traditionally game-breaking for lowbie D&D parties. You're being overwhelmed by numbers? BOOM. Suddenly 2/3 of the hostiles are doing zero damage while you take out the remaining forces and pick off the rest one at a time before they recover.

Party buffs, crowd control and utility are what you should be doing with your magic. Don't try to do magic damage right now, don't try spells like Blindness that do nothing if the target makes a save.

The level 2 spell Swarm Curse is almost as important as Pacify. Also, once you get Dak'kon to start offering lessons he will teach you some spells like the other person said; some of these are unique and some are superior versions of normal wizard spells. You can't learn his better version of magic missile though.

Buffs/CC/utility will remain somewhat superior to direct damage for quite a while, just because you inevitably get more mileage out of magically improving a ton of party attacks/negating a bunch of enemy attacks over time than you do casting a damage spell once.

You'll be able to do some fairly hilarious damage yourself later on, but that will require having more and better spell slots. Buffs/CC/utility will never NOT be good, though.
TheQuestion Jan 7, 2018 @ 1:58am 
Originally posted by DiYova:
The tier 1-3 spells are garbage. I normally reserver those slots for buffs, specially for Morte
Originally posted by ed:
OP, sounds like your problem is casting low level damage spells with a low level mage in a D&D game; as you're noticing, this is never worth it. ;) Save your magic missiles fo............................. fairly hilarious damage yourself later on, but that will require having more and better spell slots. Buffs/CC/utility will never NOT be good, though.
I will no doubt do some not very optimal stuff so far it have not been that bad though, magic missile have been really good for killing of hive thugs when they start running and I have not needed much as enemies die very quickly, especially since I got Dakkon as a 3rd member, definitely feels like sigil so far is a tutorial town. I'll definitely use different spells if needed for combat.

- question: can you re learn spells, overwrite other ones?

as in if you use all your level 1 spell slots for example and you eventually find that several of the spells you have learned are useless which could be a real thing and sucks ♥♥♥♥♥♥♥ ass for a first time player.


- Reading int now at 20 it says that there is no limit to the amount of spells you can learn so i'm going to take that.
Last edited by TheQuestion; Jan 7, 2018 @ 10:27am
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Date Posted: Jan 6, 2018 @ 7:18am
Posts: 5