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As for equipping spells, it is fairly simple. Go to your spellbook and click on any spell you want your character to currently have available at the ready. After which that spell will take some time for it to be available to use, but after such time you can use it.
The game is likely gonna be different from a lot of other games since it uses D&D rules. If you need any more help or if you have some more questions you can look in the guides section of this game too.
Thanks for the tip about the Tiefling lady. I still have no clue how to get her, but I reckon I will do that eventually
I'm not even gonna pretend like I undestand any of the combat mechanics like rolls or pity rolls or safe rolls or those acronyms, but I just click my way through fights so far and I hope to solve things by talking most the time anyway. I just know that taunt is good, so Morte has been a faithful one-trick pony for me so far
The combat in PS:T is loosely based on the Second Edition of Dungeons & Dragons (it makes use of some Third Edition modifications, I think). What this means is that it's a very old and complicated system, and thank goodness the game handles all the minutiae for us.
The shortest explanation of combat stats I can do:
AC is Armor class. In this old version of D&D rules, lower AC is better. (Don't bother with why, it was a bad decision in game design that has been fixed in newer versions of D&D) But don't let "lower is better" confuse you, because a +1 to armor class is still good.
AC doesn't absorb damage like it does in some other games. Your AC is simply how easy you are to hit.
Some things, like weapons, having lots of strength, tattoos, etc. will give you a bonus to hit. Having a +1 or +2 to hit is a significant bonus.
Any questions?