Planescape: Torment: Enhanced Edition

Planescape: Torment: Enhanced Edition

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Need help on basic systems.
Alright this game is confusing as ♥♥♥♥. I've been playing for 6 or so hours and still no fiantest clue: how do I sneak? How do I steal smth? how do I equip spells? I've recruited a guy, at the burning man bar, the katana-elf (pardon my lore knowledge). He is a mage, he learned some spells from scrolls, they are in the book. How do I equip them? He still has default 3 spells on cast panel
Last edited by I have no Golem and I must Golem; Dec 24, 2017 @ 6:36pm
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Showing 1-5 of 5 comments
StockyBaldy Dec 24, 2017 @ 6:27pm 
To sneak you need to be a thief, Annah is a thief so you can practice with her. There is a sneak button I believe which is useful for certain situations. Annah is also very useful as a thief because she can also get backstabs on an enemy which can be super useful too. Of course you can also be a thief.

As for equipping spells, it is fairly simple. Go to your spellbook and click on any spell you want your character to currently have available at the ready. After which that spell will take some time for it to be available to use, but after such time you can use it.

The game is likely gonna be different from a lot of other games since it uses D&D rules. If you need any more help or if you have some more questions you can look in the guides section of this game too.
Last edited by StockyBaldy; Dec 24, 2017 @ 6:31pm
Originally posted by Bald Man:
To sneak you need to be a thief, Annah is a thief so you can practice with her. There is a sneak button I believe which is useful for certain situations. Annah is also very useful as a thief because she can also get backstabs on an enemy which can be super useful too. Of course you can also be a thief.

As for equipping spells, it is fairly simple. Go to your spellbook and click on any spell you want your character to currently have available at the ready. After which that spell will take some time for it to be available to use, but after such time you can use it.
Thank you for the answer. And see, your answer about the spell was of no use to me, becuase OF COURSE I had tried clocking on the spells prior to posting. What I did not realize that there was a limited number of slots you can fill with magic, and I already had all of them filled. So the correct thing to do was toi click on the LEFT side of the book, REMOVE the default spells and THEN click on the right side to fill in the slots. What confused me as I reasonbly had no idea as to what LOCKED and UNLOCKED EMPTY slots looked like in this game's artstyle (playing for the first time) nor was there any indication about it. SO I just assumed that all the blank slots on the left side were EMPTY when in reality they were LOCKED. That's what was the source of my confusion if you're interested in such a long explanantion.
Thanks for the tip about the Tiefling lady. I still have no clue how to get her, but I reckon I will do that eventually
I'm not even gonna pretend like I undestand any of the combat mechanics like rolls or pity rolls or safe rolls or those acronyms, but I just click my way through fights so far and I hope to solve things by talking most the time anyway. I just know that taunt is good, so Morte has been a faithful one-trick pony for me so far
Last edited by I have no Golem and I must Golem; Dec 24, 2017 @ 6:39pm
Bob Dec 25, 2017 @ 5:23am 
i agree although this games writing and world building is absolutely second to none, but the combat for me feels very unintuitive, like how stats work etc but that might just be that iam new to the LAP style of combat.
chaoskitten Jan 30, 2018 @ 4:16pm 
I know this is way late but other people might have the same issues - make sure you allocate stealth, backstab and anything else you want people to do constantly to hotkeys in the gameplay options. It makes a world of difference to smoothing the combat.
figmentPez Jan 30, 2018 @ 5:16pm 
Originally posted by DeiTy93:
i agree although this games writing and world building is absolutely second to none, but the combat for me feels very unintuitive, like how stats work etc but that might just be that iam new to the LAP style of combat.

The combat in PS:T is loosely based on the Second Edition of Dungeons & Dragons (it makes use of some Third Edition modifications, I think). What this means is that it's a very old and complicated system, and thank goodness the game handles all the minutiae for us.

The shortest explanation of combat stats I can do:

AC is Armor class. In this old version of D&D rules, lower AC is better. (Don't bother with why, it was a bad decision in game design that has been fixed in newer versions of D&D) But don't let "lower is better" confuse you, because a +1 to armor class is still good.

AC doesn't absorb damage like it does in some other games. Your AC is simply how easy you are to hit.

Some things, like weapons, having lots of strength, tattoos, etc. will give you a bonus to hit. Having a +1 or +2 to hit is a significant bonus.

Any questions?
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Date Posted: Dec 24, 2017 @ 4:19pm
Posts: 5