Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Our developers havenot been unable to reproduce the issue with the Shattered Crypt on PC or Linux.
Given you experienced this issue on 2 separate computers, can you please tell if there is something unique about your setup, such as possibly a mod?
Did you check Mausoleum perhpaps? The bug is exactly the same - when I try to enter the 2nd level of Mausoleum, the screen fades out like I was changing locations but I end up staying on level 1. I also tried on 2 systems: Lenovo Y700 (i7, 16GB RAM, 960M) with Win10 and Macbook Air 2015 with macOS Sierra. No mods.
From our developers: can you please go into Gameplay options and see if Smooth Area Transitions are turned on? If it's so, please, try turning it off. Also, have you altered any other settings significantly, such as auto-pause or the compatibility renderer? Are you using the same save file for both systems?
Yes, same file - cloud save file.
As far as attempts to fix it, I did everything except starting a new game. I verified my steam files, I went back to a save prior to the first time I encountered this (didn't do that on laptop, those saves were gone by then). I turned off all the special enhanced edition features, and also zoomed in to the classic view. I tried kicking my team members and going solo, I tried zoning to other areas and kicking them out of group there as well. After doing all that I stopped playing for a while, loaded it up on my laptop and had the same issue, at which point I posted about it instead of continuing my tests.
What appears to be the cause is that the characters are rapidly entering the area, but it's failing to start loading. With the smooth transitions it's very easy to see because the screen repeatedly fades to black as the characters touch the transition mark. Without smooth transitions I think the same thing is occurring, except it looks like the characters are all just standing on the transition mark without anything happening. It's worth noting, that if I try multiple times with smooth transitions on the game will reliably crash (I haven't tried this without smooth transitions, because I stopped testing it, and didn't like my game crashing). Possibly a memory leak?